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Cannibal Abduction

Posted: Wed Sep 13, 2023 1:47 pm
by R_X
Game Name: Cannibal Abduction
Game Engine: Unity
Game Version: 1.1.0
Steam Website:

Here is my table for Cannibal Abduction.

Additional informations about some options can be found in the spoiler below.


Start your game and activate the scripts.

Have fun :)
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Additional Informations
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== Enemy ==
You will only see values if the enemy has aggro / attack you.

"AllowAttack" and "_canAttack" does the same, only one of them needs to be changed.
"<CurrentAIState>" = 6 let the enemy stand in place till the next trigger "calls" him.

"_fieldOfViewAngle" = 0 , "_farDetectionRadius" and "_closeDetectionRadius" = -1
with this, you can make the enemy blind.

A known issues is, if you manipulate enemy values, theres a chance that you can't save anymore.
The game would think the enemy is near (maybe he is or is not , idk). (Near enemy trigger)

Some values needs to be frozen or they changed back.

The other options should be self-explanatory.
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Screenshot Table options
Image
[Link]
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