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Colony Ship: A Post Earth RPG

Posted: Thu Nov 09, 2023 4:17 pm
by makotech222
Simple table for now. Might add more

Options:
- Infinite AP (Affects enemies, beware)
- Exp Multiplier (currently set to x100)

Re: Colony Ship: A Post Earth RPG

Posted: Sat Nov 11, 2023 11:01 am
by selo
game is really good , thanks for the table .

Re: Colony Ship: A Post Earth RPG

Posted: Sat Nov 11, 2023 1:20 pm
by CaesarCzech
Hi can you set modifier to be editable so it doesnt go over 12 when using isntructors ? if you can make that 100 to be number that can be modified, i can setup the modifier to ensure it doesnt overflow.

editing the imul r8d,100 editing it seems to work(just make sure to disable and reenable it after edit guys.) but having modifier be modifiable without having to edit script might be useful to less experienced guys.

Re: Colony Ship: A Post Earth RPG

Posted: Sat Nov 11, 2023 4:02 pm
by frivolousam
CaesarCzech wrote:
Sat Nov 11, 2023 1:20 pm
Hi can you set modifier to be editable so it doesnt go over 12 when using isntructors ? if you can make that 100 to be number that can be modified, i can setup the modifier to ensure it doesnt overflow.

editing the imul r8d,100 editing it seems to work(just make sure to disable and reenable it after edit guys.) but having modifier be modifiable without having to edit script might be useful to less experienced guys.
over 12 is bad somehow? I have skills at 14, no problem so far

Re: Colony Ship: A Post Earth RPG

Posted: Sat Nov 11, 2023 4:34 pm
by Morbid Views
makotech222 wrote:
Thu Nov 09, 2023 4:17 pm
Simple table for now. Might add more

Options:
- Infinite AP (Affects enemies, beware)
- Exp Multiplier (currently set to x100)
can't enable exp multiplier. Edit Nevermind

Re: Colony Ship: A Post Earth RPG

Posted: Sat Nov 11, 2023 4:35 pm
by Dimensionist
frivolousam wrote:
Sat Nov 11, 2023 4:02 pm
CaesarCzech wrote:
Sat Nov 11, 2023 1:20 pm
Hi can you set modifier to be editable so it doesnt go over 12 when using isntructors ? if you can make that 100 to be number that can be modified, i can setup the modifier to ensure it doesnt overflow.

editing the imul r8d,100 editing it seems to work(just make sure to disable and reenable it after edit guys.) but having modifier be modifiable without having to edit script might be useful to less experienced guys.
over 12 is bad somehow? I have skills at 14, no problem so far
There's no description for skill over 12 - which is something of a copout considering with tagging, skills can get as high as 14 before you hit the max cap for level, but whatever.

In any case, skills aren't intended to go over 14, so it can break the game if numbers go too high at once.

As for how many LPs you can get at once ... the XP table goes like this (non-tagged; for tagged, just increase each level by 2):

1 -> 2: 20 LP
2 -> 3: 80 LP
3 -> 4: 200 LP
4 -> 5: 700 LP
5 -> 6: 800 LP
6 -> 7: 900 LP
7 -> 8: 1000 LP
8 -> 9: 2000 LP
9 -> 10: 4000 LP
10 -> 11: 8000 LP
11 -> 12: 16000 LP

For a total of 33,700 LP. After reaching Level 12, if you level up once, you go back to 12 ... but it needs you to *get* to level 12 before that happens.

So, if all at once you get enough experience to go past level 12, the game will raise you to that level, even if it breaks the logic of the game.

Re: Colony Ship: A Post Earth RPG

Posted: Sat Nov 11, 2023 4:42 pm
by makotech222
Just mentioning i beat the game without any issues with all my skills over 12. So it shouldn't be a problem

Re: Colony Ship: A Post Earth RPG

Posted: Sun Nov 12, 2023 2:44 am
by toydefenser
more up Infinite item and Exp Multiplier x1000

Re: Colony Ship: A Post Earth RPG

Posted: Sun Nov 12, 2023 7:50 am
by Zanzer
Inventory Pointer
Character Pointer

Re: Colony Ship: A Post Earth RPG

Posted: Sun Nov 12, 2023 9:03 am
by TheRedFear
Zanzer wrote:
Sun Nov 12, 2023 7:50 am
Inventory Pointer
Character Pointer
At first I thought it needed an update but consdering it just got added today now I think I'm doing something wrong.

When I open the character menu and switch chars, many stats appear at 10 that are not 10s. And some stats that are 10 appear lower. And changing a stat on Faythe made the change also apply to my main.

I can't seem to add Feat points to anybody but the main character either. What am I doing wrong here? Or did they do some sort of stealth update today and break it already?

Re: Colony Ship: A Post Earth RPG

Posted: Sun Nov 12, 2023 3:17 pm
by Darkedone02
Zanzer wrote:
Sun Nov 12, 2023 7:50 am
Inventory Pointer
Character Pointer
Most of it works except one thing. when you switch characters, some of the stats be off, for me. I have my main character stats to 30, when I switch to evans, I can increase most his stats to 30 but for some reason, constitution and dexterity are 30, meaning some of the pointers are not working for other characters when you switch over, as his stats did not changed constitution or dexterity.

Re: Colony Ship: A Post Earth RPG

Posted: Sun Nov 12, 2023 4:10 pm
by Zanzer
Fixed

Re: Colony Ship: A Post Earth RPG

Posted: Sun Nov 12, 2023 6:02 pm
by KarlFranz0
Thank you Zanzer!! You're the best.

Re: Colony Ship: A Post Earth RPG

Posted: Sun Nov 12, 2023 11:24 pm
by heir
Zanzer wrote:
Sun Nov 12, 2023 7:50 am
Inventory Pointer
Character Pointer
How do we activate the Inventory Pointer?

Re: Colony Ship: A Post Earth RPG

Posted: Mon Nov 13, 2023 10:56 am
by Dimensionist
@Zanzer Would it be possible for the inventory pointer to automatically point to the last item moved rather than the 5 large lists like right now?