Game Name: High Sea Saga DX
Game Engine: Unable to find..sorry!
Game Version: v2.44
Options Required: Infinite Medals / Max Medals (used to recruit and item shop)
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first is infinite "Activity"...
Second, CP in the Cheer Mode...
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Done!!!
Re: High Sea Saga DX
Posted: Sun Sep 03, 2023 2:40 am
by Ella_Loves
I...oh my gosh!! Thank you soooo very much for sharing this!!!!!
Re: High Sea Saga DX
Posted: Sun Sep 03, 2023 4:02 pm
by 9192jks
Wow, it's really amazing.
I'll use it well.
Re: High Sea Saga DX
Posted: Sun Sep 03, 2023 8:59 pm
by Ella_Loves
There is a tiny bar next to anchored that goes down. Is it possible to stop that from draining somehow? so we can keep monsters spawning forever.
Re: High Sea Saga DX
Posted: Mon Sep 04, 2023 8:20 am
by CptTuesday
any chance of adding the ability to edit egg color values while in the monster farm?
Re: High Sea Saga DX
Posted: Mon Sep 04, 2023 10:35 pm
by Ella_Loves
Oh my goodness! thank you tons and tons!
Re: High Sea Saga DX
Posted: Tue Sep 05, 2023 1:16 am
by Ella_Loves
Tested the monster option and it is AMAZING for leveling up rank! (I know I can just cheat to set rank, but I want to train my people ups! normally)
Curious though..would it be possible to change the graphic of a character? without changing their job? Like Body sprite of Pirate, class is terror knight~ or are graphic and class hard coded together?
Re: High Sea Saga DX
Posted: Tue Sep 05, 2023 5:46 am
by Bjzhdcj
Thank you very, very, very much!!!
This is an extremely high-quality project
I hope to add a pointer to the usage quantity of an item
Sorry, this is the English translation software
Thank you very, very, very much!!!
This is an extremely high-quality project
I hope to add a pointer to the usage quantity of an item
Sorry, this is the English translation software
I was able to change the number of an item to max, by changing the value to 99~ it auto made the total number of item max! did it on monster flutes and food!
Re: High Sea Saga DX
Posted: Tue Sep 05, 2023 11:23 am
by AviKing
Thx for the update
Re: High Sea Saga DX
Posted: Tue Sep 05, 2023 1:20 pm
by Domar
Changing the quantity value for items and xp doesn't seem to do anything, it instantly reverts to the previous value even when locked. The dice game attempts says 9/5 tries, but after doing it 5 times it still tells you to come back tomorrow, trying to manually change the number of attempts makes it revert instantly too.
You've misnamed the "Resources"(Also called Food) as "Research"
Still, being able to gain infinite medals, stamina, and resources is great!
Changing the quantity value for items and xp doesn't seem to do anything, it instantly reverts to the previous value even when locked. The dice game attempts says 9/5 tries, but after doing it 5 times it still tells you to come back tomorrow, trying to manually change the number of attempts makes it revert instantly too.
You've misnamed the "Resources"(Also called Food) as "Research"
Still, being able to gain infinite medals, stamina, and resources is great!
Under the number of an item is the value line. I changed that to 99 and it made my item amount go up to 990!
Changing the quantity value for items and xp doesn't seem to do anything, it instantly reverts to the previous value even when locked. The dice game attempts says 9/5 tries, but after doing it 5 times it still tells you to come back tomorrow, trying to manually change the number of attempts makes it revert instantly too.
You've misnamed the "Resources"(Also called Food) as "Research"
Still, being able to gain infinite medals, stamina, and resources is great!
Under the number of an item is the value line. I changed that to 99 and it made my item amount go up to 990!
Oh, huh, I was trying to change the "original" entry, since the "value" entry tends to display a random huge number, but that actually worked, thanks!
Re: High Sea Saga DX
Posted: Wed Sep 06, 2023 6:53 pm
by CptTuesday
now that we have egg pointers, is there a way to force a specific monster to hatch from it?
now that we have egg pointers, is there a way to force a specific monster to hatch from it?
Use the "decideMonsterIndex_", you can see the index from the monster book or the wiki, change it after you fill al the material on the egg and before you click "start hatching". use the index -1.
For example if you want to hatch blobbin, the index for this monster is 1, you will use 0. or if you want Baelzebub 2, the index is 169, you will use 168. That's how i did it, don't know if there's another method.