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Re: Endless Space 2 v1.0.1/1.5.8 S5 CODEX/STEAM (GM and More) 2019-Oct-13

Posted: Wed Sep 23, 2020 1:13 pm
by Xtremeist
ori'grom wrote:
Tue Sep 15, 2020 6:56 pm
What version of the game are you using?
i am using the version 1.5.31

Re: Endless Space 2 v1.0.1/1.5.8 S5 CODEX/STEAM (GM and More) 2019-Oct-13

Posted: Wed Sep 23, 2020 1:16 pm
by Xtremeist
GennadiyM wrote:
Mon Sep 21, 2020 8:35 pm
ori'grom wrote:
Sat Sep 19, 2020 9:01 am
I got it working by doing the following:

1. Start the game.
2. Once in the main menu, alt-tab out, start the CE, load the table and hook the game, BUT DON'T activate the table just yet.
3. Alt-tab back into the game and load your save.
4. Alt-tab out and NOW start/activate the table.

Worked for me every time but only in that order, if it fails to activate make sure you got order right and try again. Hope this helps and good luck!
Tried this many times. Does not work for me. steam latest version.
This is similiar on how i do it. the difference is that:
1. Open my cheat engine and open the table
2. Open the game
3. In Main Menu, I Alt-Tab to hook the game and then load my save
4. In the game I Alt-Tab again and activate the script

This is still working for me. Hope it Helps!! :D :D :)

Re: Endless Space 2 v1.0.1/1.5.8 S5 CODEX/STEAM (GM and More) 2019-Oct-13

Posted: Wed Sep 23, 2020 6:31 pm
by bloodsucker
Nope still not work, I suspect it happens by working typo when he makes a cheat table.

the table said

<<Error in line 192 (assert(Hero:get_Level+000d,?? ?? ?? ?? 48 83 ec 20 48 8b 06)) :The bytes at Hero:get_Level+000d are not what was expected>>

Re: Endless Space 2 v1.0.1/1.5.8 S5 CODEX/STEAM (GM and More) 2019-Oct-13

Posted: Sat Oct 17, 2020 4:07 pm
by Crowmagnum
is there an update for endless space version 1.5.3 i think the AoB needs to be changed

Re: Endless Space 2 v1.0.1/1.5.8 S5 CODEX/STEAM (GM and More) 2019-Oct-13

Posted: Mon Nov 23, 2020 1:19 am
by AllieFalcon07
I think we are on steam version 1.5.37.s5

Re: Endless Space 2 v1.0.1/1.5.8 S5 CODEX/STEAM (GM and More) 2019-Oct-13

Posted: Fri Jan 22, 2021 10:47 am
by nev3r1167
Hey guys any update? Latest table does not work on current steam version, 1/22/20

Re: Endless Space 2 v1.0.1/1.5.8 S5 CODEX/STEAM (GM and More) 2019-Oct-13

Posted: Sat Jan 23, 2021 10:09 pm
by Lord Blade
Yes, update please.

Re: Endless Space 2 v1.0.1/1.5.8 S5 CODEX/STEAM (GM and More) 2019-Oct-13

Posted: Sun Jan 24, 2021 2:38 pm
by pasjags
+1 :)

Re: Endless Space 2 v1.0.1/1.5.8 S5 CODEX/STEAM (GM and More) 2019-Oct-13

Posted: Sun Jan 24, 2021 11:07 pm
by Recifense
There will be a DLC in February. I am waiting for its release. And also for Endless Legend.

Cheers!

Re: Endless Space 2 v1.0.1/1.5.8 S5 CODEX/STEAM (GM and More) 2019-Oct-13

Posted: Sun Jan 31, 2021 12:42 am
by Lord Blade
So can you tell me how to find the Dust value? Because I can't seem to find it.

Re: Endless Space 2 v1.0.1/1.5.8 S5 CODEX/STEAM (GM and More) 2019-Oct-13

Posted: Fri Feb 26, 2021 3:02 am
by Evo
Recifense wrote:
Sun Jan 24, 2021 11:07 pm
There will be a DLC in February. I am waiting for its release. And also for Endless Legend.

Cheers!
Dark Matter and the other got delayed until the 2nd half of March now.
[Link]

Re: Endless Space 2 v1.0.1/1.5.8 S5 CODEX/STEAM (GM and More) 2019-Oct-13

Posted: Sat Feb 27, 2021 8:28 pm
by Recifense
Evo wrote:
Fri Feb 26, 2021 3:02 am
Recifense wrote:
Sun Jan 24, 2021 11:07 pm
There will be a DLC in February. I am waiting for its release. And also for Endless Legend.

Cheers!
Dark Matter and the other got delayed until the 2nd half of March now.
[Link]
Thank you for the information.

Cheers!

Re: Endless Space 2 v1.0.1/1.5.8 S5 CODEX/STEAM (GM and More) 2019-Oct-13

Posted: Fri Mar 12, 2021 12:50 am
by Tedward
Hey guys, I managed to get this to run on 1.5.37.S5

I can't promise the entire table works, but I tested the following and they work for me:

Minimum resources, special resources, & luxury resources
Unlimited move points
Quick system colonization
Research in 1 turn
Unlimited action points
Quick construction

EndlessSpace2.CT
(70.67 KiB) Downloaded 268 times

Hopefully it'll work well enough for everyone until DLC comes out and OP gives it a proper update :)

Re: Endless Space 2 v1.0.1/1.5.8 S5 CODEX/STEAM (GM and More) 2019-Oct-13

Posted: Mon Mar 29, 2021 4:52 pm
by jorel43
Tedward wrote:
Fri Mar 12, 2021 12:50 am
Hey guys, I managed to get this to run on 1.5.37.S5

I can't promise the entire table works, but I tested the following and they work for me:

Minimum resources, special resources, & luxury resources
Unlimited move points
Quick system colonization
Research in 1 turn
Unlimited action points
Quick construction


EndlessSpace2.CT


Hopefully it'll work well enough for everyone until DLC comes out and OP gives it a proper update :)
i don't understand, this table was working fine for me over the last few days and then bam, i cant get it to activate, its so weird? does this game cache some sort of anti cheat engine tag or something?

edit:
lol wtf... i just tried for the 17th time...and now its working lol. the only difference is that i waited maybe a few minutes before enabling it.

Re: Endless Space 2 v1.0.1/1.5.8 S5 CODEX/STEAM (GM and More) 2019-Oct-13

Posted: Mon Mar 29, 2021 10:35 pm
by Tedward
jorel43 wrote:
Mon Mar 29, 2021 4:52 pm
Tedward wrote:
Fri Mar 12, 2021 12:50 am
Hey guys, I managed to get this to run on 1.5.37.S5

I can't promise the entire table works, but I tested the following and they work for me:

Minimum resources, special resources, & luxury resources
Unlimited move points
Quick system colonization
Research in 1 turn
Unlimited action points
Quick construction


EndlessSpace2.CT


Hopefully it'll work well enough for everyone until DLC comes out and OP gives it a proper update :)
i don't understand, this table was working fine for me over the last few days and then bam, i cant get it to activate, its so weird? does this game cache some sort of anti cheat engine tag or something?

edit:
lol wtf... i just tried for the 17th time...and now its working lol. the only difference is that i waited maybe a few minutes before enabling it.
If I recall correctly OP didn't make the script precompile the methods it's hooking into, so your best bet is to load/start a game, play a turn or two normally, then load the table and start turning things on