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Icy

Posted: Tue May 23, 2017 8:30 pm
by STN
Simple table for Icy, may or may not work. Game generates code at runtime so table has a high chance of not working / detecting the wrong code / crashing.

Made by Shinkansen

Usage info:
Scripts with "To Activate: XXX" can only be activated (put an "X" into the box) after doing action XXX.
Scripts with "To Update: XXX" will only update their effect after doing action XXX.
Addresses with "XXX?" will enable the script effect XXX when 1 is put into the Value.

In general:
A. Do action YYY.
B. Activate (put an X) the "Initialization (Activate This First)" script.
C. Activate (put an X) the "Base Address Scan (To Activate: YYY, To Update: ZZZ)" script.
D. Enable (put a 1) the desired effect. Example: "Set Health to Max?" address.
E. Do action ZZZ.


V1000
1. PlayerManager.
"Health Set to Max?" sets Health to max.
"Resources Set to Massive?" sets Resources to massive.
"Exp Set to Massive?" sets Exp to massive.

2. CombatPanelHandler.
Takes effect at the end of each turn.
"HP & Morale Set to Massive?" sets HP, Morale to massive
"Enemy Set to Weak?" set Enemy to weak.

3. CreatePlayerPanelHandler.
Character Creation.
"Attribute Points Set to Massive?" sets Attribute Points to massive.
"Exp Points Default Set to Massive? Reset to Update" sets exp points default to massive. Reset to use.

Re: Icy

Posted: Thu Feb 21, 2019 6:28 pm
by Lord Blade
Doesn't work with the current version.

Re: Icy

Posted: Mon Dec 27, 2021 1:13 am
by danielyee
hi guys morning,any help here as the game been updated guys..thanks