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Re: Oxygen Not Included

Posted: Sat Aug 03, 2019 6:17 am
by tampy
Can someone update the tables?

Re: Oxygen Not Included

Posted: Sat Aug 03, 2019 3:05 pm
by Cake-san
tampy wrote:
Sat Aug 03, 2019 6:17 am
Can someone update the tables?
Update 1
#Fix script that crash game during generating dup, eg: add "Set Dup skills to 100 on Generate" script (don't use "Dup On Generate" script)

#Add "SelectedEntity" script, now you can select a living things & change their conditions.( some are not populating & I don't know why)

#Add "Immune to some negative status" script

#Known issue "Immune to some negative status" script crash the game when "No Hunger" is enabled (don't know why).
#workaround - enabled "No Hunger" then, unpaused the game, then you can activate "Immune to some negative status" script.

Update 2
#Fixed exp script
#Removed Dup on Generate script

Update 3
#Revamped Condition script

Re: Oxygen Not Included

Posted: Sat Aug 03, 2019 4:29 pm
by drunksanta
Cake-san wrote:
Sat Aug 03, 2019 3:05 pm
mulrich wrote:
Mon Nov 19, 2018 9:14 am
Several or all of the duplicant vitals cheats crash the game.

Re: Oxygen Not Included

Posted: Sun Aug 04, 2019 12:03 am
by Cake-san
drunksanta wrote:
Sat Aug 03, 2019 4:29 pm
Cake-san wrote:
Sat Aug 03, 2019 3:05 pm
mulrich wrote:
Mon Nov 19, 2018 9:14 am
Several or all of the duplicant vitals cheats crash the game.
Activated it only when game had finished loading the world... ? :roll:

Re: Oxygen Not Included

Posted: Fri Aug 09, 2019 12:56 pm
by Fahry
Cake-san wrote:
Sat Aug 03, 2019 3:05 pm
tampy wrote:
Sat Aug 03, 2019 6:17 am
Can someone update the tables?
Condition scripts can be messy sometimes like after half an hour of game duplicants start to get in "make a mess" cycle just freezing in place and giving warning text. PLus when dupe gets a severe wound it instantly incapacitates him/her preventing heal at triage cot/. Wound heal bug stops when turning off/ Bladder script deactivated releases duplicant with mess made .

Re: Oxygen Not Included

Posted: Fri Aug 09, 2019 1:33 pm
by drunksanta
Cake-san wrote:
Sun Aug 04, 2019 12:03 am
Activated it only when game had finished loading the world... ? :roll:
Yup :)

Re: Oxygen Not Included

Posted: Sat Aug 10, 2019 12:34 pm
by rinnioveraci
I love this game. Would love to have tables but I don't know where to start

Re: Oxygen Not Included

Posted: Mon Aug 12, 2019 3:10 am
by Allen1013
Fahry wrote:
Fri Aug 09, 2019 12:56 pm
Cake-san wrote:
Sat Aug 03, 2019 3:05 pm
tampy wrote:
Sat Aug 03, 2019 6:17 am
Can someone update the tables?
Condition scripts can be messy sometimes like after half an hour of game duplicants start to get in "make a mess" cycle just freezing in place and giving warning text. PLus when dupe gets a severe wound it instantly incapacitates him/her preventing heal at triage cot/. Wound heal bug stops when turning off/ Bladder script deactivated releases duplicant with mess made .

Yeah I just Restarted a world for fun, and the Empty bladder caused one of my guys to bug out and make over 400 mess, before I quit.

Re: Oxygen Not Included

Posted: Mon Aug 12, 2019 7:41 pm
by Anglican
Cake-san wrote:
Sat Aug 03, 2019 3:05 pm
tampy wrote:
Sat Aug 03, 2019 6:17 am
Can someone update the tables?
One question though how do you populate values on generate dup once you load a colony that has been around for a few cycles?

Re: Oxygen Not Included

Posted: Thu Aug 15, 2019 12:30 am
by tmungard
Can someone update the tables? Super dupes would be nice

Re: Oxygen Not Included

Posted: Thu Aug 15, 2019 10:05 am
by Cake-san
drunksanta wrote:
Fri Aug 09, 2019 1:33 pm
Cake-san wrote:
Sun Aug 04, 2019 12:03 am
Activated it only when game had finished loading the world... ? :roll:
Yup :)
#Added "Set Dup skills to 100 on Generate" script,so use that script instead of "Dup On Generate" script.
Allen1013 wrote:
Mon Aug 12, 2019 3:10 am
Fahry wrote:
Fri Aug 09, 2019 12:56 pm
Cake-san wrote:
Sat Aug 03, 2019 3:05 pm
Condition scripts can be messy sometimes like after half an hour of game duplicants start to get in "make a mess" cycle just freezing in place and giving warning text. PLus when dupe gets a severe wound it instantly incapacitates him/her preventing heal at triage cot/. Wound heal bug stops when turning off/ Bladder script deactivated releases duplicant with mess made .

Yeah I just Restarted a world for fun, and the Empty bladder caused one of my guys to bug out and make over 400 mess, before I quit.
#Added "Immune to some negative status", game has some checks & "Condition" script's injection point's function is not fast enough,maybe ?
Anglican wrote:
Mon Aug 12, 2019 7:41 pm
Cake-san wrote:
Sat Aug 03, 2019 3:05 pm
tampy wrote:
Sat Aug 03, 2019 6:17 am
Can someone update the tables?
One question though how do you populate values on generate dup once you load a colony that has been around for a few cycles?
#Made a "Set skill on show skill" script but the skills will not save because the data is read-only (Script locate in hidden part of table.)
Ofcourse, I'm not yet found the permanent way .
tmungard wrote:
Thu Aug 15, 2019 12:30 am
Can someone update the tables? Super dupes would be nice
Update 1

Re: Oxygen Not Included

Posted: Sun Aug 25, 2019 7:20 am
by killergate
Update for latest patch pls and/or CheatEngine 7.0?

Re: Oxygen Not Included

Posted: Tue Aug 27, 2019 5:58 am
by Bartholemeow
killergate wrote:
Sun Aug 25, 2019 7:20 am
Update for latest patch pls and/or CheatEngine 7.0?
Seconded.

Cake-san's table in specific: Exp toggle no longer works, Dup on generate crashes the game a lot (even when used correctly)
100 stats still works, but many features do not.

Re: Oxygen Not Included

Posted: Thu Sep 05, 2019 2:08 am
by rinnioveraci
anyone interested in updating the table?

Re: Oxygen Not Included

Posted: Sun Sep 08, 2019 4:28 am
by totalabyss
Yes an update would be great, since the game has been released fully now.