Armies of Exigo v1.4
Posted: Sun Jan 14, 2024 1:04 am
Recently I discovered this game and after downloading every trainer/table I could find, none worked with the version of the game I had.
I made a pretty basic table, but it works and it's enough to have fun.
It has:
- Gold (Max. 99999)
- Wood (Max. 99999)
- Crystals (Max. 99999)
- Actual Population (humans) - Use minimum 1. If you use 0 the game will crash.
- Population Cap (humans) - 200 max
- Actual Control (fallen) - Use minimum 1. If you use 0 the game will crash.
- Control Cap (fallen) - 200 max
- Actual Population (beasts) - Use minimum 1. If you use 0 the game will crash.
- Population Cap (beasts) - 200 max
"Hero" HP it's easy to search with a first scan and then just one more search, looking for an exact number of the actual HP being a "float". You can fix it to the max HP each one has. Sadly, the address changes every time the game loads.
You can have infinite units if you set the Actual Population/Control to 1 every time it reaches the Population/Control cap. Do not fix it or the game will crash.
Have fun (I did)!!!
I made a pretty basic table, but it works and it's enough to have fun.
It has:
- Gold (Max. 99999)
- Wood (Max. 99999)
- Crystals (Max. 99999)
- Actual Population (humans) - Use minimum 1. If you use 0 the game will crash.
- Population Cap (humans) - 200 max
- Actual Control (fallen) - Use minimum 1. If you use 0 the game will crash.
- Control Cap (fallen) - 200 max
- Actual Population (beasts) - Use minimum 1. If you use 0 the game will crash.
- Population Cap (beasts) - 200 max
"Hero" HP it's easy to search with a first scan and then just one more search, looking for an exact number of the actual HP being a "float". You can fix it to the max HP each one has. Sadly, the address changes every time the game loads.
You can have infinite units if you set the Actual Population/Control to 1 every time it reaches the Population/Control cap. Do not fix it or the game will crash.
Have fun (I did)!!!