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ARMORED CORE VI FIRES OF RUBICON

Posted: Fri Aug 25, 2023 9:07 am
by Akira

Code: Select all

Game Name:		ARMORED CORE VI FIRES OF RUBICON
Game Process:		armoredcore6.exe
Game Version:		App 20 | Regulation 1.01
Game Engine:		-
Savegame:		C:\Users\<UserName>\AppData\Roaming\ArmoredCore6\<SteamUserID>
Steam App ID:      	1888160
Anti-Cheat:		EAC (Easy Anti Cheat) + Internal Checks

Cheat Engine:		7.5
Game Website:
If you like my work then please rate this post positive, it's easy, just hit the "Post reputation" button at the top right of the post.
If you want to share the table then share the link to this post but do not upload this table anywhere else.

armoredcore6_v1.2.CT
Game 1.01 | CE 7.5 | CT 1.2
(916.01 KiB) Downloaded 10918 times

Code: Select all

Scripts:
   Inf. AP 
    One Hit Kill 
   Inf. Energy
   Inf. Clip Ammo 
   Inf. Reserve Ammo 
   Inf. Repair Kits
  
Pointer:
   Main
The Table can also be found in our Discord Server:
[Link]
If you have any questions or need help feel free to ask there, we have tables for a lot other games as well.
Old Versions
armoredcore6_v1.1.CT
Game 1.01 | CE 7.5 | CT 1.1
(894.51 KiB) Downloaded 3493 times
armoredcore6_v1.0.CT
Game 1.01 | CE 7.5 | CT 1.0
(821.59 KiB) Downloaded 4527 times
EAC (Easy Anti Cheat) Bypass
[Link]
Thanks to kodoku for linking it in the request section.
Download the bypass executable and unpack it into the game folder where the default game executable is as well, then just launch the game through the bypass exe.

For the ppl that like to not use their brain, you gotta navigate to the release versions on the site and download the actual executable and not the source code.
Troubleshooting

On level loads the game checks for any code changes and the game may crash when it detects such changes.
Therefore it's best to disable all scripts before level loads.


If your process name is different than armoredcore6.exe then open the lua engine and write:
GameProcess0 = 'myProcess'

Replace myProcess with what ever your process name is.
Then use the activation script again.
(While in the main CE form press Ctrl+M and then Ctrl+L to open the lua engine.
Or use the ToggleForm script, navigate to the Debug tab and click on LUA Engine.)


In case you get a error message on table start with something about "Background" please just get the default CE 7.5 version and use the table with it.

I used my table for over an hour in the game with multiple level loads and did not encounter any crashes or other issues.

Re: ARMORED CORE VI FIRES OF RUBICON

Posted: Fri Aug 25, 2023 9:17 am
by yaodm2020
Great speed, thanks for your contribution

Re: ARMORED CORE VI FIRES OF RUBICON

Posted: Fri Aug 25, 2023 10:37 am
by ModEngine
Here is my cheat engine table. Hope you like it

viewtopic.php?t=25607

Re: ARMORED CORE VI FIRES OF RUBICON

Posted: Fri Aug 25, 2023 11:36 am
by Phaux
If you have a script on, game crashes when loading a map, or leaving a map.

Re: ARMORED CORE VI FIRES OF RUBICON

Posted: Fri Aug 25, 2023 1:22 pm
by Deed
Great work, Akira!

Re: ARMORED CORE VI FIRES OF RUBICON

Posted: Fri Aug 25, 2023 1:23 pm
by thehoneybadverine
will there be ost chips cheats and rapid fire please and thank you <3

Re: ARMORED CORE VI FIRES OF RUBICON

Posted: Fri Aug 25, 2023 2:14 pm
by GallopingBallonBoy
Every time I try to use the table it says 'armoredcore6.exe is not running' despite the fact it is. After that the ammo scripts work but the Infinite AP and OHKO scripts do not.

Any idea why?

Re: ARMORED CORE VI FIRES OF RUBICON

Posted: Fri Aug 25, 2023 2:21 pm
by demorest2
In older games realy insane was:
- Superfast lockON+ range
- Wide range auto-aim
- Super Long range weapon
- ATK speed

Re: ARMORED CORE VI FIRES OF RUBICON

Posted: Fri Aug 25, 2023 2:21 pm
by demorest2
^_^

Re: ARMORED CORE VI FIRES OF RUBICON

Posted: Fri Aug 25, 2023 3:31 pm
by neburas
Hopefully someday editable camera distance and enable to first person view

Re: ARMORED CORE VI FIRES OF RUBICON

Posted: Fri Aug 25, 2023 4:27 pm
by zufield
Your table sucks. It has a bunch of spammy shit and doesn't actually put any options out if you open it while the game is already running. I should be able to just open a table and have it work without wading through a bunch of garbage.

Re: ARMORED CORE VI FIRES OF RUBICON

Posted: Fri Aug 25, 2023 6:26 pm
by Akira
Phaux wrote:
Fri Aug 25, 2023 11:36 am
If you have a script on, game crashes when loading a map, or leaving a map.
Can not reproduce this error on my end.


GallopingBallonBoy wrote:
Fri Aug 25, 2023 2:14 pm
Every time I try to use the table it says 'armoredcore6.exe is not running' despite the fact it is. After that the ammo scripts work but the Infinite AP and OHKO scripts do not.
Any chance that your game process name isn't armoredcore6.exe?
And if so what is the process name on your end?


zufield wrote:
Fri Aug 25, 2023 4:27 pm
Your table sucks. It has a bunch of spammy shit and doesn't actually put any options out if you open it while the game is already running. I should be able to just open a table and have it work without wading through a bunch of garbage.
Well the only things that sucks here is your inability to use a table I guess.
No clue wtf you mean with "spammy shit".
It does not matter if you start the game or the table first, works either way.

Start the game & table (no matter in which order)
After both things are running use the Activation script and that's it, now you can use the table options.
The second window that opens is mainly a info panal that also allows you to do some things such as starting the game, opening the save folder, backup the savegame, open this frf table post link, enable compact mode, enable dark mode and more.If you don't like it then just ignore & close it.

Re: ARMORED CORE VI FIRES OF RUBICON

Posted: Fri Aug 25, 2023 6:52 pm
by Squalor
zufield wrote:
Fri Aug 25, 2023 4:27 pm
Your table sucks. It has a bunch of spammy shit and doesn't actually put any options out if you open it while the game is already running. I should be able to just open a table and have it work without wading through a bunch of garbage.
Then don't use it and git gud.

Re: ARMORED CORE VI FIRES OF RUBICON

Posted: Fri Aug 25, 2023 7:00 pm
by bbrasky
Hey not that other guy but I'm having the same problem of "armoredcore6.exe" is not running

And yes, I followed the guide to changing the game exe file to get around EAC which you linked in your OP, which means my game file name is "start_protected_bak.exe"

I have no idea how to change it on your table to get it to work.
Yes, I do suppose this is a skill issue on my end but I don't think it's clear how to workaround this.
I tried reverting to the original game file names/EAC file names and your Table told me to deactivate anti-cheat first...

so I'm not really sure how to proceed.

Re: ARMORED CORE VI FIRES OF RUBICON

Posted: Fri Aug 25, 2023 7:46 pm
by Akira
bbrasky wrote:
Fri Aug 25, 2023 7:00 pm
I followed the guide to changing the game exe file to get around EAC which you linked in your OP, which means my game file name is "start_protected_bak.exe"
I did not re-name any files on my end.
I just downloaded the bypass executable and placed it in the game folder and then launched the game through that exe.
So on my end it's just the default game process name.