Hi can you set modifier to be editable so it doesnt go over 12 when using isntructors ? if you can make that 100 to be number that can be modified, i can setup the modifier to ensure it doesnt overflow.
editing the imul r8d,100 editing it seems to work(just make sure to disable and reenable it after edit guys.) but having modifier be modifiable without having to edit script might be useful to less experienced guys.
Hi can you set modifier to be editable so it doesnt go over 12 when using isntructors ? if you can make that 100 to be number that can be modified, i can setup the modifier to ensure it doesnt overflow.
editing the imul r8d,100 editing it seems to work(just make sure to disable and reenable it after edit guys.) but having modifier be modifiable without having to edit script might be useful to less experienced guys.
over 12 is bad somehow? I have skills at 14, no problem so far
Hi can you set modifier to be editable so it doesnt go over 12 when using isntructors ? if you can make that 100 to be number that can be modified, i can setup the modifier to ensure it doesnt overflow.
editing the imul r8d,100 editing it seems to work(just make sure to disable and reenable it after edit guys.) but having modifier be modifiable without having to edit script might be useful to less experienced guys.
over 12 is bad somehow? I have skills at 14, no problem so far
There's no description for skill over 12 - which is something of a copout considering with tagging, skills can get as high as 14 before you hit the max cap for level, but whatever.
In any case, skills aren't intended to go over 14, so it can break the game if numbers go too high at once.
As for how many LPs you can get at once ... the XP table goes like this (non-tagged; for tagged, just increase each level by 2):
For a total of 33,700 LP. After reaching Level 12, if you level up once, you go back to 12 ... but it needs you to *get* to level 12 before that happens.
So, if all at once you get enough experience to go past level 12, the game will raise you to that level, even if it breaks the logic of the game.
At first I thought it needed an update but consdering it just got added today now I think I'm doing something wrong.
When I open the character menu and switch chars, many stats appear at 10 that are not 10s. And some stats that are 10 appear lower. And changing a stat on Faythe made the change also apply to my main.
I can't seem to add Feat points to anybody but the main character either. What am I doing wrong here? Or did they do some sort of stealth update today and break it already?
Most of it works except one thing. when you switch characters, some of the stats be off, for me. I have my main character stats to 30, when I switch to evans, I can increase most his stats to 30 but for some reason, constitution and dexterity are 30, meaning some of the pointers are not working for other characters when you switch over, as his stats did not changed constitution or dexterity.