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Assassin Creed's Origins (v1.51 ~ Uplay)

Posted: Sat Oct 07, 2023 9:46 am
by Paul44
AC Origins - v1.51 & 1.60 - Uplay & Steam

* Player Status:
- Health: can be locked if needed (incl godmode)
- Invisible
- Infinite Consumables
- 1-Hit Overpower
- 1-Hit Kill Enemy
- Lock Oxygen
- Ignore Fall Damage
- Ignore Cursed Effect
* Inventory: edit/list all resource/item values (and more)
* Teleport & Coordinates (incl teleport, free roam, cam distance, speed (incl ridable), save/restore coordinates)
* Miscellaneous (incl infinite ballista, progression (experience & abilities), time of day, horse racing, ship battle)


- UPDATE 1 - v1.7
* now also supporting v1.6
* some minor bugs corrected

- UPDATE 2 - v1.7-1
* update Inventory: now instantly collects info (even early on in progress)
(note: did not yet check v1.6...)


Readme updated accordingly !

Please, report back when having crashing issues. And make sure you can reproduce it; so that I have something to go on !
Important: read included Readme for more info (!), to avoid frequent crashing...

Re: Assassin Creed's Origins (v1.51 ~ Uplay)

Posted: Sat Oct 07, 2023 9:47 am
by paul44frf
> Other tables:
* #Sunbeam: [ viewtopic.php?t=5983 ]
* #BooBoo: [ viewtopic.php?t=5273 ]
* #Cielos : [ viewtopic.php?p=23057#p23057 ]
* #budabum's Inventory Editor: [ viewtopic.php?t=16181 ] (seems to be the latest version ?)
Note: do read the respective/included instructions before asking any questions !

> AC Origins – Collect Inventory Info : [ [Link] ]

Re: Assassin Creed's Origins (v1.51 ~ Uplay)

Posted: Sat Oct 07, 2023 12:51 pm
by machine4578
great job Paul44, thanks alot for sharing too.!!

Re: Assassin Creed's Origins (v1.51 ~ Uplay)

Posted: Sat Oct 07, 2023 5:28 pm
by pedrokuk
Thanks a lot Paul - appreciate it. Pedder

Re: Assassin Creed's Origins (v1.51 ~ Uplay)

Posted: Sun Oct 08, 2023 9:30 am
by Paul44
^ my... and your pleasure 8-) . and thx, also appreciated.

I take in particular some pride in finding the 'ignore fall damage' feature; far less "intrusive" then 'godmode' gameplay-wise...
(I keep it enabled pretty much the whole time atm ~ haven't finished the game yet, but surely covered most of it)
=> if for some reason it does not get enabled during (any form of) teleporting, then do report back !

ps: will surely be adding this to all my AC tables (eventually); with AC BF just being released ;)

Re: Assassin Creed's Origins (v1.51 ~ Uplay)

Posted: Sun Oct 08, 2023 9:57 am
by skyline86
Thank you very much!

Re: Assassin Creed's Origins (v1.51 ~ Uplay)

Posted: Mon Jan 22, 2024 7:43 am
by wd22134
thank you, Paul

I think they updated the game recently? I just started playing (uPlay version) and the table doesn't work, sadly.

Re: Assassin Creed's Origins (v1.51 ~ Uplay)

Posted: Mon Jan 22, 2024 11:22 am
by Paul44
^ others have recently made me aware of that. Considering my current priorities, I'll probably be working on this sometime next month... (apparently, new game_engine has been applied, so some features might need to be researched entirely ~ more time needed)

Re: Assassin Creed's Origins (v1.51 ~ Uplay)

Posted: Thu Feb 01, 2024 6:21 pm
by Paul44
Important update: table now supports both v1.51 and v1.60. I've done the proper checks in both versions, but obviously not extensively. So do report back if anything is out of order (whatever version you're playing).
The table should also support v1.60 Steam (a csrin user provided me with proper game_exe): if a steam_user could confirm that, we (me and the rest) would appreciate it...

Oops: if you are a v1.60 user and want the table to auto-attach to the game, consult Readme on how to do that !

Re: Assassin Creed's Origins (v1.51 ~ Uplay)

Posted: Tue Feb 06, 2024 1:47 am
by drifter07
Hi Paul44,
Thank you for updating the table for v1.60. Works flawlessly. Inventory also works.

Re: Assassin Creed's Origins (v1.51 ~ Uplay)

Posted: Mon Feb 12, 2024 7:51 pm
by ogamisugizo
Thank you very much Paul, it works in steam version 1.61, though I have to click on "synchronize with lua" in cheat engine, otherwise the scripts do not start.

Are you open to new features requests?

Re: Assassin Creed's Origins (v1.51 ~ Uplay)

Posted: Tue Feb 13, 2024 7:48 am
by Paul44
^you are probably referring to "execute lua script" upon loading table? that'll be a 'yes' then...

as for requests: you should always post your requests; it is up to the tablemaker to take them up... or not.
within reason of course: so, "no, we will not play the game for you"... :roll:

Re: Assassin Creed's Origins (v1.51 ~ Uplay)

Posted: Wed Feb 14, 2024 9:31 am
by ogamisugizo
Paul44 wrote:
Tue Feb 13, 2024 7:48 am
^you are probably referring to "execute lua script" upon loading table? that'll be a 'yes' then...
No I am referring to the "synchronize with luas" command in the "Table" item in cheat engine. Otherwise it doesn't load.
as for requests: you should always post your requests; it is up to the tablemaker to take them up... or not.
within reason of course: so, "no, we will not play the game for you"... :roll:
I have 2100 hours of ACO, I have completed the game many times :) I am just roaming in NG+, and cheat tables are a way to experience new gameplay :)

My request would be:

- Instant charge for hunter and warrior bows
- Flying boats (as in https://www.fearlessrevolution.com/assassinscree ... s/mods/212, that was made for ACO 1.51)
- Infinte flight time for Steerable hunter bow arrows (when you hold the shoot button)
- Respawn of type C brutes (Image), once beaten. They disappear if you beat them.

Thanks :)

Re: Assassin Creed's Origins (v1.51 ~ Uplay)

Posted: Wed Feb 14, 2024 7:15 pm
by Paul44
^ 1. "synchronize with lua" : when you load up the table, do you get the prompt to 'execute script' ? if not, you'll need to redownload your CE vs... as you should get that prompt ! (some users have reported back not getting this, hence me asking...)
2. Instant bow charge: never looked at it; did not really see the point being pretty quick anyways. I'll have a (short) look :mrgreen:
(if you have an example bow where it makes a huge difference, do tell !)
3. 'Flying boats': link not working for me; best give me a google 'search string' (also: maybe some youtube around)
4. Infinte flight time for Steerable hunter bow: it could be time, but also distance. try "flying" in a short_distance circle to see if you drop eventually... (or not)
5. Respawn brutes: that will be a no. I understand from you they do not appear often, which probably means some timer/event/whatnot manages this. Iow if there is no particular action/moment that triggers that event, it'll take a long time to find (time I prefer spending on other stuff frankly). And if you need to call that particular routine to get a respawn, I'll have to pass anyways; not my forte...

ps: found health of carriage(s) in ACS; so should be able to cook up something in the foreseeable future...
=> tried the speed trick as with player but does not seem to have code for that; so it'll be an 'instant' carriage kill then. if the animation is similar to Origins, I'm gone have a blast for sure :D

Re: Assassin Creed's Origins (v1.51 ~ Uplay)

Posted: Thu Feb 15, 2024 2:07 pm
by ogamisugizo
1./
Image

2./ Cielos did that, but not for 1.6

3./ the link is https://www.fearlessrevolution.com/assassinscree ... ?tab=posts

4./ The arrow drops after a given time, no matter the trajectory. I counted about 6 seconds.

5./ They disappear forever once you beat them. Even when you restart the game, they are not there anymore, but I understand this would be difficult to do, so no problem :)