Starfield

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gir489
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Re: Starfield

Post by gir489 »

nemesisssu wrote:
Tue Sep 05, 2023 8:13 am
I think that Shipyards Unlocked on nexus may help you.
Shipyards Unlock is incredibly hard to use, you have to know how to select the NPC and run the batch file, and also remember to do that each time you want to use it. It also unlocks a lot of attachments that crash the game because the maker is an idiot and didn't check for mods that have missing NIF models. Also, it only shows them in ship builder, so you can't compare say for example new weapons/engines/shields/cargo containers in the upgrade menu, since that physically checks the vendor's inventory instead of checking if you can buy it and attach it. (Bethesda stupidness)

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

ionstorm66
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Re: Starfield

Post by ionstorm66 »

chrisreddot3 wrote:
Tue Sep 05, 2023 2:10 am
vosszaa wrote:
Tue Sep 05, 2023 2:00 am
chrisreddot3 wrote:
Tue Sep 05, 2023 12:34 am

I have like 5 of each weapons(max 3 types)all fires,my ship is the true destroyer,no ship is a match to mine :D :D :D :mrgreen:
ah good to hear. do you need to have those ignore limit enabled at all time or no?
need to be enabled when editing the ship only
i discovered that those 12 crew's space in the ship is fake,you cant only add max 7 or 8 crew,the crew max number must be hard coded and that number in the ship "overview" not interfer in the game.
that's just sad :(
You have to have the skill to get 8 people, so its likely a limit there.

gir489 wrote:
Tue Sep 05, 2023 2:51 pm
nemesisssu wrote:
Tue Sep 05, 2023 8:13 am
I think that Shipyards Unlocked on nexus may help you.
Shipyards Unlock is incredibly hard to use, you have to know how to select the NPC and run the batch file, and also remember to do that each time you want to use it. It also unlocks a lot of attachments that crash the game because the maker is an idiot and didn't check for mods that have missing NIF models. Also, it only shows them in ship builder, so you can't compare say for example new weapons/engines/shields/cargo containers in the upgrade menu, since that physically checks the vendor's inventory instead of checking if you can buy it and attach it. (Bethesda stupidness)
The mod has multiple scripts, so just use the one that gives you only the legit parts.
Last edited by ionstorm66 on Tue Sep 05, 2023 3:18 pm, edited 1 time in total.

ionstorm66
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Re: Starfield

Post by ionstorm66 »

Is it possible to remove the maxium module count for ships? I know size will make it clip when landing, as my max size ship already clips. Would be nice to make my ship big, and look nice.

srb3
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Re: Starfield

Post by srb3 »

Anyone figure out if you can make a script to add an active effect to the player? It would be super cool to toggle the precognition to be always active.

Zanzer
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Re: Starfield

Post by Zanzer »

viewtopic.php?p=313155#p313155
Updated to v11:
Consolidated all Ship Design scripts into Ignore All Ship Design Errors

Old scripts shouldn't be needed anymore. Game should no longer care how screwed up or big your ship is.
You can even pretend you have weapon drones flying around your ship
Image
Last edited by Zanzer on Tue Sep 05, 2023 6:29 pm, edited 1 time in total.

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mldt-f1
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Re: Starfield

Post by mldt-f1 »

Zanzer wrote:
Tue Sep 05, 2023 6:16 pm
Updated to v11:
Consolidated all Ship Design scripts into Ignore All Ship Design Errors

Old scripts shouldn't be needed anymore. Game should no longer care how screwed up or big your ship is.
You can even pretend you have weapon drones flying around your ship
Image
Woooooow realy nice!

acecel
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Re: Starfield

Post by acecel »

nemesisssu wrote:
Tue Sep 05, 2023 8:13 am
acecel wrote:
Tue Sep 05, 2023 4:57 am
Any chance to have a script that allow to duplicate an item in the ship builder mode even if the builder doesn't have it ?

Actually the button/shortcut (G) only work if the builder we are speaking too have this particular item in stock, it's very annoying when you buy a new ship and want to symetrize it but you can't find anyone who sell the modules/weapons you have (they are better that what i can build/buy)

Just an script idea shouted in the wind :mrgreen:
I think that Shipyards Unlocked on nexus may help you.
Thanks a lot ;)

nebulation
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Re: Starfield

Post by nebulation »

Is there a way to get this working with Starfield Script Extender or would it require rebuilding the table?

Homsar
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Re: Starfield

Post by Homsar »

If you want to have more than 8 people aboard your massive dreadnoughts, type the console command
player.modav 160030 20
or whatever number of crew you need instead of 20 for the second number. I dug around in the latest xEdit to track down the right actorvalue, SpaceshipCrewCommandSlots. Base is 3, modded by perks. modav should be a permanent boost. I think.

glyth
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Re: Starfield

Post by glyth »

any console command to add
Spoiler
quantom essence, or have infinite power so i can just fire off artifact powers for days?
Last edited by glyth on Tue Sep 05, 2023 11:48 pm, edited 2 times in total.

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gir489
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Re: Starfield

Post by gir489 »

glyth wrote:
Tue Sep 05, 2023 11:12 pm
Spoiler
any console command to add quantom essence ? or have infinite power so i can just fire off artifact powers for days?
Fuck you dude, I haven't gotten that far. Thanks for telling me what it does.

glyth
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Re: Starfield

Post by glyth »

Zanzer wrote:
Fri Sep 01, 2023 1:32 pm
Here are my contributions.

Player Pointer
Container Pointer
Experience Multiplier
Zero Weight
Research Ignores Skill Check
Free Research
Free Build
Free Craft
Free Mod
Ignore Skill Challenge
Unlimited Dialog Turns
Unlimited Boost Pack
Unlimited Oxygen
No Reload
Ignore All Ship Design Errors new
Ship Systems Run at Full Power
Unlimited Ship Weapons
Mannequin Pointer (Respawn Mantis Armor)
Stealth Always Active
Stealth Meter Always Visible
Unlimited Inventory
whats container pointer do exactly does it reset the loot in contaners or somthing?
Spoiler
or is it a way to carry my stuff ng+
can some one make
Spoiler
ignore base limits on turrents or deffence items or crew stations, i dont think we get enuf even with skill upgrades
Last edited by glyth on Wed Sep 06, 2023 12:03 am, edited 1 time in total.

glyth
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Re: Starfield

Post by glyth »

gir489 wrote:
Tue Sep 05, 2023 11:27 pm
glyth wrote:
Tue Sep 05, 2023 11:12 pm
Spoiler
any console command to add quantom essence ? or have infinite power so i can just fire off artifact powers for days?
Fuck you dude, I haven't gotten that far. Thanks for telling me what it does.
sorry, no it dont give infinite power, find out wat it does for ur self i dint say wat it does i just said i want more of it
hence why i want infinite power but i guess we are never getting that :/, n no one said anything to the guy who wanted
Spoiler
all powers unlocked
and
Spoiler
maxed out

Sigan
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Re: Starfield

Post by Sigan »

Just want to stop in and say: Thank you Akira and Zanzer! I also wanted to ask when, between Baldur's Gate 3 and Starfield, does Zanzer sleep?

Wombleinc
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Re: Starfield

Post by Wombleinc »

curious on what the relationship value for each of the characters would be. Is it like a stardew valley type of thing or baldur's Gate 3 type of deal?

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