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Re: Oxygen Not Included
Posted: Sat Aug 03, 2019 6:17 am
by tampy
Can someone update the tables?
Re: Oxygen Not Included
Posted: Sat Aug 03, 2019 3:05 pm
by Cake-san
tampy wrote: ↑Sat Aug 03, 2019 6:17 am
Can someone update the tables?
Update 1
#Fix script that crash game during generating dup, eg: add "Set Dup skills to 100 on Generate" script (don't use "Dup On Generate" script)
#Add "SelectedEntity" script, now you can select a living things & change their conditions.( some are not populating & I don't know why)
#Add "Immune to some negative status" script
#Known issue "Immune to some negative status" script crash the game when "No Hunger" is enabled (don't know why).
#workaround - enabled "No Hunger" then, unpaused the game, then you can activate "Immune to some negative status" script.
Update 2
#Fixed exp script
#Removed Dup on Generate script
Update 3
#Revamped Condition script
Re: Oxygen Not Included
Posted: Sat Aug 03, 2019 4:29 pm
by drunksanta
mulrich wrote: ↑Mon Nov 19, 2018 9:14 am
Several or all of the duplicant vitals cheats crash the game.
Re: Oxygen Not Included
Posted: Sun Aug 04, 2019 12:03 am
by Cake-san
drunksanta wrote: ↑Sat Aug 03, 2019 4:29 pm
mulrich wrote: ↑Mon Nov 19, 2018 9:14 am
Several or all of the duplicant vitals cheats crash the game.
Activated it only when game had finished loading the world... ?
Re: Oxygen Not Included
Posted: Fri Aug 09, 2019 12:56 pm
by Fahry
Cake-san wrote: ↑Sat Aug 03, 2019 3:05 pm
tampy wrote: ↑Sat Aug 03, 2019 6:17 am
Can someone update the tables?
Condition scripts can be messy sometimes like after half an hour of game duplicants start to get in "make a mess" cycle just freezing in place and giving warning text. PLus when dupe gets a severe wound it instantly incapacitates him/her preventing heal at triage cot/. Wound heal bug stops when turning off/ Bladder script deactivated releases duplicant with mess made .
Re: Oxygen Not Included
Posted: Fri Aug 09, 2019 1:33 pm
by drunksanta
Cake-san wrote: ↑Sun Aug 04, 2019 12:03 am
Activated it only when game had finished loading the world... ?
Yup
Re: Oxygen Not Included
Posted: Sat Aug 10, 2019 12:34 pm
by rinnioveraci
I love this game. Would love to have tables but I don't know where to start
Re: Oxygen Not Included
Posted: Mon Aug 12, 2019 3:10 am
by Allen1013
Fahry wrote: ↑Fri Aug 09, 2019 12:56 pm
Cake-san wrote: ↑Sat Aug 03, 2019 3:05 pm
tampy wrote: ↑Sat Aug 03, 2019 6:17 am
Can someone update the tables?
Condition scripts can be messy sometimes like after half an hour of game duplicants start to get in "make a mess" cycle just freezing in place and giving warning text. PLus when dupe gets a severe wound it instantly incapacitates him/her preventing heal at triage cot/. Wound heal bug stops when turning off/ Bladder script deactivated releases duplicant with mess made .
Yeah I just Restarted a world for fun, and the Empty bladder caused one of my guys to bug out and make over 400 mess, before I quit.
Re: Oxygen Not Included
Posted: Mon Aug 12, 2019 7:41 pm
by Anglican
Cake-san wrote: ↑Sat Aug 03, 2019 3:05 pm
tampy wrote: ↑Sat Aug 03, 2019 6:17 am
Can someone update the tables?
One question though how do you populate values on generate dup once you load a colony that has been around for a few cycles?
Re: Oxygen Not Included
Posted: Thu Aug 15, 2019 12:30 am
by tmungard
Can someone update the tables? Super dupes would be nice
Re: Oxygen Not Included
Posted: Thu Aug 15, 2019 10:05 am
by Cake-san
drunksanta wrote: ↑Fri Aug 09, 2019 1:33 pm
Cake-san wrote: ↑Sun Aug 04, 2019 12:03 am
Activated it only when game had finished loading the world... ?
Yup
#Added "Set Dup skills to 100 on Generate" script,so use that script instead of "Dup On Generate" script.
Allen1013 wrote: ↑Mon Aug 12, 2019 3:10 am
Fahry wrote: ↑Fri Aug 09, 2019 12:56 pm
Condition scripts can be messy sometimes like after half an hour of game duplicants start to get in "make a mess" cycle just freezing in place and giving warning text. PLus when dupe gets a severe wound it instantly incapacitates him/her preventing heal at triage cot/. Wound heal bug stops when turning off/ Bladder script deactivated releases duplicant with mess made .
Yeah I just Restarted a world for fun, and the Empty bladder caused one of my guys to bug out and make over 400 mess, before I quit.
#Added "Immune to some negative status", game has some checks & "Condition" script's injection point's function is not fast enough,maybe ?
Anglican wrote: ↑Mon Aug 12, 2019 7:41 pm
Cake-san wrote: ↑Sat Aug 03, 2019 3:05 pm
tampy wrote: ↑Sat Aug 03, 2019 6:17 am
Can someone update the tables?
One question though how do you populate values on generate dup once you load a colony that has been around for a few cycles?
#Made a "Set skill on show skill" script but the skills will not save because the data is read-only (Script locate in hidden part of table.)
Ofcourse, I'm not yet found the permanent way .
tmungard wrote: ↑Thu Aug 15, 2019 12:30 am
Can someone update the tables? Super dupes would be nice
Update 1
Re: Oxygen Not Included
Posted: Sun Aug 25, 2019 7:20 am
by killergate
Update for latest patch pls and/or CheatEngine 7.0?
Re: Oxygen Not Included
Posted: Tue Aug 27, 2019 5:58 am
by Bartholemeow
killergate wrote: ↑Sun Aug 25, 2019 7:20 am
Update for latest patch pls and/or CheatEngine 7.0?
Seconded.
Cake-san's table in specific: Exp toggle no longer works, Dup on generate crashes the game a lot (even when used correctly)
100 stats still works, but many features do not.
Re: Oxygen Not Included
Posted: Thu Sep 05, 2019 2:08 am
by rinnioveraci
anyone interested in updating the table?
Re: Oxygen Not Included
Posted: Sun Sep 08, 2019 4:28 am
by totalabyss
Yes an update would be great, since the game has been released fully now.