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[Table | Steam | NMS] - No Man's Sky - Steam - YoucefHam
Posted: Tue Sep 05, 2023 10:11 pm
by YoucefHam
No Man's Sky - Steam - ECHOES PATCH 4.45
Hello .
monkeyman192 - MBINCompiler -
[Link]
goatfungus - NMSSaveEditor -
[Link]
tubocrisco - NMS Modding Station -
https://www.fearlessrevolution.com/nomanssky/mods/320
PLEASE DO NOT RUIN THE FUN OF OTHERS!
Download:
No Man's Sky - Steam - ECHOES PATCH 4.45
- NMS.CT
- No Man's Sky - Steam - ECHOES PATCH 4.45
- (1.32 MiB) Downloaded 3363 times
No Man's Sky - Steam - ECHOES PATCH 4.43
- NMS.CT
- No Man's Sky - Steam - ECHOES PATCH 4.43
- (2.77 MiB) Downloaded 1641 times
Re: [Table | Steam | NMS] - No Man's Sky - Steam - YoucefHam
Posted: Tue Sep 05, 2023 10:12 pm
by YoucefHam
Re: [Table | Steam | NMS] - No Man's Sky - Steam - YoucefHam
Posted: Wed Sep 06, 2023 12:53 pm
by dalladirosa
Thank you for your hard works!
I have a question how "Ship Full Stop in Planet" works?
Re: [Table | Steam | NMS] - No Man's Sky - Steam - YoucefHam
Posted: Wed Sep 06, 2023 6:59 pm
by YoucefHam
dalladirosa wrote: ↑Wed Sep 06, 2023 12:53 pm
Thank you for your hard works!
I have a question how "Ship Full Stop in Planet" works?
Hi, glad you like it.
its simply make the ship stop inside planets.
normally it have a minimum of 20 u/s speed and you can't fully stop it.
Re: [Table | Steam | NMS] - No Man's Sky - Steam - YoucefHam
Posted: Thu Sep 07, 2023 10:45 am
by bliseer
GOOD JOB.
thank you.
i like rocket
so! rapid Rocket
Code: Select all
{ Game : NMS.exe
Version:
Date : 2023-06-10
Author : Bliseer
This script does blah blah blah
}
[ENABLE]
aobscanmodule(shipNoHeatRocket,NMS.exe,41 89 84 8? * 3? 00 00 F3 0F 10) // should be unique
alloc(newmem,$1000,shipNoHeatRocket)
label(code)
label(return)
label(shipHeatRocket)
newmem:
mov eax,(float)0
code:
//mov [r14+rcx*4+000036F0],eax
readmem(shipNoHeatRocket,8)
jmp return
shipHeatRocket:
readmem(shipNoHeatRocket,8)
shipNoHeatRocket:
jmp newmem
nop 3
return:
registersymbol(shipHeatRocket shipNoHeatRocket)
[DISABLE]
shipNoHeatRocket:
//db 41 89 84 8F E0 33 00 00
readmem(shipHeatRocket,8)
unregistersymbol(*)
dealloc(newmem)
{
// ORIGINAL CODE - INJECTION POINT: NMS.exe+1384B8E
NMS.exe+1384B49: F3 41 0F 10 84 86 D4 36 00 00 - movss xmm0,[r14+rax*4+000036D4]
NMS.exe+1384B53: 0F 2F 05 16 2E 8A 01 - comiss xmm0,[NMS.exe+2C27970]
NMS.exe+1384B5A: 72 3A - jb NMS.exe+1384B96
NMS.exe+1384B5C: 42 80 BC 30 0C 37 00 00 00 - cmp byte ptr [rax+r14+0000370C],00
NMS.exe+1384B65: 75 09 - jne NMS.exe+1384B70
NMS.exe+1384B67: 42 C6 84 30 0C 37 00 00 01 - mov byte ptr [rax+r14+0000370C],01
NMS.exe+1384B70: 49 63 86 04 01 00 00 - movsxd rax,dword ptr [r14+00000104]
NMS.exe+1384B77: 41 C7 84 86 D4 36 00 00 00 00 80 3F - mov [r14+rax*4+000036D4],3F800000
NMS.exe+1384B83: 49 63 8E 04 01 00 00 - movsxd rcx,dword ptr [r14+00000104]
NMS.exe+1384B8A: 8B 44 1F 34 - mov eax,[rdi+rbx+34]
// ---------- INJECTING HERE ----------
NMS.exe+1384B8E: 41 89 84 8E F0 36 00 00 - mov [r14+rcx*4+000036F0],eax
// ---------- DONE INJECTING ----------
NMS.exe+1384B96: F3 0F 10 05 06 65 0B 04 - movss xmm0,[NMS.exe+543B0A4]
NMS.exe+1384B9E: F3 41 0F 11 86 1C 37 00 00 - movss [r14+0000371C],xmm0
NMS.exe+1384BA7: E9 B9 01 00 00 - jmp NMS.exe+1384D65
NMS.exe+1384BAC: 49 63 86 04 01 00 00 - movsxd rax,dword ptr [r14+00000104]
NMS.exe+1384BB3: 40 0F B6 DF - movzx ebx,dil
NMS.exe+1384BB7: 88 9D B0 09 00 00 - mov [rbp+000009B0],bl
NMS.exe+1384BBD: 42 80 BC 30 0C 37 00 00 00 - cmp byte ptr [rax+r14+0000370C],00
NMS.exe+1384BC6: 0F 84 A0 01 00 00 - je NMS.exe+1384D6C
NMS.exe+1384BCC: 49 8B CE - mov rcx,r14
NMS.exe+1384BCF: 88 9D B0 09 00 00 - mov [rbp+000009B0],bl
}
Re: [Table | Steam | NMS] - No Man's Sky - Steam - YoucefHam
Posted: Tue Sep 12, 2023 12:13 pm
by KeiAlexandria
Thank you very much.
Re: [Table | Steam | NMS] - No Man's Sky - Steam - YoucefHam
Posted: Tue Sep 12, 2023 8:27 pm
by OleMagne
I advise you not to have any defaults enabled in your table that do permanent change. Players will have 3 billion of every currency. Otherwise great work.
EDIT: Nah I'm an idiot. Must've bumped the checkbox.
Re: [Table | Steam | NMS] - No Man's Sky - Steam - YoucefHam
Posted: Fri Sep 22, 2023 5:18 pm
by DeadBinnY
The Always Class S option does not turn on
<<Error while scanning for AOB's: INIECT Everything $ Class Error: Not all results found> >
Code: Select all
[ENABLE]
aobscanmodule(INJECT_Everything_S_Class,NMS.exe, 48 81 C2 ?? ?? 00 00 48 63 88 ?? ?? 00 00 F2 0F 59 05 ?? ?? 8D 02 48 C1 E1 04 48 03 D1 66 0F 5A D0 0F 1F 40 00 66 66 0F 1F 84 00 00 00 00 00 F3 0F 10 02 F3 0F 59 C3 F3 0F 58 C8 0F 2F CA 73 1B 41 FF C0 49 FF C1 48 83 C2 04 49 83 F9 04)
alloc(newmem,$1000,INJECT_Everything_S_Class)
label(code)
label(return)
newmem:
cmp r9,3
je set_S_class
movss xmm0,[zero]
jmp code
set_S_class:
movss xmm0,[Sclass]
code:
mulss xmm0,xmm3
jmp return
zero:
dd (float)0
Sclass:
dd (float)1000
INJECT_Everything_S_Class+2F:
jmp newmem
nop 3
return:
registersymbol(INJECT_Everything_S_Class)
[DISABLE]
INJECT_Everything_S_Class+2F:
db F3 0F 10 02 F3 0F 59 C3
unregistersymbol(*)
dealloc(*)
Re: [Table | Steam | NMS] - No Man's Sky - Steam - YoucefHam
Posted: Sun Oct 01, 2023 9:40 pm
by Lemegeton
DeadBinnY wrote: ↑Fri Sep 22, 2023 5:18 pm
The Always Class S option does not turn on
<<Error while scanning for AOB's: INIECT Everything $ Class Error: Not all results found> >
Code: Select all
[ENABLE]
aobscanmodule(INJECT_Everything_S_Class,NMS.exe, 48 81 C2 ?? ?? 00 00 48 63 88 ?? ?? 00 00 F2 0F 59 05 ?? ?? 8D 02 48 C1 E1 04 48 03 D1 66 0F 5A D0 0F 1F 40 00 66 66 0F 1F 84 00 00 00 00 00 F3 0F 10 02 F3 0F 59 C3 F3 0F 58 C8 0F 2F CA 73 1B 41 FF C0 49 FF C1 48 83 C2 04 49 83 F9 04)
alloc(newmem,$1000,INJECT_Everything_S_Class)
label(code)
label(return)
newmem:
cmp r9,3
je set_S_class
movss xmm0,[zero]
jmp code
set_S_class:
movss xmm0,[Sclass]
code:
mulss xmm0,xmm3
jmp return
zero:
dd (float)0
Sclass:
dd (float)1000
INJECT_Everything_S_Class+2F:
jmp newmem
nop 3
return:
registersymbol(INJECT_Everything_S_Class)
[DISABLE]
INJECT_Everything_S_Class+2F:
db F3 0F 10 02 F3 0F 59 C3
unregistersymbol(*)
dealloc(*)
Code: Select all
[ENABLE]
aobscanmodule(INJECT_Everything_S_Class,NMS.exe, 48 81 C2 78 10 00 00 48 63 88 8C 21 00 00 F2 0F 59 05 E9 1D 8E 02 48 C1 E1 04 48 03 D1 66 0F 5A D0 0F 1F 40 00 66 66 0F 1F 84 00 00 00 00 00 F3 0F 10 02 F3 0F 59 C3 F3 0F 58 C8 0F 2F CA 73 1B 41 FF C0 49 FF C1 48 83 C2 04 49 83 F9 04)
alloc(newmem,$1000,INJECT_Everything_S_Class)
label(code)
label(return)
newmem:
cmp r9,3
je set_S_class
movss xmm0,[zero]
jmp code
set_S_class:
movss xmm0,[Sclass]
code:
mulss xmm0,xmm3
jmp return
zero:
dd (float)0
Sclass:
dd (float)1000
INJECT_Everything_S_Class+2F:
jmp newmem
nop 3
return:
registersymbol(INJECT_Everything_S_Class)
[DISABLE]
INJECT_Everything_S_Class+2F:
db F3 0F 10 02 F3 0F 59 C3
unregistersymbol(*)
dealloc(*)
Re: [Table | Steam | NMS] - No Man's Sky - Steam - YoucefHam
Posted: Thu Oct 05, 2023 1:28 am
by YoucefHam
Re: [Table | Steam | NMS] - No Man's Sky - Steam - YoucefHam
Posted: Wed Jan 03, 2024 1:20 am
by ghoul
just a quick question why does this disable the game pad support?
Re: [Table | Steam | NMS] - No Man's Sky - Steam - YoucefHam
Posted: Thu Feb 15, 2024 5:38 am
by D1R3KT3UR
Hi YOUCEFHAM,
Do you plan to update the table?
Health, Superjetpack and credits can no longer be activated.
Thank you.
Re: [Table | Steam | NMS] - No Man's Sky - Steam - YoucefHam
Posted: Thu Feb 15, 2024 10:58 pm
by YoucefHam
D1R3KT3UR wrote: ↑Thu Feb 15, 2024 5:38 am
Hi YOUCEFHAM,
Do you plan to update the table?
Health, Superjetpack and credits can no longer be activated.
Thank you.
Hi,
sorry for now, I am working 12 h / 7 days, I almost have no free time.
And as always, anyone can update it, feel free to do so.
Sorry again.
Re: [Table | Steam | NMS] - No Man's Sky - Steam - YoucefHam
Posted: Fri Feb 16, 2024 6:44 am
by D1R3KT3UR
YoucefHam wrote: ↑Thu Feb 15, 2024 10:58 pm
Hi,
sorry for now, I am working 12 h / 7 days, I almost have no free time.
And as always, anyone can update it, feel free to do so.
Sorry again.
So good luck and success to you in your projects.