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[Table | Steam | NMS] - No Man's Sky - Steam - YoucefHam

Posted: Tue Sep 05, 2023 10:11 pm
by YoucefHam
No Man's Sky - Steam - ECHOES PATCH 4.45

Image




Hello :D.

SCREENSHOT
Image
Credits
monkeyman192 - MBINCompiler - [Link]
goatfungus - NMSSaveEditor - [Link]
tubocrisco - NMS Modding Station - https://www.fearlessrevolution.com/nomanssky/mods/320
PLEASE DO NOT RUIN THE FUN OF OTHERS!

Download:
No Man's Sky - Steam - ECHOES PATCH 4.45
NMS.CT
No Man's Sky - Steam - ECHOES PATCH 4.45
(1.32 MiB) Downloaded 3363 times
No Man's Sky - Steam - ECHOES PATCH 4.43
NMS.CT
No Man's Sky - Steam - ECHOES PATCH 4.43
(2.77 MiB) Downloaded 1641 times

Re: [Table | Steam | NMS] - No Man's Sky - Steam - YoucefHam

Posted: Tue Sep 05, 2023 10:12 pm
by YoucefHam
YoucefHam wrote:
Tue Sep 05, 2023 10:11 pm

Re: [Table | Steam | NMS] - No Man's Sky - Steam - YoucefHam

Posted: Wed Sep 06, 2023 12:53 pm
by dalladirosa
Thank you for your hard works!
I have a question how "Ship Full Stop in Planet" works?

Re: [Table | Steam | NMS] - No Man's Sky - Steam - YoucefHam

Posted: Wed Sep 06, 2023 6:59 pm
by YoucefHam
dalladirosa wrote:
Wed Sep 06, 2023 12:53 pm
Thank you for your hard works!
I have a question how "Ship Full Stop in Planet" works?
Hi, glad you like it.
its simply make the ship stop inside planets.
normally it have a minimum of 20 u/s speed and you can't fully stop it.

Re: [Table | Steam | NMS] - No Man's Sky - Steam - YoucefHam

Posted: Thu Sep 07, 2023 10:45 am
by bliseer
GOOD JOB.

thank you.

i like rocket

so! rapid Rocket

Code: Select all

{ Game   : NMS.exe
  Version: 
  Date   : 2023-06-10
  Author : Bliseer

  This script does blah blah blah
}

[ENABLE]

aobscanmodule(shipNoHeatRocket,NMS.exe,41 89 84 8? * 3? 00 00 F3 0F 10) // should be unique
alloc(newmem,$1000,shipNoHeatRocket)

label(code)
label(return)
label(shipHeatRocket)

newmem:
  mov eax,(float)0

code:
  //mov [r14+rcx*4+000036F0],eax
  readmem(shipNoHeatRocket,8)
  jmp return

shipHeatRocket:
  readmem(shipNoHeatRocket,8)

shipNoHeatRocket:
  jmp newmem
  nop 3

return:
registersymbol(shipHeatRocket shipNoHeatRocket)

[DISABLE]

shipNoHeatRocket:
  //db 41 89 84 8F E0 33 00 00
  readmem(shipHeatRocket,8)

unregistersymbol(*)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: NMS.exe+1384B8E

NMS.exe+1384B49: F3 41 0F 10 84 86 D4 36 00 00        - movss xmm0,[r14+rax*4+000036D4]
NMS.exe+1384B53: 0F 2F 05 16 2E 8A 01                 - comiss xmm0,[NMS.exe+2C27970]
NMS.exe+1384B5A: 72 3A                                - jb NMS.exe+1384B96
NMS.exe+1384B5C: 42 80 BC 30 0C 37 00 00 00           - cmp byte ptr [rax+r14+0000370C],00
NMS.exe+1384B65: 75 09                                - jne NMS.exe+1384B70
NMS.exe+1384B67: 42 C6 84 30 0C 37 00 00 01           - mov byte ptr [rax+r14+0000370C],01
NMS.exe+1384B70: 49 63 86 04 01 00 00                 - movsxd  rax,dword ptr [r14+00000104]
NMS.exe+1384B77: 41 C7 84 86 D4 36 00 00 00 00 80 3F  - mov [r14+rax*4+000036D4],3F800000
NMS.exe+1384B83: 49 63 8E 04 01 00 00                 - movsxd  rcx,dword ptr [r14+00000104]
NMS.exe+1384B8A: 8B 44 1F 34                          - mov eax,[rdi+rbx+34]
// ---------- INJECTING HERE ----------
NMS.exe+1384B8E: 41 89 84 8E F0 36 00 00              - mov [r14+rcx*4+000036F0],eax
// ---------- DONE INJECTING  ----------
NMS.exe+1384B96: F3 0F 10 05 06 65 0B 04              - movss xmm0,[NMS.exe+543B0A4]
NMS.exe+1384B9E: F3 41 0F 11 86 1C 37 00 00           - movss [r14+0000371C],xmm0
NMS.exe+1384BA7: E9 B9 01 00 00                       - jmp NMS.exe+1384D65
NMS.exe+1384BAC: 49 63 86 04 01 00 00                 - movsxd  rax,dword ptr [r14+00000104]
NMS.exe+1384BB3: 40 0F B6 DF                          - movzx ebx,dil
NMS.exe+1384BB7: 88 9D B0 09 00 00                    - mov [rbp+000009B0],bl
NMS.exe+1384BBD: 42 80 BC 30 0C 37 00 00 00           - cmp byte ptr [rax+r14+0000370C],00
NMS.exe+1384BC6: 0F 84 A0 01 00 00                    - je NMS.exe+1384D6C
NMS.exe+1384BCC: 49 8B CE                             - mov rcx,r14
NMS.exe+1384BCF: 88 9D B0 09 00 00                    - mov [rbp+000009B0],bl
}

Re: [Table | Steam | NMS] - No Man's Sky - Steam - YoucefHam

Posted: Tue Sep 12, 2023 12:13 pm
by KeiAlexandria
Thank you very much.

Re: [Table | Steam | NMS] - No Man's Sky - Steam - YoucefHam

Posted: Tue Sep 12, 2023 8:27 pm
by OleMagne
I advise you not to have any defaults enabled in your table that do permanent change. Players will have 3 billion of every currency. Otherwise great work.

EDIT: Nah I'm an idiot. Must've bumped the checkbox.

Re: [Table | Steam | NMS] - No Man's Sky - Steam - YoucefHam

Posted: Fri Sep 22, 2023 5:18 pm
by DeadBinnY
The Always Class S option does not turn on

<<Error while scanning for AOB's: INIECT Everything $ Class Error: Not all results found> >

Code: Select all

[ENABLE]
aobscanmodule(INJECT_Everything_S_Class,NMS.exe, 48 81 C2 ?? ?? 00 00 48 63 88 ?? ?? 00 00 F2 0F 59 05 ?? ?? 8D 02 48 C1 E1 04 48 03 D1 66 0F 5A D0 0F 1F 40 00 66 66 0F 1F 84 00 00 00 00 00 F3 0F 10 02 F3 0F 59 C3 F3 0F 58 C8 0F 2F CA 73 1B 41 FF C0 49 FF C1 48 83 C2 04 49 83 F9 04)
alloc(newmem,$1000,INJECT_Everything_S_Class)
label(code)
label(return)
newmem:
cmp r9,3
je set_S_class
movss xmm0,[zero]
jmp code
set_S_class:
movss xmm0,[Sclass]
code:
mulss xmm0,xmm3
jmp return
zero:
dd (float)0
Sclass:
dd (float)1000
INJECT_Everything_S_Class+2F:
jmp newmem
nop 3
return:
registersymbol(INJECT_Everything_S_Class)
[DISABLE]
INJECT_Everything_S_Class+2F:
db F3 0F 10 02 F3 0F 59 C3
unregistersymbol(*)
dealloc(*)

Re: [Table | Steam | NMS] - No Man's Sky - Steam - YoucefHam

Posted: Sun Oct 01, 2023 9:40 pm
by Lemegeton
DeadBinnY wrote:
Fri Sep 22, 2023 5:18 pm
The Always Class S option does not turn on

<<Error while scanning for AOB's: INIECT Everything $ Class Error: Not all results found> >

Code: Select all

[ENABLE]
aobscanmodule(INJECT_Everything_S_Class,NMS.exe, 48 81 C2 ?? ?? 00 00 48 63 88 ?? ?? 00 00 F2 0F 59 05 ?? ?? 8D 02 48 C1 E1 04 48 03 D1 66 0F 5A D0 0F 1F 40 00 66 66 0F 1F 84 00 00 00 00 00 F3 0F 10 02 F3 0F 59 C3 F3 0F 58 C8 0F 2F CA 73 1B 41 FF C0 49 FF C1 48 83 C2 04 49 83 F9 04)
alloc(newmem,$1000,INJECT_Everything_S_Class)
label(code)
label(return)
newmem:
cmp r9,3
je set_S_class
movss xmm0,[zero]
jmp code
set_S_class:
movss xmm0,[Sclass]
code:
mulss xmm0,xmm3
jmp return
zero:
dd (float)0
Sclass:
dd (float)1000
INJECT_Everything_S_Class+2F:
jmp newmem
nop 3
return:
registersymbol(INJECT_Everything_S_Class)
[DISABLE]
INJECT_Everything_S_Class+2F:
db F3 0F 10 02 F3 0F 59 C3
unregistersymbol(*)
dealloc(*)

Code: Select all

[ENABLE]
aobscanmodule(INJECT_Everything_S_Class,NMS.exe, 48 81 C2 78 10 00 00 48 63 88 8C 21 00 00 F2 0F 59 05 E9 1D 8E 02 48 C1 E1 04 48 03 D1 66 0F 5A D0 0F 1F 40 00 66 66 0F 1F 84 00 00 00 00 00 F3 0F 10 02 F3 0F 59 C3 F3 0F 58 C8 0F 2F CA 73 1B 41 FF C0 49 FF C1 48 83 C2 04 49 83 F9 04)
alloc(newmem,$1000,INJECT_Everything_S_Class)
label(code)
label(return)
newmem:
cmp r9,3
je set_S_class
movss xmm0,[zero]
jmp code
set_S_class:
movss xmm0,[Sclass]
code:
mulss xmm0,xmm3
jmp return
zero:
dd (float)0
Sclass:
dd (float)1000
INJECT_Everything_S_Class+2F:
jmp newmem
nop 3
return:
registersymbol(INJECT_Everything_S_Class)
[DISABLE]
INJECT_Everything_S_Class+2F:
db F3 0F 10 02 F3 0F 59 C3
unregistersymbol(*)
dealloc(*)

Re: [Table | Steam | NMS] - No Man's Sky - Steam - YoucefHam

Posted: Thu Oct 05, 2023 1:28 am
by YoucefHam

Re: [Table | Steam | NMS] - No Man's Sky - Steam - YoucefHam

Posted: Wed Jan 03, 2024 1:20 am
by ghoul
just a quick question why does this disable the game pad support?

Re: [Table | Steam | NMS] - No Man's Sky - Steam - YoucefHam

Posted: Thu Feb 15, 2024 5:38 am
by D1R3KT3UR
Hi YOUCEFHAM,
Do you plan to update the table?
Health, Superjetpack and credits can no longer be activated.
Thank you.

Re: [Table | Steam | NMS] - No Man's Sky - Steam - YoucefHam

Posted: Thu Feb 15, 2024 10:58 pm
by YoucefHam
D1R3KT3UR wrote:
Thu Feb 15, 2024 5:38 am
Hi YOUCEFHAM,
Do you plan to update the table?
Health, Superjetpack and credits can no longer be activated.
Thank you.
Hi, 😌 sorry for now, I am working 12 h / 7 days, I almost have no free time.

And as always, anyone can update it, feel free to do so.
Sorry again.

Re: [Table | Steam | NMS] - No Man's Sky - Steam - YoucefHam

Posted: Fri Feb 16, 2024 6:44 am
by D1R3KT3UR
YoucefHam wrote:
Thu Feb 15, 2024 10:58 pm

Hi, 😌 sorry for now, I am working 12 h / 7 days, I almost have no free time.

And as always, anyone can update it, feel free to do so.
Sorry again.
So good luck and success to you in your projects.