Page 1 of 1
RoboCop: Rogue City
Posted: Sat Dec 23, 2023 7:39 pm
by Tuuuup!
Here is my table for this game.
Options:
Player pointers + scripts (Invincible, Spread, recoil etc..)
EXP multiplier
inf max Ammo
Walk speed multiplier
unl Slomo
inf Medkits v2
no skill points lost
Chip editor (Select chip)
Exp + skill points (Go skill menu for correct values)
If you have time to download the table and test it, then you have time to give my post a thumbs up/ rate positive. That's all I'm asking.
Have fun.
Re: RoboCop: Rogue City
Posted: Sun Dec 24, 2023 12:50 am
by jonaaa
Thanks for the table, it works perfectly!
If anyone is confused about how to use the Chips feature, here's the values for a specific rotation/type:
CType = ConnectionType
ROffset = RotationOffset
CType = 0
ROffset = 0
CType = 1
ROffset = 0
CType = 1
ROffset = 1
CType = 1
ROffset = 2
CType = 1
ROffset = 3
CType = 2
ROffset = 0
CType = 2
ROffset = 1
CType = 2
ROffset = 2
CType = 2
ROffset = 3
CType = 3
ROffset = 0
CType = 3
ROffset = 1
CType = 4
ROffset = 0
CType = 4
ROffset = 1
CType = 4
ROffset = 2
CType = 4
ROffset = 3
Only mess with Boost, CType and ROffset values, the other ones can crash your game.
Re: RoboCop: Rogue City
Posted: Sat Jul 06, 2024 5:55 pm
by Sakishiro
Hey guys! Can someone tell me how to always have the Cobra Assault Cannon as a secondary weapon, and right from the start?
I wanna use the “state of the art, bang bang!”
I was the one who payed for, designed, sampled, and shared all the movie authentic sound mods for this game on nexus through modder “JetstreemDan” by the way. Hope you guys are enjoying them.

Re: RoboCop: Rogue City
Posted: Thu Oct 10, 2024 5:55 pm
by pacifista
Sakishiro wrote: ↑Sat Jul 06, 2024 5:55 pm
Hey guys! Can someone tell me how to always have the Cobra Assault Cannon as a secondary weapon, and right from the start?
I wanna use the “state of the art, bang bang!”
I was the one who payed for, designed, sampled, and shared all the movie authentic sound mods for this game on nexus through modder “JetstreemDan” by the way. Hope you guys are enjoying them.
so if i install your mod am i gonna be able to have old robocop sounds?
Re: RoboCop: Rogue City
Posted: Thu Dec 05, 2024 12:42 am
by Sakishiro
pacifista wrote: ↑Thu Oct 10, 2024 5:55 pm
Sakishiro wrote: ↑Sat Jul 06, 2024 5:55 pm
Hey guys! Can someone tell me how to always have the Cobra Assault Cannon as a secondary weapon, and right from the start?
I wanna use the “state of the art, bang bang!”
I was the one who payed for, designed, sampled, and shared all the movie authentic sound mods for this game on nexus through modder “JetstreemDan” by the way. Hope you guys are enjoying them.
so if i install your mod am i gonna be able to have old robocop sounds?
Correct. Hope that you were able to play with all the mods. My Rogue City Mod Project is still going btw. Will release gameplay improving mods quite soon.

Re: RoboCop: Rogue City
Posted: Thu Dec 05, 2024 3:15 pm
by pacifista
Sakishiro wrote: ↑Thu Dec 05, 2024 12:42 am
pacifista wrote: ↑Thu Oct 10, 2024 5:55 pm
Sakishiro wrote: ↑Sat Jul 06, 2024 5:55 pm
Hey guys! Can someone tell me how to always have the Cobra Assault Cannon as a secondary weapon, and right from the start?
I wanna use the “state of the art, bang bang!”
I was the one who payed for, designed, sampled, and shared all the movie authentic sound mods for this game on nexus through modder “JetstreemDan” by the way. Hope you guys are enjoying them.
so if i install your mod am i gonna be able to have old robocop sounds?
Correct. Hope that you were able to play with all the mods. My Rogue City Mod Project is still going btw. Will release gameplay improving mods quite soon.
I already did that and it was awesome, thx.