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Blasphemous 2 + Mea Culpa [DLC]

Posted: Sat Aug 26, 2023 10:00 am
by patka


Table v13:
-updated to version Steam 2.2.0-cs57553
-changed pointers to script

MASTER MODE
Image

How to use the Shop?


Blasphemous 2 v13.CT
(589.99 KiB) Downloaded 34 times
Table Options
Image
Older Versions
Table v12:
-updated to version Steam 2.0.0-cs56943
❖ redesigned table
❖ fixed/corrected/updated "Scan Shop Values" script
❖ fixed/corrected/updated pointers
Sorry guys, but I couldn't figure out how to unlock the weapons' memories :( :( maybe I'll spend some time on it sometime...but I promise nothing...
❖ added minimal damage edit options
. ❖ (after the first hit you can edit the value)
. ❖ (the first hit on the enemy reads the enemy's data (normal damage), the second hit damages the entered value)
❖ added Preceptor Pulse Cooldown Inactivator (Mea Culpa weapon projectile cooldown is inactive)
❖ added Unlimited Berserk Mode for Mea Culpa weapon
❖ added Inventory viewer (owned items) (and here you can find the Lump of Gold in the Quest Item section)
❖ added MASTER MODE HOTKEY = CTRL+ALT+M


Blasphemous 2 v12.CT
(839.97 KiB) Downloaded 1013 times

Table v11.1:
-updated to version Steam 2.0.0-cs56943
Blasphemous 2 v11.1.CT
(835.56 KiB) Downloaded 1714 times

Table v11:

Blasphemous 2 v11.CT
(836.45 KiB) Downloaded 181 times

Table v10:
-updated to version Steam 2.0.0-cs56943
-fixed/corrected/updated pointers
-added Shop Item editor. now you can purchase all rosary beads, quest items, prayers, figures
(I tested it at three vendors and it works perfectly. you have to wait a little while until it activates, but not too much)
-added some new options


Blasphemous 2 v10.CT
(656.51 KiB) Downloaded 152 times

Table v9:
-updated to version Steam 2.0.0-cs56809
-fixed/corrected/updated pointers
-added Shop Item editor. now you can purchase all rosary beads, quest items, prayers, figures
(tested only in the first shop of the game)
-added some new options


Blasphemous 2 v9.CT
(653.96 KiB) Downloaded 440 times

Table v8:
-updated to version Steam 2.0.0-cs56809
-fixed/corrected/updated pointers
-added Quest Items List for the Lump of Gold quantity editing


Blasphemous 2 v8.CT
(140.19 KiB) Downloaded 321 times

Table v7:
-updated to version Steam 2.0.0-cs56809
-fixed/corrected/updated pointers
-added new options/modifier (see below the table options picture)


Blasphemous 2 v7.CT
(74.13 KiB) Downloaded 448 times

Table v6:
-updated to version Steam 1.1.0-cs44446
-fixed/corrected pointers
-now you can add all three weapons anytime


Blasphemous 2 v6.CT
(47.94 KiB) Downloaded 715 times

Table v5
-updated to version 1.1.0
-there are no new options yet...


Blasphemous 2 v5.CT
(87.14 KiB) Downloaded 2876 times

Table v4
-added all abilities unlocker and unlimited Aerial Dash
-added Rosary Beads unlocker
-added Verdadera Destreza modifier
-fixed some pointers

Blasphemous 2 v4 pointer ver.CT
(27.56 KiB) Downloaded 1149 times

Table v3
-added Double Jump unlocker and Unlimited Jump
-fixed some values
Blasphemous 2 v3.CT
(13.78 KiB) Downloaded 830 times
Blasphemous 2 v3 pointer ver.CT
(15.67 KiB) Downloaded 428 times

Table v2

Blasphemous 2 v2.CT
(10.21 KiB) Downloaded 403 times

Table v1
Blasphemous 2 v1.CT
(7.02 KiB) Downloaded 331 times

Made by Patka

Re: Blashemous II

Posted: Sat Aug 26, 2023 12:46 pm
by Luke76bg
Thank you so much, but it doesn't work like the afterimage table for me :(

and please for other people, if you can add the weapon special bar always maxed, not just for the mace!

The table from the cheat script works perfectly, i don't know why your tables doesn't work for me :(

Edit
ok the section about the movement, walking speed, etc works , only the script it doesn't works because i can't enable the scan values!

Image

Re: Blashemous II

Posted: Sat Aug 26, 2023 3:40 pm
by VideoJones
I'm having the same problems stated above. The table can find the movement variables but it's not finding values for anything else.

Re: Blashemous II

Posted: Sat Aug 26, 2023 5:00 pm
by patka
I also made a pointer version of the table, try it

Re: Blashemous II

Posted: Sat Aug 26, 2023 6:28 pm
by VideoJones
The only things I've noticed are:

• That it seems to have one less max bile flask than you actually have so I have 3 and it says 2 not really a problem as it still seems to work.

• The Tears, Marks and Altarpiece options don't populate.

As far as I can tell everything else seems to work.

Edit: I moved a couple of screens over and everything except the movement pointers depopulated.

Re: Blashemous II

Posted: Sat Aug 26, 2023 6:53 pm
by patka
VideoJones wrote:
Sat Aug 26, 2023 6:28 pm
The only things I've noticed are:

• That it seems to have one less max bile flask than you actually have so I have 3 and it says 2 not really a problem as it still seems to work.

• The Tears, Marks and Altarpiece options don't populate.

As far as I can tell everything else seems to work.

Edit: I moved a couple of screens over and everything except the movement pointers depopulated.
I know its sometime changing the addresses randomly. For me too don't work perfect. I try to figure out how to make it good

Re: Blashemous II

Posted: Sun Aug 27, 2023 12:42 am
by KetamineBruh
No idea if this would be possible but could you add Sarmiento & Centella always at full charge? Would be super awesome.

Re: Blashemous II

Posted: Sun Aug 27, 2023 12:51 am
by Luke76bg
patka wrote:
Sat Aug 26, 2023 5:00 pm
I also made a pointer version of the table, try it
it's the same thing, it doesn't work like the previous one, only the movements stuff it works ! :(

Re: Blashemous II

Posted: Sun Aug 27, 2023 7:24 am
by patka
KetamineBruh wrote:
Sun Aug 27, 2023 12:42 am
No idea if this would be possible but could you add Sarmiento & Centella always at full charge? Would be super awesome.
Yes, it's possible, I'll just make the table better first

Re: Blashemous II

Posted: Sun Aug 27, 2023 12:52 pm
by Luke76bg
patka wrote:
Sun Aug 27, 2023 7:24 am
KetamineBruh wrote:
Sun Aug 27, 2023 12:42 am
No idea if this would be possible but could you add Sarmiento & Centella always at full charge? Would be super awesome.
Yes, it's possible, I'll just make the table better first
Please do this for all the weapons available, they have a bar that chan be charged!

Re: Blashemous II

Posted: Sun Aug 27, 2023 12:52 pm
by Luke76bg
Luke76bg wrote:
Sun Aug 27, 2023 12:52 pm
patka wrote:
Sun Aug 27, 2023 7:24 am
KetamineBruh wrote:
Sun Aug 27, 2023 12:42 am
No idea if this would be possible but could you add Sarmiento & Centella always at full charge? Would be super awesome.
Yes, it's possible, I'll just make the table better first

Re: Blashemous II

Posted: Sun Aug 27, 2023 1:33 pm
by Luke76bg
Sorry, wrong post, a moderator please delete the previous message! Thanks!

Re: Blashemous II

Posted: Sun Aug 27, 2023 7:58 pm
by KetamineBruh
patka wrote:
Sun Aug 27, 2023 7:24 am
KetamineBruh wrote:
Sun Aug 27, 2023 12:42 am
No idea if this would be possible but could you add Sarmiento & Centella always at full charge? Would be super awesome.
Yes, it's possible, I'll just make the table better first
Awesome! Thanks dude!

Re: Blashemous II

Posted: Mon Aug 28, 2023 3:44 am
by darkblueyosi
should we need Walkthrough Walls?

Re: Blashemous II

Posted: Tue Aug 29, 2023 1:27 pm
by Giangi87
patka wrote:
Sat Aug 26, 2023 10:00 am



Here is my Table
(more features coming soon...)

Attach the table only after the saved game is loaded

v3:
-added Double Jump activator and Unlimited Jump
-fixed some values


Blasphemous 2 v3.CT


Blasphemous 2 v3 pointer ver.CT

Table Options
Image
Older Versions
v2:

Blasphemous 2 v2.CT

v1:

Blasphemous 2 v1.CT
Hello sorry if I bother you but trying with your file I could not get any valid offset.
So i find some custom pointer that work very well in ce but when i convert to c++ nothing cant work.
Module address and base address are perfect but when i use all other pointer, i cant reach the value, can you help me?