Colony Ship: A Post Earth RPG

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makotech222
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Colony Ship: A Post Earth RPG

Post by makotech222 »

Simple table for now. Might add more

Options:
- Infinite AP (Affects enemies, beware)
- Exp Multiplier (currently set to x100)

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1
Attachments
ColonyShipGame-Win64-Shipping.CT
V2
(5.33 KiB) Downloaded 3713 times
ColonyShipGame-Win64-Shipping.CT
V1
(2.85 KiB) Downloaded 356 times

selo
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Re: Colony Ship: A Post Earth RPG

Post by selo »

game is really good , thanks for the table .

CaesarCzech
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Re: Colony Ship: A Post Earth RPG

Post by CaesarCzech »

Hi can you set modifier to be editable so it doesnt go over 12 when using isntructors ? if you can make that 100 to be number that can be modified, i can setup the modifier to ensure it doesnt overflow.

editing the imul r8d,100 editing it seems to work(just make sure to disable and reenable it after edit guys.) but having modifier be modifiable without having to edit script might be useful to less experienced guys.

frivolousam
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Re: Colony Ship: A Post Earth RPG

Post by frivolousam »

CaesarCzech wrote:
Sat Nov 11, 2023 1:20 pm
Hi can you set modifier to be editable so it doesnt go over 12 when using isntructors ? if you can make that 100 to be number that can be modified, i can setup the modifier to ensure it doesnt overflow.

editing the imul r8d,100 editing it seems to work(just make sure to disable and reenable it after edit guys.) but having modifier be modifiable without having to edit script might be useful to less experienced guys.
over 12 is bad somehow? I have skills at 14, no problem so far

Morbid Views
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Re: Colony Ship: A Post Earth RPG

Post by Morbid Views »

makotech222 wrote:
Thu Nov 09, 2023 4:17 pm
Simple table for now. Might add more

Options:
- Infinite AP (Affects enemies, beware)
- Exp Multiplier (currently set to x100)
can't enable exp multiplier. Edit Nevermind
Last edited by Morbid Views on Sat Nov 11, 2023 4:40 pm, edited 1 time in total.

Dimensionist
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Re: Colony Ship: A Post Earth RPG

Post by Dimensionist »

frivolousam wrote:
Sat Nov 11, 2023 4:02 pm
CaesarCzech wrote:
Sat Nov 11, 2023 1:20 pm
Hi can you set modifier to be editable so it doesnt go over 12 when using isntructors ? if you can make that 100 to be number that can be modified, i can setup the modifier to ensure it doesnt overflow.

editing the imul r8d,100 editing it seems to work(just make sure to disable and reenable it after edit guys.) but having modifier be modifiable without having to edit script might be useful to less experienced guys.
over 12 is bad somehow? I have skills at 14, no problem so far
There's no description for skill over 12 - which is something of a copout considering with tagging, skills can get as high as 14 before you hit the max cap for level, but whatever.

In any case, skills aren't intended to go over 14, so it can break the game if numbers go too high at once.

As for how many LPs you can get at once ... the XP table goes like this (non-tagged; for tagged, just increase each level by 2):

1 -> 2: 20 LP
2 -> 3: 80 LP
3 -> 4: 200 LP
4 -> 5: 700 LP
5 -> 6: 800 LP
6 -> 7: 900 LP
7 -> 8: 1000 LP
8 -> 9: 2000 LP
9 -> 10: 4000 LP
10 -> 11: 8000 LP
11 -> 12: 16000 LP

For a total of 33,700 LP. After reaching Level 12, if you level up once, you go back to 12 ... but it needs you to *get* to level 12 before that happens.

So, if all at once you get enough experience to go past level 12, the game will raise you to that level, even if it breaks the logic of the game.

makotech222
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Re: Colony Ship: A Post Earth RPG

Post by makotech222 »

Just mentioning i beat the game without any issues with all my skills over 12. So it shouldn't be a problem

toydefenser
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Re: Colony Ship: A Post Earth RPG

Post by toydefenser »

more up Infinite item and Exp Multiplier x1000

Zanzer
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Re: Colony Ship: A Post Earth RPG

Post by Zanzer »

Inventory Pointer
Character Pointer
Attachments
ColonyShipGame-Win64-Shipping.CT
(77.3 KiB) Downloaded 2016 times
Last edited by Zanzer on Wed Nov 15, 2023 4:08 am, edited 3 times in total.

TheRedFear
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Re: Colony Ship: A Post Earth RPG

Post by TheRedFear »

Zanzer wrote:
Sun Nov 12, 2023 7:50 am
Inventory Pointer
Character Pointer
At first I thought it needed an update but consdering it just got added today now I think I'm doing something wrong.

When I open the character menu and switch chars, many stats appear at 10 that are not 10s. And some stats that are 10 appear lower. And changing a stat on Faythe made the change also apply to my main.

I can't seem to add Feat points to anybody but the main character either. What am I doing wrong here? Or did they do some sort of stealth update today and break it already?

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Darkedone02
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Re: Colony Ship: A Post Earth RPG

Post by Darkedone02 »

Zanzer wrote:
Sun Nov 12, 2023 7:50 am
Inventory Pointer
Character Pointer
Most of it works except one thing. when you switch characters, some of the stats be off, for me. I have my main character stats to 30, when I switch to evans, I can increase most his stats to 30 but for some reason, constitution and dexterity are 30, meaning some of the pointers are not working for other characters when you switch over, as his stats did not changed constitution or dexterity.

Zanzer
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Re: Colony Ship: A Post Earth RPG

Post by Zanzer »

Fixed

KarlFranz0
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Re: Colony Ship: A Post Earth RPG

Post by KarlFranz0 »

Thank you Zanzer!! You're the best.

heir
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Re: Colony Ship: A Post Earth RPG

Post by heir »

Zanzer wrote:
Sun Nov 12, 2023 7:50 am
Inventory Pointer
Character Pointer
How do we activate the Inventory Pointer?

Dimensionist
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Re: Colony Ship: A Post Earth RPG

Post by Dimensionist »

@Zanzer Would it be possible for the inventory pointer to automatically point to the last item moved rather than the 5 large lists like right now?

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