Alan Wake 2 +10 (table Update1.1)

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Ilovemods
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Re: Alan Wake 2 +9 (table Update.7a)

Post by Ilovemods »

cleverman wrote:
Sun Oct 29, 2023 10:12 am
Hello, the cheat table is working but there is a problem that needs to be solved, when chapter 2 starts, the pistol that was in my inventory in chapter 1 goes out of my inventory and even though there is a pistol image in the slot of 4 weapons, it is red in color and has 0 bullets, why does the pistol go out of the inventory when chapter 2 starts? How do I fix this, what feature should I not activate for this not to happen? Is it the " ignore ammo clip " option that makes this issue happen ?
Having issue where loading in screen with Inf ammo on in an area that doesnt use a gun makes saga pistol completely disappear out of inventory for the duration of the whole game and saves itself to your game save and I can't get it back luckily I acquired the shotgun early.

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

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Cielos
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Re: Alan Wake 2 +9 (table Update.8)

Post by Cielos »

///
qq95604014 wrote:
Mon Oct 30, 2023 12:42 am
BUG working bad
don' be too hard on yourself, do better next time.

///
gir489 wrote:
Mon Oct 30, 2023 12:51 am
Item_Flare_Projectile is also missing from inf. ammo pouch.
[...]
thanks for the heads up, the script now covered the items you provided now.
also, I've updated the string checking to loop check. from now on, if you find a new item, you can just add the new item name to the array and the script would do the rest, you don't have to manually append a new string check everytime you find a new item anymore.
then again, ignore ammo pouch script, in theory, covered any hand held weapons reloading process already, I myself have switched to that script instead, you should consider as well~

///
Ilovemods wrote:
Mon Oct 30, 2023 1:40 am
[...]
Having issue where loading in screen with Inf ammo on in an area that doesnt use a gun makes saga pistol completely disappear out of inventory for the duration of the whole game and saves itself to your game save and I can't get it back luckily I acquired the shotgun early.
this should have been fixed since U.7a. check if you have the latest version of the table first.

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gir489
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Re: Alan Wake 2 +9 (table Update.8)

Post by gir489 »

Cielos wrote:
Mon Oct 30, 2023 3:28 am
then again, ignore ammo pouch script, in theory, covered any hand held weapons reloading process already, I myself have switched to that script instead, you should consider as well~
There are only 5 weapons in the game for Saga and 3 for Wake.

Saga gets a Glock 17, Sawed off Shotgun, Crossbow, Hunting Rifle and Pump-action Shotgun.
Wake gets his classic setup from the previous game, the Colt Python, a flare gun, and the double barreled shotgun.

While it could be copium to say "that's all the weapons" they could add some with DLC, however, this game has absolutely fuck-all replay value. Because my save glitched and I had to replay the game, what took me 10 hours before took 2 hours to get both Saga and Wake back to Chapter 5. Albiet I did skip a lot of the dialogue and crap, knowing all the solutions to the puzzles makes the game have 0 fun factor, and I have a feeling I'm very close to the end of the game as I have all the weapons now.

Also, obligatorily synchronized dancing:


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Re: Alan Wake 2 +9 (table Update.9a)

Post by mateusre6g »

Cielos wrote:
Fri Oct 27, 2023 2:01 pm
[Link]

may add more as I play, but update could be very slow. don't wait up.
Update.9 & Update.9a
- (.9a) updated the string check method, change the string end char from 0x00 to 0xff.
- (.9) updated enable scripts, changed the string check method for the inf. items script.
- (.9) updated inf. ammo pouch to inf. ammo pouch/quiver, it covers more arrows and more ammo now, and the string check method is changed.

Update.8
- updated ignore battery to ignore ammo pouch/batteries.
- updated inf. throwables, added support for Rocket Flare.
Update.7a
- uploaded a wrong file.... fixed.
Update.7
- added pointers to the Words of Power's levels.
- updated inf. ammo pouch, removed the injection that by-pass the object elimination when its quantity reached zero to avoid potential undesired results.
Update.6
- updated enable script, change the player health fetch to a different injection point, as the previous could be fetching both playing characters at the same time and thus render the undead script unstable.
- updated undead script, added the option to change the script's behaviour.
- added inf. throwables and inf. batteries scripts.
- updated inf. ammo pouch and inf. health items scripts, they also modify the stack size now.
Update.3 & Update.4 & Update.5
- (.4) added undead script.
- (.3) added inf. health items script.
- (.3) added pointer to the upgrade points (manuscript fragments).
- (.3) updated inf. ammo pouch script, it covers saw-off shotgun cartridges now.
- (.5) updated slower walk script, removed come CE hot-keys that could mess up the script's logic.
Update.2
- updated slower walk script, its offset somehow shifted +10. also, added back aobscan.
Update.1
- added inf. ammo pouch and ignore battery scripts.
undead
- health still drop when being hit but you won't die.
- four methods can be chosen from the drop-down-list:
-- lock full: lock health at full.
-- default: health still drop until "red" but you won't die.
-- near death: same as default, except you can be grab-killed instantly when you're near death, but you will back up again in seconds.
-- disabled: disabled

ignore ammo clip
- allows you to fire your gun with emptied clip.
- clip would still be emptied as you fire your gun.

ignore ammo pouch/batteries
- allows you to reload guns/flashlight without any ammo pouch/battery in your inventory.
- ammo pouch/battery quantity still drop until it reaches zero.

inf. ammo pouch/quiver
- for handguns and shotguns ammo pouch:
-- quantity won't drop below 20.
-- increased stack size to 200.
- for flare gun ammo and arrows:
-- quantity won't drop below 2.
-- increased stack size to 80.
- you still need at least 1 in your inventory first for the script's effect to kick in.

inf. health items, inf. throwables, inf. batteries
- quantity won't drop below 2.
- increased stack size to 80.
- for the inf. throwables script, it supports propane tanks, hand flares, flash grenades and rocket flare now. 'll add more as I acquire more.
- you still need at least 1 in your inventory first for the script's effect to kick in.

rapid fire
- allows you to fire next shot in immediate succession.

slower walk
- when activated, you'd walk a little bit slower, which is very subtle, most likely you'd notice the change only if you walk diagonally with keyboard and mouse.
- also allows you to do a slow walk by holding a specified key, default: CapsLock Key.

pointers to:
Manuscript Fragments quantity

levels of [Words of Power]
- access the Words of Power menu as Alan Wake to populate the pointers.
- after you changed a value, you need to save and reload for them to actually take effects.
- make a separate save is advised, just in case.
Hello cielos, could you create a perfect dodge like the one you have in Re3 Remake?
just hold the button L1 to dodge perfectly please

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gir489
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Re: Alan Wake 2 +9 (table Update.9a)

Post by gir489 »

inf. ammo pouch/quiver seems to be corrupting ammo I pickup somehow from shelves? Every time, I only get 1 handgun bullet, but if I open a cult stash, I get 8-11 bullets. Seems weird, unless I really am only finding 1 bullet? Is it because I'm holding the Glock in my hand when I pick it up?

acecel
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Re: Alan Wake 2 +9 (table Update.9a)

Post by acecel »

Thank you for the table

adamg11
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Re: Alan Wake 2 +9 (table Update.9a)

Post by adamg11 »

Yesterday ct u.9a worked and today it doesn't work anymore, I haven't updated the game

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gir489
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Re: Alan Wake 2 +9 (table Update.9a)

Post by gir489 »

All the scripts activate on 1.0.8 but because I'm at the end of the game I can't test any of the scripts.

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Re: Alan Wake 2 +9 (table Update.9a)

Post by macslayerz »

Thank you very much for this

chodaboy
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Re: Alan Wake 2 +9 (table Update.9a)

Post by chodaboy »

Hi, can you please add the ability to fly (or at least hover up / down)? I'm stuck in "Initiation 8" due to a soft lock bug and being able to fly would help unlbock me. Thanks!

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Re: Alan Wake 2 +9 (table Update.9a)

Post by Cheech »

Cielos wrote:
Fri Oct 27, 2023 2:01 pm
...snip
pointers to:
Manuscript Fragments quantity

levels of [Words of Power]
- access the Words of Power menu as Alan Wake to populate the pointers.
- after you changed a value, you need to save and reload for them to actually take effects.
- make a separate save is advised, just in case.
Awesome work @Cielos!

Thank you very much for this <3

i have only one issue: (RUNE v1.0.8) @Initiation 5 (Ballroom / Room 666)

when trying to get the "magic pocket" (extra row for Alan) via pointers, it only marked it in the "words of power" drawer...not an extra row in my inventory.
what did i wrong, what to do?
thanks, cheers ^^

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Re: Alan Wake 2 +9 (table Update.9a)

Post by ka0us »

Undead option no longer work after the last update.
:(

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Re: Alan Wake 2 +9 (table Update.9a)

Post by Bazza »

Patch 1.0.12 is definitely what has broken the undead option.

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Re: Alan Wake 2 +10 (table Update1.0)

Post by Cielos »

Update1.0
- added ignore flashlight charges.
- updated undead. it works on the latest game patch (as of 20231120) now.
- updated ignore ammo pouch/batteries, added special treatment to Pump-Action Shotgun and Hunting Rifle so that they won't be reload to max clip immediately, instead you'd reload them bullet by bullet like the game intended now.

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Re: Alan Wake 2 +9 (table Update.9a)

Post by dehopet940 »

chodaboy wrote:
Sun Nov 05, 2023 3:08 am
Hi, can you please add the ability to fly (or at least hover up / down)? I'm stuck in "Initiation 8" due to a soft lock bug and being able to fly would help unlbock me. Thanks!
If here could be a way to fly or teleport or even just teleport Alan to a specific place, I've also got this issue and it's blocking 20 hours :(

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