Sea of Stars

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DhaosCollider
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Sea of Stars

Post by DhaosCollider »


Notes:
  • Requires Cheat Engine 7.4/later. (stability of Mono)
  • Disable Instant Fish Catching if you use "Hook of Time".

    Have fun :)
    SeaOfStars.CT
    Sep 03, 2023: View update history for details.
    (209.59 KiB) Downloaded 11172 times
View options
<colors>
  • Script or Script that's no available for AOB Error
  • AddressGroupHeader
  • GroupHeader/Comment
  • Variable

<scripts>
  • CE:
    • Compact Mode
    • Add Hotkeys Menu
  • CT:
    • Save Checkbox States
      • Notes:
        • If saved, states of the checkbox can be restored when CT is started next time.
        • If they are variables, the values are also saved. (supports AllowIncrease/Decrease)
    • Load Checkbox States
    • Expand All
      • Note: Enable all headers.
    • Check Updates
  • Field:
    • Move Speed Multiplier
      • times
    • Climb Speed Multiplier
      • times
    • Swim Speed Multiplier
      • times
    • Ignore Encounter Trigger
  • Combat:
    • Damage Multiplier
      • times: party
      • times: enemy
    • Ignore MP Costs
    • Auto Timing Hits
    • Auto Timing Blocks
    • Auto Deflection Moonerang
      • Note: It lasts forever until you press deflecting button.
    • Combo Points Multiplier
      • times
    • MP Regeneration Multiplier by Regular Attacks
      • times
    • Live Mama Spawned Multiplier
      • times
    • XP Gained Multiplier
      • times
    • Maximize Ult Points
      • Note: Maxed out when combat start/attacking.
    • No Snack Loss
  • Inventory:
    • Infinite Money
    • No Cooking Ingredient Consumption
    • Inventory Item Data List
  • Minigame:
    • Instant Fish Catching
    • Wheels Victory at End of Turn

<pointers>
  • Pointer->CurrencyManager
    • REQ: Open Menu or visit Store.
    • P->currencyQuantities
      • P->Entry
        • money
      • _count
  • Pointer->InventoryManager
    • REQ: Browse Inventory or visit Store.
    • P->allInventoryItemData
      • P->[0]
      • _count
    • P->QuantityByInventoryItemReference
      • P->Dictionary
        • P->Entry
        • _count
  • Pointer->CharacterStatsManager
    • P->characterDataByCharacter
      • P->PlayableCharacterData[0]
        • hp
        • speed
        • basePhysicalDefense
        • basePhysicalAttack
        • baseMagicAttack
        • baseMagicDefense
        • baseMaxSkillPoints
        • currentHP
        • currentSP
        • boostLevel
        • gaveCharacterStartInventory
      • P->PlayableCharacterData[1]
        • hp
        • speed
        • basePhysicalDefense
        • basePhysicalAttack
        • baseMagicAttack
        • baseMagicDefense
        • baseMaxSkillPoints
        • currentHP
        • currentSP
        • boostLevel
        • gaveCharacterStartInventory
      • P->PlayableCharacterData[2]
        • hp
        • speed
        • basePhysicalDefense
        • basePhysicalAttack
        • baseMagicAttack
        • baseMagicDefense
        • baseMaxSkillPoints
        • currentHP
        • currentSP
        • boostLevel
        • gaveCharacterStartInventory
      • P->PlayableCharacterData[3]
        • hp
        • speed
        • basePhysicalDefense
        • basePhysicalAttack
        • baseMagicAttack
        • baseMagicDefense
        • baseMaxSkillPoints
        • currentHP
        • currentSP
        • boostLevel
        • gaveCharacterStartInventory
      • P->PlayableCharacterData[4]
        • hp
        • speed
        • basePhysicalDefense
        • basePhysicalAttack
        • baseMagicAttack
        • baseMagicDefense
        • baseMaxSkillPoints
        • currentHP
        • currentSP
        • boostLevel
        • gaveCharacterStartInventory
      • P->PlayableCharacterData[5]
        • hp
        • speed
        • basePhysicalDefense
        • basePhysicalAttack
        • baseMagicAttack
        • baseMagicDefense
        • baseMaxSkillPoints
        • currentHP
        • currentSP
        • boostLevel
        • gaveCharacterStartInventory
      • P->PlayableCharacterData[6]
        • hp
        • speed
        • basePhysicalDefense
        • basePhysicalAttack
        • baseMagicAttack
        • baseMagicDefense
        • baseMaxSkillPoints
        • currentHP
        • currentSP
        • boostLevel
        • gaveCharacterStartInventory
      • _count
    • initialized
    • hpPerUpgrade
    • skillPointsPerUpgrade
    • physicalAttackPerUpgrade
    • physicalDefensePerUpgrade
    • magicalAttackPerUpgrade
    • magicalDefensePerUpgrade
    • maxComboPoints
    • garlMaxHPOnDeath
    • comboPointsMultiplier
    • startingXP
    • xpDisplayMultiplier
    • comboPoints
    • ultPoints
    • aSyncLoadingOperationsLeft
View update history
Sep 03, 2023:
  • Added
    • Auto Deflection Moonerang
      It lasts forever until you press deflecting button.
  • Fixed
    • Ignore Encounter Trigger
      Dealt with enemies throwing things.
Aug 31, 2023:
  • Added
    • Ignore Encounter Trigger
      However, this game has many forced encounters.
    • Maximize Ult Points
      Maxed out when combat start/attacking.
  • Fixed
    • Changed some Mono methods force their names to be registered as symbols.
      For those who had problems with pointers, that should now be resolved.
  • SeaOfStars.CT
    (197.84 KiB) Downloaded 2270 times
Aug 30, 2023:
  • Added
    • Wheels Victory at End of Turn
  • Fixed
    • Swim Speed Multiplier
    • Instant Fish Catching
    • Renamed Inventory Item Quantity List to Inventory Item Data List.
      I was able to associate hash codes with asset names.
      In other words, its easier to distinguish between items, and its now possible to change the item.
    • Expanded P->characterDataByCharacter.
  • SeaOfStars.CT
    (186.58 KiB) Downloaded 1232 times
Aug 29, 2023:
Reply:
Dragunet wrote:
Wed Jan 03, 2024 12:19 pm
Te table loads with no errors on V.1.0.47140 but does not seem to work.
Pointers don't load and the scripts cannot be enabled.
Seems this last update broke it :(

An update / double check would be highly appreciated.
  • I checked and no errors on my side, still working with game ver 1.0.47140.
    There seems to be a issue with your MonoDataCollector, so I recommend re-installing CE.


How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1
Last edited by DhaosCollider on Wed Jan 03, 2024 12:43 pm, edited 16 times in total.

jondeezie
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Re: Sea of Stars

Post by jondeezie »

cant wait been playing since it came out and its an awesome game!

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gmendezm
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Re: Sea of Stars

Post by gmendezm »

Thanks, same day of release wow

linkchaos
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Re: Sea of Stars

Post by linkchaos »

will this work on the gamepass version as well?

jondeezie
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Re: Sea of Stars

Post by jondeezie »

It works with gamepass

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darkkaiser00
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Re: Sea of Stars

Post by darkkaiser00 »

thanks alot

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mldt-f1
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Re: Sea of Stars

Post by mldt-f1 »

great table!

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Swordsman
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Re: Sea of Stars

Post by Swordsman »

great table. i don't have to deal with auto attacks and auto blocks.

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Swordsman
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Re: Sea of Stars

Post by Swordsman »

the instant fish catching doesn't work though.

bc17
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Re: Sea of Stars

Post by bc17 »

Is it possible to add an option which auto hits the boomerang skill? I have a very hard time timing it.

glyth
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Re: Sea of Stars

Post by glyth »

is it possible to get wheel cheats for that minigame in taverns
yup game pass updated game trainer crashes the game now

1.0.46047 is current game pass version

carlskie
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Re: Sea of Stars

Post by carlskie »

at first area fishing work now its working thanks

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Carriva
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Re: Sea of Stars

Post by Carriva »

Thanks you

LordGorchnik
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Re: Sea of Stars

Post by LordGorchnik »

The Wheels minigame is total BS and we need a "always hit 3 block" or something of the sort. Game is completely RNG and the CPU cheats terribly always getting 2 and 3 blocks while you always only get 1.

glyth
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Re: Sea of Stars

Post by glyth »

LordGorchnik wrote:
Wed Aug 30, 2023 2:44 am
The Wheels minigame is total BS and we need a "always hit 3 block" or something of the sort. Game is completely RNG and the CPU cheats terribly always getting 2 and 3 blocks while you always only get 1.
i rather have infinite health for wheel n watch the npc attack me with no progress lol or a roll modifier like borderlands casino

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