Colony Ship: A Post Earth RPG

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Ashar
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Re: Colony Ship: A Post Earth RPG

Post by Ashar »

heir wrote:
Sun Nov 12, 2023 11:24 pm
Zanzer wrote:
Sun Nov 12, 2023 7:50 am
Inventory Pointer
Character Pointer
How do we activate the Inventory Pointer?
Yeah, not sure how that works, it doesnt seem to do anything

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

LeonZwei
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Re: Colony Ship: A Post Earth RPG

Post by LeonZwei »

Zanzer wrote:
Sun Nov 12, 2023 7:50 am
Inventory Pointer
Character Pointer
Great table Zanzer thanks. Is it possible to add a skill pointer? It would help a lot on folks still testing their builds (like myself).

TheRedFear
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Re: Colony Ship: A Post Earth RPG

Post by TheRedFear »

LeonZwei wrote:
Mon Nov 13, 2023 4:12 pm
Zanzer wrote:
Sun Nov 12, 2023 7:50 am
Inventory Pointer
Character Pointer
Great table Zanzer thanks. Is it possible to add a skill pointer? It would help a lot on folks still testing their builds (like myself).
It would also help folks who wanna cheat, like myself.

Double the help!

Zanzer
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Re: Colony Ship: A Post Earth RPG

Post by Zanzer »

Added skill pointers

Dimensionist
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Re: Colony Ship: A Post Earth RPG

Post by Dimensionist »

Something to keep in mind - there are two skill LP variables that cater to each skill. One measures the current LP in the skill, the other measures the total LP (unmodified), meant to be used for the various feats (normal and bond ones) that retroactively modify skill LP. If you ever gain a feat that modifies skill LP or gain/lose Bond points enough to change Bond level leading to Skill LP changing, the game will check the total unmodified LP variable and alter your skill levels and XP accordingly.

Azathell
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Re: Colony Ship: A Post Earth RPG

Post by Azathell »

Hi, good effort so far.
I´ve noticed that there is no code for the ammo in the inventory tables.
Anybody knows those pointers?
Difficult to get the ones for energy as it is so scarce.

LeonZwei
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Re: Colony Ship: A Post Earth RPG

Post by LeonZwei »

Azathell wrote:
Thu Nov 16, 2023 5:21 pm
Hi, good effort so far.
I´ve noticed that there is no code for the ammo in the inventory tables.
Anybody knows those pointers?
Difficult to get the ones for energy as it is so scarce.
It's found under item list, just take note of the ammo count you want and check from lists 1-5.

LeonZwei
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Re: Colony Ship: A Post Earth RPG

Post by LeonZwei »

Last request Zanzer if you have the time, could you add an experience pointer? (not skill) Seems to be the only thing missing from the table. Keep up the great work, I've been using your tables for ages and it's much appreciated.

edit: Found how to edit the xp thanks to a steam guide. If you could add in a reputation pointer that'd be nice.
Last edited by LeonZwei on Sat Nov 25, 2023 8:42 am, edited 1 time in total.

caraifaudes9565
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Re: Colony Ship: A Post Earth RPG

Post by caraifaudes9565 »

Just a note for people who have issues with the inventory pointer. I could not make it work on a save with an inventory full (ticking the box would do nothing). However I just started a new game and it works instantly.

I am guessing there is an issue when there are too many items in the inventory.

TheRedFear
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Re: Colony Ship: A Post Earth RPG

Post by TheRedFear »

caraifaudes9565 wrote:
Fri Nov 17, 2023 5:33 am
Just a note for people who have issues with the inventory pointer. I could not make it work on a save with an inventory full (ticking the box would do nothing). However I just started a new game and it works instantly.

I am guessing there is an issue when there are too many items in the inventory.
Yeah sometimes you need to remove stuff from your inventory. Any lootable container will do. Just make sure you don't empty it until yer done or you won't be able to itneract with it. The chest in your starter apartment is the best to use unless you cant reach the Pit.

RodWarrior
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Re: Colony Ship: A Post Earth RPG

Post by RodWarrior »

Is only for me that stats are reverting back to 10 as maximum? After that, I'm also unable to activate the cheat again on my save game.

Terelyn
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Re: Colony Ship: A Post Earth RPG

Post by Terelyn »

It is possible to edit your reputation, faction standing and beliefs. Could you add them to the table? There should be a value for companion loyalty as well, but i didn't find it yet.

illusionbreaker
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Re: Colony Ship: A Post Earth RPG

Post by illusionbreaker »

Zanzer wrote:
Sun Nov 12, 2023 7:50 am
Inventory Pointer
Character Pointer
How does the Feat Pointer work? Anyone wanna show an example?

Also, do you have a "buy me a coffee" account?

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Lord Blade
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Re: Colony Ship: A Post Earth RPG

Post by Lord Blade »

Any chance of being able to edit skill levels?

LeonZwei
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Re: Colony Ship: A Post Earth RPG

Post by LeonZwei »

Lord Blade wrote:
Tue Nov 21, 2023 7:53 pm
Any chance of being able to edit skill levels?
It's already there under Character Pointer > Skills, includes skill level and skill xp.

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