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LEGO Worlds (2017-03-12)

Posted: Wed Mar 08, 2017 8:00 am
by Shinkansen
Simple table for LEGO Worlds, may or may not work.

Usage info:
Scripts with "To Activate: XXX" can only be activated (put an "X" into the box) after doing action XXX.
Scripts with "To Update: XXX" will only update their effect after doing action XXX.
Addresses with "XXX?" will enable the script effect XXX when 1 is put into the Value.

In general:
A. Do action YYY.
B. Activate (put an X) the "Initialization (Activate This First)" script.
C. Activate (put an X) the "Base Address Scan (To Activate: YYY, To Update: ZZZ)" script.
D. Enable (put a 1) the desired effect. Example: "Set Health to Max?" address.
E. Do action ZZZ.


V1001
1. Tested game version V1.0.0.11829 DX9. May work on other versions.

2. Item Stats.
"Quantity Set to Massive?"sets Quantity to massive. Will also affect Gold Bricks, so enable only when increasing items by throwing them.

3. Gold Brick Stats.
Allows the following to be modfied.
- Gold Bricks Quantity. Backup savegame. May break game progress. Do not freeze, as can affect other values.


V1000
1. Tested game version V1.00 DX9. May work on other versions.

2. Health Stats.
"Health Set to Max?"sets Health to max (effectively Godmode).

3. Money Stats.
"Money Set to Massive?" sets Money to massive.

Re: LEGO Worlds (2017-03-08)

Posted: Wed Mar 08, 2017 9:38 am
by machine4578
thank you very much Shinkansen!

Re: LEGO Worlds (2017-03-08)

Posted: Thu Mar 09, 2017 1:22 am
by cnerrv
Take Money To Trigger

LEGO® Worlds
[Link]

Re: LEGO Worlds (2017-03-12)

Posted: Sat Oct 21, 2017 4:40 am
by Zircon
do u think you could update the table plz?
need item quantity mostly 8-)
thanks for your work !