The Talos Principle 2

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cfemen
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The Talos Principle 2

Post by cfemen »



Hi,

This game has some hidden cheats that you can activate.

How it works:
-download the attached Proxy-FullRelease.rar
-unpack it with 7-zip or winrar, the password is cfefrf ( do not use the default windows unpacker! )
-open the folder with the game installation and go to Talos2\Binaries\Win64
-place the dll in this folder
-launch the game and start a new game or load your savegame!

now you should see this:
Image
( you can move the overlay with the numpad 2,8 and 4,6 )

if you now press [L] you can fly ( you can see the list of activated cheats on the right top corner )
Image

Croteam really tried to block the console, they blocked the whole function where the ConsoleKey is processed... :shock:
I still managed to do it ...

Image

so now you can use commands like FOV 90 ( you can use any value you want )
Btw:
you can use the Summon command to spawn anything you want, you just need to know the full path.
e.g:

Code: Select all

Summon /Game/Interactables/Driller/BP_Driller.BP_Driller_C
use FModel if you want to get more Actor names with path, I won't create a list!
Just know that you can spawn ANY actor with my Patched Summon command!

//

Updated the DLL for the full release, have fun!

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1
Attachments
Proxy-FullRelease.rar
Proxy DLL for Talos2_Release-lean-CL-673723
PW: cfefrf
(73.74 KiB) Downloaded 541 times
dxgi.rar
DEMO
Proxy dll to enable the cheats + console
Version: Steam Talos2 Demo-lean-CL-662575
PW : cfefrf
(73.4 KiB) Downloaded 204 times
dxgi.rar
DEMO
Proxy dll to enable the cheats + console
Version: Steam Talos2 Demo-lean-CL-661855
PW : cfefrf
(73.68 KiB) Downloaded 135 times
Last edited by cfemen on Fri Nov 03, 2023 2:32 pm, edited 6 times in total.

thesnorst
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Re: The Talos Principle 2 [Demo]

Post by thesnorst »

just crashes when i try to run it, maybe they patched it?
edit: i don't think they've patched it, since i can occasionally see the debug ui if the game manages to load that far. any idea on how i can stop this from crashing my game?
edit 2: everything works great now :)

Digika
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Re: The Talos Principle 2 [Demo]

Post by Digika »

Croteam really tried to block the console, they blocked the whole function where the ConsoleKey is processed...
Do you have anything to back that up? I looked at assembly and dont see anything special, the instructions a bit different and shifted around probably because they've built it on linux box, but other than that it is the same logic. The console press key is generic logic, it makes no sense to touch it.

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SunBeam
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Re: The Talos Principle 2 [Demo]

Post by SunBeam »

Digika wrote:
Thu Oct 12, 2023 3:28 pm
...
I bet you never factored in vftable functions that do RET 0 in their build, did you? You "looked" at code, my ass... Compare the binaries properly, if you're at it, not superficially. Another thing that happens is if you run EnableCheats, then you can use Tilde (~`) key (ConsoleKey) like normal. But to use the command, you need the console first, right? :) Our point is the Epic github source-code was altered to enforce bypassing of known mechanisms used by people to construct the console. The factory-default code is pretzled with custom Croteam decisions. In short: "use a hook or thread to construct the Console object? cool, we add a bool or something that doesn't let the ConsoleKey keypress go through and open the console". Small things, cuz they don't have time to comment out entire blocks of code, which would break framework OR even have them rebuild the entire Engine (which takes some hours)... :)

Digika
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Re: The Talos Principle 2 [Demo]

Post by Digika »

SunBeam wrote:
Thu Oct 12, 2023 4:33 pm
But to use the command, you need the console first, right? :)
Actually, no, there *is* another way to run it. It requires making a BP mod but it is not that hard.

Roundbaby
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Re: The Talos Principle 2

Post by Roundbaby »

Hi, do you know the level code for the Miranda dream sequence? A lot of the "Scene_***" levels are just empty voids (I assume for communications between characters). Based off the soundtrack, I think the dream sequence can be reached by typing "Travel OriginalSim_WP", but it's all dark. I can hear the correct music and sound effects, but I can't seem to enable the lighting. Do you have any pointers? Thank you!!

arroyao
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Re: The Talos Principle 2

Post by arroyao »

Thanks for your work, everything works perfectly. Just a question. How can I find other routes to make other objects appear? Thanks again.

Amelor Imyin
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Re: The Talos Principle 2

Post by Amelor Imyin »

Thanks but the FModel command doesn't seem to exist.

LiamLi
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Re: The Talos Principle 2

Post by LiamLi »

Amelor Imyin wrote:
Thu Jan 04, 2024 2:26 pm
Thanks but the FModel command doesn't seem to exist.
It's not a command :lol:
[Link]

Amelor Imyin
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Re: The Talos Principle 2

Post by Amelor Imyin »

LiamLi wrote:
Thu Jan 04, 2024 4:09 pm
Amelor Imyin wrote:
Thu Jan 04, 2024 2:26 pm
Thanks but the FModel command doesn't seem to exist.
It's not a command :lol:
[Link]
it's not mentioned that it isn't duh...

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