Alan Wake 2 +10 (table Update1.1)

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hawkins
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Re: Alan Wake 2 +9 (table Update.7)

Post by hawkins »

Hi, newest inf. ammo pouch code still duplicates the puppets needed for the nursery rhyme stuff.

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

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Cielos
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Re: Alan Wake 2 +9 (table Update.7)

Post by Cielos »

hawkins wrote:
Sun Oct 29, 2023 8:04 am
Hi, newest inf. ammo pouch code still duplicates the puppets needed for the nursery rhyme stuff.
gassed what, uploaded a wrong file~ should be fixed now..

cleverman
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Re: Alan Wake 2 +9 (table Update.7a)

Post by cleverman »

Hello, the cheat table is working but there is a problem that needs to be solved, when chapter 2 starts, the pistol that was in my inventory in chapter 1 goes out of my inventory and even though there is a pistol image in the slot of 4 weapons, it is red in color and has 0 bullets, why does the pistol go out of the inventory when chapter 2 starts? How do I fix this, what feature should I not activate for this not to happen? Is it the " ignore ammo clip " option that makes this issue happen ?
Last edited by cleverman on Sun Oct 29, 2023 3:12 pm, edited 1 time in total.

adamg11
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Re: Alan Wake 2 +9 (table Update.8)

Post by adamg11 »

it doesn't work, I click enable and nothing happens

wurstpirat
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Re: Alan Wake 2 +9 (table Update.8)

Post by wurstpirat »

Does it work with Update 1 (1.0.6)?

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gir489
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Re: Alan Wake 2 +9 (table Update.8)

Post by gir489 »

wurstpirat wrote:
Sun Oct 29, 2023 2:29 pm
Does it work with Update 1 (1.0.6)?
I have the RUNE version with machine4578's update to 1.0.6, the only thing I couldn't get working was Alan's Words of Power, although I [Link]pect I actually have to be Alan for it to work, but I rage quit on his campaign because I couldn't find the Room 104 key.

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Re: Alan Wake 2 +9 (table Update.8)

Post by wurstpirat »

adamg11 wrote:
Sun Oct 29, 2023 2:26 pm
it doesn't work, I click enable and nothing happens
Same for me, I just used the Cheatevolution app now, those work fine, also on 1.0.6

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Cielos
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Re: Alan Wake 2 +9 (table Update.8)

Post by Cielos »

gir489 wrote:
Sun Oct 29, 2023 3:38 pm
[...]
I have the RUNE version with machine4578's update to 1.0.6, the only thing I couldn't get working was Alan's Words of Power, although I [Link]pect I actually have to be Alan for it to work, but I rage quit on his campaign because I couldn't find the Room 104 key.
yea.. forgot to mention it in the description, you need to access the Words of Power menu as Alan Wake to populate the pointers. updated the post.

///
wurstpirat wrote:
Sun Oct 29, 2023 2:29 pm
Does it work with Update 1 (1.0.6)?
no idea~ as long as it's the latest epic store version, it sould work.

///
adamg11 wrote:
Sun Oct 29, 2023 2:26 pm
it doesn't work, I click enable and nothing happens


///
cleverman wrote:
Sun Oct 29, 2023 10:12 am
[...]
I was using all the options til I reached chapter Return 2, now as I've finally made the "ignore ammo pouch" script, I stopped using "inf. ammo pouch" script. anyway, didn't encounter the issue you mentioned.
but judging by others' feedback, the "inf. ammo pouch" script before its latest update could be the culprit. might want to make sure your table is the latest one, load an earlier save, move the weapon-in-question to other slots to let the game "fix" any issues there are, then proceed as normal to see if the problem persist.
good luck~

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gir489
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Re: Alan Wake 2 +9 (table Update.8)

Post by gir489 »

Infinite Ammo Pouch doesn't have a scenario for Item_Bolt, but keep in mind you also have to compensate for the Item_Bolt_Cutters scenario too. I tried adding it myself, but I fucking hate doing string comparisons in ASM. God, I do not miss the 90s.

qamartheone
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Re: Alan Wake 2 +9 (table Update.8)

Post by qamartheone »

after adding the ct file,the description in table is just random numbers,how would i know what corresponds to health ammo ect ?

makotech222
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Re: Alan Wake 2 +9 (table Update.8)

Post by makotech222 »

I think theres an issue with ignore batteries. In alan wake chapter, it seems i have unlimited of the 'light source' usages (for interacting with environment) and not unlimited use of flashlight (weapon)

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gir489
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Re: Alan Wake 2 +9 (table Update.8)

Post by gir489 »

Does anyone have a save with Alan near Chapter 5? My game is glitched. I can't get the scene with Casey and the Director to spawn to allow me to change the scene.

Also, in my desperation to try and fix it, I thought killing Alan would fix it but it did not, it seems undead is stuck on? I turned it on then turned it off but it's stuck on until I disable the entire script.

cleverman
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Re: Alan Wake 2 +9 (table Update.8)

Post by cleverman »

[/quote]
I was using all the options til I reached chapter Return 2, now as I've finally made the "ignore ammo pouch" script, I stopped using "inf. ammo pouch" script. anyway, didn't encounter the issue you mentioned.
but judging by others' feedback, the "inf. ammo pouch" script before its latest update could be the culprit. might want to make sure your table is the latest one, load an earlier save, move the weapon-in-question to other slots to let the game "fix" any issues there are, then proceed as normal to see if the problem persist.
good luck~
[/quote]

When I disabled "ignore ammo pouch" the problem was solved, so whoever is having this issue I recommend doing this, on the other hand, if you add an infinite flashlight option that enables the player to use the flashlight without any reload as well to this cheat table it will be greater

qq95604014
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Re: Alan Wake 2 +9 (table Update.8)

Post by qq95604014 »

BUG working bad

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gir489
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Re: Alan Wake 2 +9 (table Update.8)

Post by gir489 »

Item_Flare_Projectile is also missing from inf. ammo pouch.

Code: Select all

[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
//aobscanmodule(invZeroChkAOB,AlanWake2.exe,48 ** ** ** ** ** ** ** ** 83 ** ** 00 48 ** ** ** ** 8B ** ** 0F 9F C0)
//registersymbol(invZeroChkAOB)

alloc(newmem,2048,invZeroChkAOB+9) //"AlanWake2.exe"+192D730)
label(returnhere)
label(originalcode_invZeroChkAOB)
registersymbol(originalcode_invZeroChkAOB)
label(exit)

newmem: //this is allocated memory, you have read,write,execute access
//place your code here
//Item_Bullets
mov rcx,'Item_Bul'
cmp [rbx+8],rcx
jne @f
mov ecx,'lets'
cmp [rbx+10],ecx
mov edx,#200
mov ecx,#20
je doMinAndStack

@@: //Item_Cartridges
mov rcx,'Item_Car'
cmp [rbx+8],rcx
jne @f
mov ecx,'trid'
cmp [rbx+10],ecx
jne @f
mov cx,'ge'
cmp [rbx+14],cx
mov edx,#200
mov ecx,#20
je doMinAndStack

@@: //Item_bolt
mov rcx,'Item_Bol'
cmp [rbx+8],rcx
jne @f
mov cx,'t'
cmp [rbx+10],cx
mov edx,#200
mov ecx,#20
je doMinAndStack

@@: //Item_Flare_Projectile
mov rcx,'Item_Fla'
cmp [rbx+8],rcx
jne @f
mov rcx,'re_Proje'
cmp [rbx+10],rcx
jne @f
mov ecx,'ctil'
cmp [rbx+18],ecx
jne @f
mov cx,'e'
cmp [rbx+1C],cx
mov edx,#200
mov ecx,#20
je doMinAndStack

@@:
jmp end

doMinAndStack:
mov [rbx+50],edx
cmp [rbx+54],ecx
jge @f
mov [rbx+54],ecx

end:

originalcode_invZeroChkAOB:
readmem(invZeroChkAOB+9,9)
//cmp dword ptr [rbx+54],00
//lea rcx,[rsp+20]

exit:
jmp returnhere

///

invZeroChkAOB+9: //"AlanWake2.exe"+192D730:
jmp newmem
nop 4
returnhere:

///*********************************************///
/*
aobscanmodule(ammoPouchZeroChkAfterRekiadAOB,AlanWake2.exe,48 ** ** 89 ** ** E8 ** ** ** ** 83 ** ** 00 75)
registersymbol(ammoPouchZeroChkAfterRekiadAOB)

ammoPouchZeroChkAfterRekiadAOB+f: //"AlanWake2.exe"+1930F58:
db EB

///*********************************************///




[DISABLE]
//code from here till the end of the code will be used to disable the cheat
dealloc(newmem)
invZeroChkAOB+9: //"AlanWake2.exe"+192D730:
readmem(originalcode_invZeroChkAOB,9)
//db 83 7B 54 00 48 8D 4C 24 20
//cmp dword ptr [rbx+54],00
//lea rcx,[rsp+20]
unregistersymbol(originalcode_invZeroChkAOB)

///*********************************************///
/*
ammoPouchZeroChkAfterRekiadAOB+f: //"AlanWake2.exe"+1930F58:
db 75
//jne

///*********************************************///

/*
AlanWake2.exe+1930ED7 - 4C 69 C0 F0000000     - imul r8,rax,000000F0 { 240 }
AlanWake2.exe+1930EDE - 49 8B C4              - mov rax,r12
AlanWake2.exe+1930EE1 - 49 F7 E8              - imul r8
AlanWake2.exe+1930EE4 - 4E 8D 14 01           - lea r10,[rcx+r8]
AlanWake2.exe+1930EE8 - 49 03 D0              - add rdx,r8
AlanWake2.exe+1930EEB - 49 8B DA              - mov rbx,r10
AlanWake2.exe+1930EEE - 48 C1 FA 07           - sar rdx,07 { 7 }
AlanWake2.exe+1930EF2 - 48 8B C2              - mov rax,rdx
AlanWake2.exe+1930EF5 - 48 C1 E8 3F           - shr rax,3F { 63 }
AlanWake2.exe+1930EF9 - 48 03 D0              - add rdx,rax
AlanWake2.exe+1930EFC - 0F84 87000000         - je AlanWake2.exe+1930F89
AlanWake2.exe+1930F02 - 39 79 48              - cmp [rcx+48],edi
AlanWake2.exe+1930F05 - 75 1B                 - jne AlanWake2.exe+1930F22
AlanWake2.exe+1930F07 - 40 38 A9 95000000     - cmp [rcx+00000095],bpl
AlanWake2.exe+1930F0E - 75 12                 - jne AlanWake2.exe+1930F22
AlanWake2.exe+1930F10 - 8B 41 54              - mov eax,[rcx+54]
AlanWake2.exe+1930F13 - 85 C0                 - test eax,eax
AlanWake2.exe+1930F15 - 7E 0B                 - jle AlanWake2.exe+1930F22
AlanWake2.exe+1930F17 - 41 3B C1              - cmp eax,r9d
AlanWake2.exe+1930F1A - 7D 06                 - jnl AlanWake2.exe+1930F22
AlanWake2.exe+1930F1C - 44 8B C8              - mov r9d,eax
AlanWake2.exe+1930F1F - 48 8B D9              - mov rbx,rcx
AlanWake2.exe+1930F22 - 48 81 C1 F0000000     - add rcx,000000F0 { 240 }
AlanWake2.exe+1930F29 - 48 83 EA 01           - sub rdx,01 { 1 }
AlanWake2.exe+1930F2D - 75 D3                 - jne AlanWake2.exe+1930F02
AlanWake2.exe+1930F2F - 49 3B DA              - cmp rbx,r10
AlanWake2.exe+1930F32 - 74 55                 - je AlanWake2.exe+1930F89
AlanWake2.exe+1930F34 - 8B 43 54              - mov eax,[rbx+54]
AlanWake2.exe+1930F37 - 49 8D 4D 10           - lea rcx,[r13+10]
AlanWake2.exe+1930F3B - 3B C6                 - cmp eax,esi
AlanWake2.exe+1930F3D - 7C 06                 - jl AlanWake2.exe+1930F45
AlanWake2.exe+1930F3F - 2B C6                 - sub eax,esi
AlanWake2.exe+1930F41 - 33 F6                 - xor esi,esi
AlanWake2.exe+1930F43 - EB 04                 - jmp ammoPouchZeroChkAfterRekiadAOB
AlanWake2.exe+1930F45 - 2B F0                 - sub esi,eax
AlanWake2.exe+1930F47 - 33 C0                 - xor eax,eax
ammoPouchZeroChkAfterRekiadAOB- 48 8B D3              - mov rdx,rbx
AlanWake2.exe+1930F4C - 89 43 54              - mov [rbx+54],eax
AlanWake2.exe+1930F4F - E8 0CB795FE           - call AlanWake2.exe+28C660
AlanWake2.exe+1930F54 - 83 7B 54 00           - cmp dword ptr [rbx+54],00 { 0 }
AlanWake2.exe+1930F58 - 75 27                 - jne AlanWake2.exe+1930F81
AlanWake2.exe+1930F5A - C4C17C1006            - vmovups ymm0,[r14]
AlanWake2.exe+1930F5F - C4C17B104E 20         - vmovsd xmm1,[r14+20]
AlanWake2.exe+1930F65 - 8B 53 4C              - mov edx,[rbx+4C]
AlanWake2.exe+1930F68 - 48 8D 4C 24 20        - lea rcx,[rsp+20]
AlanWake2.exe+1930F6D - C5FC1144 24 20        - vmovups [rsp+20],ymm0
AlanWake2.exe+1930F73 - C5FB114C 24 40        - vmovsd [rsp+40],xmm1
AlanWake2.exe+1930F79 - C5F877                - vzeroupper
AlanWake2.exe+1930F7C - E8 1FF4FFFF           - call AlanWake2.exe+19303A0
AlanWake2.exe+1930F81 - 85 F6                 - test esi,esi
AlanWake2.exe+1930F83 - 0F8F 3AFFFFFF         - jg AlanWake2.exe+1930EC3
AlanWake2.exe+1930F89 - 48 8B 9C 24 80000000  - mov rbx,[rsp+00000080]
AlanWake2.exe+1930F91 - 4C 8B A4 24 88000000  - mov r12,[rsp+00000088]
AlanWake2.exe+1930F99 - 48 8B AC 24 90000000  - mov rbp,[rsp+00000090]
AlanWake2.exe+1930FA1 - 48 83 C4 50           - add rsp,50 { 80 }
AlanWake2.exe+1930FA5 - 41 5F                 - pop r15
AlanWake2.exe+1930FA7 - 41 5E                 - pop r14
AlanWake2.exe+1930FA9 - 41 5D                 - pop r13
AlanWake2.exe+1930FAB - 5F                    - pop rdi
AlanWake2.exe+1930FAC - 5E                    - pop rsi
AlanWake2.exe+1930FAD - C3                    - ret
*/

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