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Endless Space Gold

Posted: Thu May 25, 2017 8:26 pm
by STN
Simple table for Endless Space Gold, may or may not work. Game generates code at runtime so table has a high chance of not working / detecting the wrong code / crashing.

Made by Shinkansen

Usage info:
Scripts with "To Activate: XXX" can only be activated (put an "X" into the box) after doing action XXX.
Scripts with "To Update: XXX" will only update their effect after doing action XXX.
Addresses with "XXX?" will enable the script effect XXX when 1 is put into the Value.

In general:
A. Do action YYY.
B. Activate (put an X) the "Initialization (Activate This First)" script.
C. Activate (put an X) the "Base Address Scan (To Activate: YYY, To Update: ZZZ)" script.
D. Enable (put a 1) the desired effect. Example: "Set Health to Max?" address.
E. Do action ZZZ.


V1001
2. ShipDesign.
"Hull Max Weight, Slots, Command Points Set to Massive?" sets Hull Max Weight, Slots, Command Points to massive. This modifies the base Hull template. To apply modifications to existing Ships, reload game.


V1000
1. Tested game version Gold / Disharmony V1.1.58. May work on other versions.

2. Empire.
"Research Over-Production Set to Massive?" sets Research Over-Production to massive, which completes all queued Research in 1 turn.
"Dust Set to Massive?" sets Dust to massive.

3. StarSystem.
To affect multiple, view Empire. To affect selection, select System.
"Population Growth Set to Massive?" sets Population Growth to massive, which maximises System population in 1 turn.

4. ConstructionQueue.
To affect multiple, view Empire. To affect selection, select System.
"Over-Production Set to Massive?" sets Production Over-Production to massive, which completes all queued Construction in 1 turn.
"Slot 1 Progress Set to Massive?" sets Construction Slot 1 Progress to massive, for Construction which can't be buyout or carried over.