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FatalZone

Posted: Thu Oct 26, 2023 4:33 pm
by BabyGroot

Code: Select all

Game Name: 				FatalZone
Game Process: 				FatalZone.exe
Game Release date: 			23 Oct, 2023
CE Version: 				7.4 (White)
Build Game / Build Id / Date Patch:  	v1.0 / 12493184 / 23 October 2023
Check build Id / Date Patches : [Link]


Notes
1. After the game is open, click directly on [Activate] on the cheat table.
Table will auto attach to process Game.
Options Table
Image


If you like my table, don’t forget to click the Image button.

Re: FatalZone

Posted: Sat Oct 28, 2023 6:53 am
by shapka85
Groot, the table has an amazing amount of pointers!!

Yesterday they pushed a hotfix that broke most of the stuff though..

Re: FatalZone

Posted: Sun Oct 29, 2023 2:40 am
by Enferno33
Hi there!

Great table!

Any chance that we could get an update, please?

If possible could you also please add "Magnet" and/or "Reroll" boost? Don't really care about anything else tbh.

Re: FatalZone

Posted: Mon Oct 30, 2023 8:07 am
by Enferno33
I hope that BabyGroot doesn't mind, but I added some new lines for the armor that will pretty much add anything you like...

[Link]

I would update it, but I don't know how, so hopefully BabyGroot (or someone who knows how) will pick this up and update it ...

New_FatalZone.CT
(56.58 KiB) Downloaded 622 times

Re: FatalZone

Posted: Sat Nov 25, 2023 10:20 pm
by bloodaxis
Enferno33 wrote:
Mon Oct 30, 2023 8:07 am
I hope that BabyGroot doesn't mind, but I added some new lines for the armor that will pretty much add anything you like...
I would update it, but I don't know how, so hopefully BabyGroot (or someone who knows how) will pick this up and update it ...
If you change revives to 4 byte you can just use any number and it'll work it seems.

Re: FatalZone

Posted: Wed Sep 18, 2024 9:58 am
by wuzzl
hey. can anyone update it for the full release version?

thanks a lot for your work

Re: FatalZone

Posted: Thu Sep 19, 2024 6:11 pm
by PronKill
Updated the table which included whatever Enferno33 added. If any weapon/armor stat shows incorrectly, then I might've forgotten to change 3rd offset from 50 to 60.