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Lies of P - table v: 1.0.1 CT

Posted: Sat Sep 16, 2023 4:43 am
by ModEngine
Lies of P Steam v1.1 Cheat Engine Table (CT)

Game Name: Lies of P
Game Vendor: Steam + Microsoft Store Xbox GamePass + EPiC
Game Engine Version: Deluxe Edition Full Release v1.0
Game Process: LOP-Win64-Shipping.exe
Game Engine: Unreal Engine






Features


Infinite Health
Infinite Stamina
Infinite Fable
Infinite Legion
Items Don't Decrease
Infinite Weapon Sharpness
Ghost Mode





Note:

Tested on Steam version but might work for other non-steam version as well such as Microsoft Store and Epic Games. Make sure to select the correct process

I will add more options as I play the game myself.



Versions:

v 1.0: Initial release

v1.1: Added more cheats



A minimum of Cheat Engine 7.0 is required but it should work on any version regardless. I try to make my cheats compatible across variety of devices and versions.


Please give me +rep if you liked it. If you want to share, please don't post this elsewhere without linking to this thread.

If you wish to encourage me, please use my app. Cheat engine is great and my app is completely optional. You can continue to enjoy the cheat engine offerings I have available here.

Re: Lies of P - table v: 1.0.0 CT

Posted: Sat Sep 16, 2023 4:52 am
by BoyUnnatural
thanks. can you please add these cheats soon?

Infinite Health
Infinite Stamina
Infinite Fable
Infinite Legion
Max Attack Speed
Infinite Max Weight
Set Level
Set Ergo
Set Points Given to Vitality
Set Points Given to Vigor
Set Points Given to Capacity
Set Points Given to Motivity
Set Points Given to Technique
Set Points Given to Advance
Set Ergo Multiplier
Infinite Weapon Sharpness
Fly
Instant Acceleration
Set Movement Speed Multiplier
Set Flying Speed Multiplier

Re: Lies of P - table v: 1.0.0 CT

Posted: Sat Sep 16, 2023 6:15 am
by brucecy92
cheat engine wrote:
Sat Sep 16, 2023 4:43 am
...
One hit kill is possible?

Re: Lies of P - table v: 1.0.0 CT

Posted: Sat Sep 16, 2023 8:16 am
by panda1308
can you add these options into the table soon?
god mode option (not infinite HP one), parry mod

Re: Lies of P - table v: 1.0.0 CT

Posted: Sat Sep 16, 2023 8:16 am
by SunBeam
BoyUnnatural wrote:
Sat Sep 16, 2023 4:52 am
thanks. can you please add these cheats soon?

Infinite Health
Infinite Stamina
Infinite Fable
Infinite Legion
Max Attack Speed
Infinite Max Weight
Set Level
Set Ergo
Set Points Given to Vitality
Set Points Given to Vigor
Set Points Given to Capacity
Set Points Given to Motivity
Set Points Given to Technique
Set Points Given to Advance
Set Ergo Multiplier
Infinite Weapon Sharpness
Fly
Instant Acceleration
Set Movement Speed Multiplier
Set Flying Speed Multiplier
Could you at least be ORIGINAL and not copy-paste options from paid trainers? Thanks T_T... We're not here to replicate those for you into free format.

Re: Lies of P - table v: 1.0.0 CT

Posted: Sun Sep 17, 2023 1:05 am
by zachillios
Here's my contribution, an item quantity editor:

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>17</ID>
      <Description>"Item Editor"</Description>
      <Options moHideChildren="1"/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>{ Game   : LOP-Win64-Shipping.exe
  Version: 
  Date   : 2023-09-16
  Author : zachw

  This script does blah blah blah
}

[ENABLE]

aobscanmodule(Item_Scan,LOP-Win64-Shipping.exe,8B 41 40 41 89 00 C3 CC CC) // should be unique
alloc(newmem,$1000,Item_Scan)
globalalloc(ItemScan,4)
label(code)
label(return)

newmem:
push rax
lea rax,[rcx+40]
mov [ItemScan],rax
pop rax
code:
  mov eax,[rcx+40]
  mov [r8],eax
  jmp return

Item_Scan:
  jmp newmem
  nop
return:
registersymbol(Item_Scan)

[DISABLE]

Item_Scan:
  db 8B 41 40 41 89 00

unregistersymbol(Item_Scan)
dealloc(newmem)
dealloc(ItemScan)
{
// ORIGINAL CODE - INJECTION POINT: LOP-Win64-Shipping.exe+1EC2D85

LOP-Win64-Shipping.exe+1EC2D65: 48 8B 74 24 40  - mov rsi,[rsp+40]
LOP-Win64-Shipping.exe+1EC2D6A: 48 83 C4 20     - add rsp,20
LOP-Win64-Shipping.exe+1EC2D6E: 5F              - pop rdi
LOP-Win64-Shipping.exe+1EC2D6F: C3              - ret 
LOP-Win64-Shipping.exe+1EC2D70: 48 8B 42 20     - mov rax,[rdx+20]
LOP-Win64-Shipping.exe+1EC2D74: 45 33 C9        - xor r9d,r9d
LOP-Win64-Shipping.exe+1EC2D77: 48 85 C0        - test rax,rax
LOP-Win64-Shipping.exe+1EC2D7A: 41 0F 95 C1     - setne r9l
LOP-Win64-Shipping.exe+1EC2D7E: 4C 03 C8        - add r9,rax
LOP-Win64-Shipping.exe+1EC2D81: 4C 89 4A 20     - mov [rdx+20],r9
// ---------- INJECTING HERE ----------
LOP-Win64-Shipping.exe+1EC2D85: 8B 41 40        - mov eax,[rcx+40]
// ---------- DONE INJECTING  ----------
LOP-Win64-Shipping.exe+1EC2D88: 41 89 00        - mov [r8],eax
LOP-Win64-Shipping.exe+1EC2D8B: C3              - ret 
LOP-Win64-Shipping.exe+1EC2D8C: CC              - int 3 
LOP-Win64-Shipping.exe+1EC2D8D: CC              - int 3 
LOP-Win64-Shipping.exe+1EC2D8E: CC              - int 3 
LOP-Win64-Shipping.exe+1EC2D8F: CC              - int 3 
LOP-Win64-Shipping.exe+1EC2D90: 40 53           - push rbx
LOP-Win64-Shipping.exe+1EC2D92: 48 83 EC 50     - sub rsp,50
LOP-Win64-Shipping.exe+1EC2D96: 48 8B 42 20     - mov rax,[rdx+20]
LOP-Win64-Shipping.exe+1EC2D9A: 45 33 C9        - xor r9d,r9d
}
</AssemblerScript>
      <CheatEntries>
        <CheatEntry>
          <ID>18</ID>
          <Description>"Quantity"</Description>
          <ShowAsSigned>0</ShowAsSigned>
          <VariableType>4 Bytes</VariableType>
          <Address>ItemScan</Address>
          <Offsets>
            <Offset>0</Offset>
          </Offsets>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
  </CheatEntries>
</CheatTable>
This is all I'll be contributing as everything else I'm interested in has been taken care of.

Re: Lies of P - table v: 1.0.0 CT

Posted: Sun Sep 17, 2023 8:57 am
by Sattam Aziz
thanks, working fine
Can we have infinite health and stamina, please
The item editter and drop rate will be fantastic
Again thank you for your time and effort, really appreciate it

Re: Lies of P - table v: 1.0.0 CT

Posted: Sun Sep 17, 2023 9:42 am
by Cobepeuh
crafting materials for the left hand are not infinite. the souls of the bosses, too.

Re: Lies of P - table v: 1.0.0 CT

Posted: Sun Sep 17, 2023 11:11 am
by SunBeam
I have posted this here: viewtopic.php?f=4&t=25815. Try and make use of it. Console > commands > OnGainItem/OnGainWeapon.

Re: Lies of P - table v: 1.0.0 CT

Posted: Mon Sep 18, 2023 2:35 am
by WallyWorld
zachillios wrote:
Sun Sep 17, 2023 1:05 am
Here's my contribution, an item quantity editor:

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>17</ID>
      <Description>"Item Editor"</Description>
      <Options moHideChildren="1"/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>{ Game   : LOP-Win64-Shipping.exe
  Version: 
  Date   : 2023-09-16
  Author : zachw

  This script does blah blah blah
}

[ENABLE]

aobscanmodule(Item_Scan,LOP-Win64-Shipping.exe,8B 41 40 41 89 00 C3 CC CC) // should be unique
alloc(newmem,$1000,Item_Scan)
globalalloc(ItemScan,4)
label(code)
label(return)

newmem:
push rax
lea rax,[rcx+40]
mov [ItemScan],rax
pop rax
code:
  mov eax,[rcx+40]
  mov [r8],eax
  jmp return

Item_Scan:
  jmp newmem
  nop
return:
registersymbol(Item_Scan)

[DISABLE]

Item_Scan:
  db 8B 41 40 41 89 00

unregistersymbol(Item_Scan)
dealloc(newmem)
dealloc(ItemScan)
{
// ORIGINAL CODE - INJECTION POINT: LOP-Win64-Shipping.exe+1EC2D85

LOP-Win64-Shipping.exe+1EC2D65: 48 8B 74 24 40  - mov rsi,[rsp+40]
LOP-Win64-Shipping.exe+1EC2D6A: 48 83 C4 20     - add rsp,20
LOP-Win64-Shipping.exe+1EC2D6E: 5F              - pop rdi
LOP-Win64-Shipping.exe+1EC2D6F: C3              - ret 
LOP-Win64-Shipping.exe+1EC2D70: 48 8B 42 20     - mov rax,[rdx+20]
LOP-Win64-Shipping.exe+1EC2D74: 45 33 C9        - xor r9d,r9d
LOP-Win64-Shipping.exe+1EC2D77: 48 85 C0        - test rax,rax
LOP-Win64-Shipping.exe+1EC2D7A: 41 0F 95 C1     - setne r9l
LOP-Win64-Shipping.exe+1EC2D7E: 4C 03 C8        - add r9,rax
LOP-Win64-Shipping.exe+1EC2D81: 4C 89 4A 20     - mov [rdx+20],r9
// ---------- INJECTING HERE ----------
LOP-Win64-Shipping.exe+1EC2D85: 8B 41 40        - mov eax,[rcx+40]
// ---------- DONE INJECTING  ----------
LOP-Win64-Shipping.exe+1EC2D88: 41 89 00        - mov [r8],eax
LOP-Win64-Shipping.exe+1EC2D8B: C3              - ret 
LOP-Win64-Shipping.exe+1EC2D8C: CC              - int 3 
LOP-Win64-Shipping.exe+1EC2D8D: CC              - int 3 
LOP-Win64-Shipping.exe+1EC2D8E: CC              - int 3 
LOP-Win64-Shipping.exe+1EC2D8F: CC              - int 3 
LOP-Win64-Shipping.exe+1EC2D90: 40 53           - push rbx
LOP-Win64-Shipping.exe+1EC2D92: 48 83 EC 50     - sub rsp,50
LOP-Win64-Shipping.exe+1EC2D96: 48 8B 42 20     - mov rax,[rdx+20]
LOP-Win64-Shipping.exe+1EC2D9A: 45 33 C9        - xor r9d,r9d
}
</AssemblerScript>
      <CheatEntries>
        <CheatEntry>
          <ID>18</ID>
          <Description>"Quantity"</Description>
          <ShowAsSigned>0</ShowAsSigned>
          <VariableType>4 Bytes</VariableType>
          <Address>ItemScan</Address>
          <Offsets>
            <Offset>0</Offset>
          </Offsets>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
  </CheatEntries>
</CheatTable>
This is all I'll be contributing as everything else I'm interested in has been taken care of.
Hey there, is this able to take an item away as well? I've gotten myself soft locked because of having infinite consumables on.

Re: Lies of P - table v: 1.0.0 CT

Posted: Mon Sep 18, 2023 8:19 pm
by chaos915
WallyWorld wrote:
Mon Sep 18, 2023 2:35 am
zachillios wrote:
Sun Sep 17, 2023 1:05 am
Here's my contribution, an item quantity editor:

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>17</ID>
      <Description>"Item Editor"</Description>
      <Options moHideChildren="1"/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>{ Game   : LOP-Win64-Shipping.exe
  Version: 
  Date   : 2023-09-16
  Author : zachw

  This script does blah blah blah
}

[ENABLE]

aobscanmodule(Item_Scan,LOP-Win64-Shipping.exe,8B 41 40 41 89 00 C3 CC CC) // should be unique
alloc(newmem,$1000,Item_Scan)
globalalloc(ItemScan,4)
label(code)
label(return)

newmem:
push rax
lea rax,[rcx+40]
mov [ItemScan],rax
pop rax
code:
  mov eax,[rcx+40]
  mov [r8],eax
  jmp return

Item_Scan:
  jmp newmem
  nop
return:
registersymbol(Item_Scan)

[DISABLE]

Item_Scan:
  db 8B 41 40 41 89 00

unregistersymbol(Item_Scan)
dealloc(newmem)
dealloc(ItemScan)
{
// ORIGINAL CODE - INJECTION POINT: LOP-Win64-Shipping.exe+1EC2D85

LOP-Win64-Shipping.exe+1EC2D65: 48 8B 74 24 40  - mov rsi,[rsp+40]
LOP-Win64-Shipping.exe+1EC2D6A: 48 83 C4 20     - add rsp,20
LOP-Win64-Shipping.exe+1EC2D6E: 5F              - pop rdi
LOP-Win64-Shipping.exe+1EC2D6F: C3              - ret 
LOP-Win64-Shipping.exe+1EC2D70: 48 8B 42 20     - mov rax,[rdx+20]
LOP-Win64-Shipping.exe+1EC2D74: 45 33 C9        - xor r9d,r9d
LOP-Win64-Shipping.exe+1EC2D77: 48 85 C0        - test rax,rax
LOP-Win64-Shipping.exe+1EC2D7A: 41 0F 95 C1     - setne r9l
LOP-Win64-Shipping.exe+1EC2D7E: 4C 03 C8        - add r9,rax
LOP-Win64-Shipping.exe+1EC2D81: 4C 89 4A 20     - mov [rdx+20],r9
// ---------- INJECTING HERE ----------
LOP-Win64-Shipping.exe+1EC2D85: 8B 41 40        - mov eax,[rcx+40]
// ---------- DONE INJECTING  ----------
LOP-Win64-Shipping.exe+1EC2D88: 41 89 00        - mov [r8],eax
LOP-Win64-Shipping.exe+1EC2D8B: C3              - ret 
LOP-Win64-Shipping.exe+1EC2D8C: CC              - int 3 
LOP-Win64-Shipping.exe+1EC2D8D: CC              - int 3 
LOP-Win64-Shipping.exe+1EC2D8E: CC              - int 3 
LOP-Win64-Shipping.exe+1EC2D8F: CC              - int 3 
LOP-Win64-Shipping.exe+1EC2D90: 40 53           - push rbx
LOP-Win64-Shipping.exe+1EC2D92: 48 83 EC 50     - sub rsp,50
LOP-Win64-Shipping.exe+1EC2D96: 48 8B 42 20     - mov rax,[rdx+20]
LOP-Win64-Shipping.exe+1EC2D9A: 45 33 C9        - xor r9d,r9d
}
</AssemblerScript>
      <CheatEntries>
        <CheatEntry>
          <ID>18</ID>
          <Description>"Quantity"</Description>
          <ShowAsSigned>0</ShowAsSigned>
          <VariableType>4 Bytes</VariableType>
          <Address>ItemScan</Address>
          <Offsets>
            <Offset>0</Offset>
          </Offsets>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
  </CheatEntries>
</CheatTable>
This is all I'll be contributing as everything else I'm interested in has been taken care of.
Hey there, is this able to take an item away as well? I've gotten myself soft locked because of having infinite consumables on.
Set the quantity to zero and the item will still be in your inventory, but it won't actually count as still being there.

I have a Krat Supply Box that I turned in, but still had it, so I have the option to turn it in.
Even without infinite items on the game doesn't subtract the item a second time when turned in.

Setting the item to 0 made the menu option go away, as if I didn't have the item anymore. So try doing that to the key item that soft-locked you.

Re: Lies of P - table v: 1.0.0 CT

Posted: Mon Sep 18, 2023 9:57 pm
by Ninomae Tako'nis
WallyWorld wrote:
Mon Sep 18, 2023 2:35 am
Hey there, is this able to take an item away as well? I've gotten myself soft locked because of having infinite consumables on.
I'm curious, what item soft locked you? I played through the vast majority of the game with infinite items on and never had any issues.

Re: Lies of P - table v: 1.0.0 CT

Posted: Mon Sep 18, 2023 10:25 pm
by Mewsey85
zachillios wrote:
Sun Sep 17, 2023 1:05 am
Here's my contribution, an item quantity editor:

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>17</ID>
      <Description>"Item Editor"</Description>
      <Options moHideChildren="1"/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>{ Game   : LOP-Win64-Shipping.exe
  Version: 
  Date   : 2023-09-16
  Author : zachw

  This script does blah blah blah
}

[ENABLE]

aobscanmodule(Item_Scan,LOP-Win64-Shipping.exe,8B 41 40 41 89 00 C3 CC CC) // should be unique
alloc(newmem,$1000,Item_Scan)
globalalloc(ItemScan,4)
label(code)
label(return)

newmem:
push rax
lea rax,[rcx+40]
mov [ItemScan],rax
pop rax
code:
  mov eax,[rcx+40]
  mov [r8],eax
  jmp return

Item_Scan:
  jmp newmem
  nop
return:
registersymbol(Item_Scan)

[DISABLE]

Item_Scan:
  db 8B 41 40 41 89 00

unregistersymbol(Item_Scan)
dealloc(newmem)
dealloc(ItemScan)
{
// ORIGINAL CODE - INJECTION POINT: LOP-Win64-Shipping.exe+1EC2D85

LOP-Win64-Shipping.exe+1EC2D65: 48 8B 74 24 40  - mov rsi,[rsp+40]
LOP-Win64-Shipping.exe+1EC2D6A: 48 83 C4 20     - add rsp,20
LOP-Win64-Shipping.exe+1EC2D6E: 5F              - pop rdi
LOP-Win64-Shipping.exe+1EC2D6F: C3              - ret 
LOP-Win64-Shipping.exe+1EC2D70: 48 8B 42 20     - mov rax,[rdx+20]
LOP-Win64-Shipping.exe+1EC2D74: 45 33 C9        - xor r9d,r9d
LOP-Win64-Shipping.exe+1EC2D77: 48 85 C0        - test rax,rax
LOP-Win64-Shipping.exe+1EC2D7A: 41 0F 95 C1     - setne r9l
LOP-Win64-Shipping.exe+1EC2D7E: 4C 03 C8        - add r9,rax
LOP-Win64-Shipping.exe+1EC2D81: 4C 89 4A 20     - mov [rdx+20],r9
// ---------- INJECTING HERE ----------
LOP-Win64-Shipping.exe+1EC2D85: 8B 41 40        - mov eax,[rcx+40]
// ---------- DONE INJECTING  ----------
LOP-Win64-Shipping.exe+1EC2D88: 41 89 00        - mov [r8],eax
LOP-Win64-Shipping.exe+1EC2D8B: C3              - ret 
LOP-Win64-Shipping.exe+1EC2D8C: CC              - int 3 
LOP-Win64-Shipping.exe+1EC2D8D: CC              - int 3 
LOP-Win64-Shipping.exe+1EC2D8E: CC              - int 3 
LOP-Win64-Shipping.exe+1EC2D8F: CC              - int 3 
LOP-Win64-Shipping.exe+1EC2D90: 40 53           - push rbx
LOP-Win64-Shipping.exe+1EC2D92: 48 83 EC 50     - sub rsp,50
LOP-Win64-Shipping.exe+1EC2D96: 48 8B 42 20     - mov rax,[rdx+20]
LOP-Win64-Shipping.exe+1EC2D9A: 45 33 C9        - xor r9d,r9d
}
</AssemblerScript>
      <CheatEntries>
        <CheatEntry>
          <ID>18</ID>
          <Description>"Quantity"</Description>
          <ShowAsSigned>0</ShowAsSigned>
          <VariableType>4 Bytes</VariableType>
          <Address>ItemScan</Address>
          <Offsets>
            <Offset>0</Offset>
          </Offsets>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
  </CheatEntries>
</CheatTable>
This is all I'll be contributing as everything else I'm interested in has been taken care of.
How do i use this?

Re: Lies of P - table v: 1.0.0 CT

Posted: Tue Sep 19, 2023 12:07 am
by chaos915
Mewsey85 wrote:
Mon Sep 18, 2023 10:25 pm
zachillios wrote:
Sun Sep 17, 2023 1:05 am
Here's my contribution, an item quantity editor:

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>17</ID>
      <Description>"Item Editor"</Description>
      <Options moHideChildren="1"/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>{ Game   : LOP-Win64-Shipping.exe
  Version: 
  Date   : 2023-09-16
  Author : zachw

  This script does blah blah blah
}

[ENABLE]

aobscanmodule(Item_Scan,LOP-Win64-Shipping.exe,8B 41 40 41 89 00 C3 CC CC) // should be unique
alloc(newmem,$1000,Item_Scan)
globalalloc(ItemScan,4)
label(code)
label(return)

newmem:
push rax
lea rax,[rcx+40]
mov [ItemScan],rax
pop rax
code:
  mov eax,[rcx+40]
  mov [r8],eax
  jmp return

Item_Scan:
  jmp newmem
  nop
return:
registersymbol(Item_Scan)

[DISABLE]

Item_Scan:
  db 8B 41 40 41 89 00

unregistersymbol(Item_Scan)
dealloc(newmem)
dealloc(ItemScan)
{
// ORIGINAL CODE - INJECTION POINT: LOP-Win64-Shipping.exe+1EC2D85

LOP-Win64-Shipping.exe+1EC2D65: 48 8B 74 24 40  - mov rsi,[rsp+40]
LOP-Win64-Shipping.exe+1EC2D6A: 48 83 C4 20     - add rsp,20
LOP-Win64-Shipping.exe+1EC2D6E: 5F              - pop rdi
LOP-Win64-Shipping.exe+1EC2D6F: C3              - ret 
LOP-Win64-Shipping.exe+1EC2D70: 48 8B 42 20     - mov rax,[rdx+20]
LOP-Win64-Shipping.exe+1EC2D74: 45 33 C9        - xor r9d,r9d
LOP-Win64-Shipping.exe+1EC2D77: 48 85 C0        - test rax,rax
LOP-Win64-Shipping.exe+1EC2D7A: 41 0F 95 C1     - setne r9l
LOP-Win64-Shipping.exe+1EC2D7E: 4C 03 C8        - add r9,rax
LOP-Win64-Shipping.exe+1EC2D81: 4C 89 4A 20     - mov [rdx+20],r9
// ---------- INJECTING HERE ----------
LOP-Win64-Shipping.exe+1EC2D85: 8B 41 40        - mov eax,[rcx+40]
// ---------- DONE INJECTING  ----------
LOP-Win64-Shipping.exe+1EC2D88: 41 89 00        - mov [r8],eax
LOP-Win64-Shipping.exe+1EC2D8B: C3              - ret 
LOP-Win64-Shipping.exe+1EC2D8C: CC              - int 3 
LOP-Win64-Shipping.exe+1EC2D8D: CC              - int 3 
LOP-Win64-Shipping.exe+1EC2D8E: CC              - int 3 
LOP-Win64-Shipping.exe+1EC2D8F: CC              - int 3 
LOP-Win64-Shipping.exe+1EC2D90: 40 53           - push rbx
LOP-Win64-Shipping.exe+1EC2D92: 48 83 EC 50     - sub rsp,50
LOP-Win64-Shipping.exe+1EC2D96: 48 8B 42 20     - mov rax,[rdx+20]
LOP-Win64-Shipping.exe+1EC2D9A: 45 33 C9        - xor r9d,r9d
}
</AssemblerScript>
      <CheatEntries>
        <CheatEntry>
          <ID>18</ID>
          <Description>"Quantity"</Description>
          <ShowAsSigned>0</ShowAsSigned>
          <VariableType>4 Bytes</VariableType>
          <Address>ItemScan</Address>
          <Offsets>
            <Offset>0</Offset>
          </Offsets>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
  </CheatEntries>
</CheatTable>
This is all I'll be contributing as everything else I'm interested in has been taken care of.
How do i use this?
I just copied the text and pasted it into cheat engine

Re: Lies of P - table v: 1.0.0 CT

Posted: Tue Sep 19, 2023 12:37 am
by C0baltto
Can anyone help me, I'm playing through Game Pass and I don't know if this affects anything, but when I try to activate a function in the cheat engine it simply doesn't activate.

Any plausible answer?