ARMORED CORE VI FIRES OF RUBICON

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abyssano78
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Re: ARMORED CORE VI FIRES OF RUBICON

Post by abyssano78 »

actually the method i was using just stopped to work, I cannot disable EAC anymore

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

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Akira
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Re: ARMORED CORE VI FIRES OF RUBICON

Post by Akira »

abyssano78 wrote:
Wed Aug 30, 2023 12:28 pm
Hey, I really don't know how to do

Code: Select all

GameProcess0 = 'start_protected_game.exe'

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WarStalkeR
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Re: ARMORED CORE VI FIRES OF RUBICON

Post by WarStalkeR »

Are there any cheats for Loghunt?

conanthedestroyer
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Re: ARMORED CORE VI FIRES OF RUBICON

Post by conanthedestroyer »

Hey Akira do you know if anything like in Elden Ring/ DS can be done?
viewtopic.php?t=19348
viewtopic.php?t=19378

Possibly to copy enemies and arrange weapons/ customize it?

qud
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Re: ARMORED CORE VI FIRES OF RUBICON

Post by qud »

I cant get this to work.
EZ anti cheat crashes the game when I load the table before I have a chance to even use it.

qud
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Re: ARMORED CORE VI FIRES OF RUBICON

Post by qud »

Yeah I'm in level and I've launched the modified exe and everything.

I cant activate your table.

qud
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Re: ARMORED CORE VI FIRES OF RUBICON

Post by qud »

abyssano78 wrote:
Wed Aug 30, 2023 12:28 pm
Hey, I really don't know how to do, since the process name isn't "armoredcore6.exe" but start_protected_game.exe.
ans when I try to rename it by doing the Game Process0 command I get this error message:
Error:[string "GameProcess0 = start_protected_game.exe
..."]:1: attempt to index a nil value (global 'start_protected_game')
Script Error
How do I do ?
Same.

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KyleKatarn
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Re: ARMORED CORE VI FIRES OF RUBICON

Post by KyleKatarn »

Are you using "Cheat Engine 7.5" and launching the game from the bypass launcher "launch_modded_ac6.exe" (place in the folder you have the game installed in with all the other executables) instead of through Steam?
There is no need to change the name of any game files.
qud, if "Easy Anti Cheat" is loading at all, then you are not bypassing correctly as per the instructions on the first page of this thread.

"start_protected_game.exe" is not the correct process name for using this Table. It's "armoredcore6.exe" which is the process the Table is designed to hook upon "Activation" when using the bypass correctly. I worked on and tested this Table with Akira from the beginning, so I don't understand the issue.

mamekoski
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Re: ARMORED CORE VI FIRES OF RUBICON

Post by mamekoski »

Is there a cheat pointer for Scan range & timer?

AC5 did better regarding this since scanned objects have no timers.

sellenity
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Re: ARMORED CORE VI FIRES OF RUBICON

Post by sellenity »

I can't activate the script for some reason even when doing modded launcher, when I right click activation it just says:

Code: Select all

Lua error in the script at line 1:[string "local syntaxcheck,memrec=... ..."]:52: attempt to call a nil value (global 'aobScanEx')
I'm using cheat engine 7.5 if it matters.

sub_set
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Re: ARMORED CORE VI FIRES OF RUBICON

Post by sub_set »

TheDanMan051 wrote:
Tue Aug 29, 2023 2:43 am
Luna8Moo wrote:
Tue Aug 29, 2023 2:36 am
That mission isn't glitched nor does it detect any trainers outside of EAC which has to be disabled to use anything, suicide bombers take around 70% of the tower shield, if you just use a fast mech you can easily keep 100% shield up before them ending up the mission with 30% shield remaining or more if you try and kill at least few of them(they are very weak, just fast, one large explosive could take the whole group out with some luck or just use a weak, but fast weapon to kill at least one or two). And again you have both the tower and it's shield, even if you loose the shield, the tower has hp as well. Hard to imagine loosing shield before them as most enemies are slowly driving or are carried by helis and can be quickly destroyed before managing to shot once. There's a wave of snipers before them, but they don't deal much damage either.

If in your game the tower get's one shotted it just means you're using some "one shot" cheat which affects damage to everything, there are multiply missions where you have either to defend something, stop enemies from hacking or AI partners where such cheats will make you instantly loose.
I wasn't running anything other than infinite boost and they were still one-shotting the tower. There's clips of them only doing 5-10% damage, and even the subreddit thinks it's glitched. That said, right after posting this I finagled around with cheat engine and put on a global defensive multiplier while also intercepting the majority of them (and those that I didn't intercept indeed only did 10% damage or less).
how can I adjust global defense multiplier?

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Peduls
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Re: ARMORED CORE VI FIRES OF RUBICON

Post by Peduls »

Thank you for this cheat table.
Please update to 1.02

rudm09
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Re: ARMORED CORE VI FIRES OF RUBICON

Post by rudm09 »

Hey thanks for the table but i wanted to ask for an update and if possible an option to edit some stats if possible.Thanks and hope you have a good day.

shearerc
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Re: ARMORED CORE VI FIRES OF RUBICON

Post by shearerc »

I made an experimental table for damage multiplier (for player only). You guys can test it out & give feedback.
Shld be fine to combine with Akira's table. (Thanks Akira for the offsets)
For game 1.02 and 1.03 (separate table for each ver)

Default multiplier is 10. If you wanna change it , edit the script by changing the following line:

Code: Select all

imul esi,#10  // multiply attacker's dmg by 10 (Don't use float multiplier like 5.5)
Attachments
armoredcore6_DmgMultiplier-1.03.CT
for Game ver 1.03
(3.43 KiB) Downloaded 188 times
armoredcore6_DmgMultiplier.CT
for Game ver 1.02.1
(3.12 KiB) Downloaded 107 times
Last edited by shearerc on Wed Sep 27, 2023 3:43 am, edited 2 times in total.

JakenVeina
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Re: ARMORED CORE VI FIRES OF RUBICON

Post by JakenVeina »

shearerc wrote:
Wed Sep 20, 2023 6:53 pm
I made an experimental table for damage multiplier (for player only). You guys can test it out & give feedback.
Shld be fine to combine with Akira's table.
For game 1.02 and 1.03 (separate table for each ver)

Default multiplier is 10. If you wanna change it , edit the script by changing the following line:

Code: Select all

imul esi,#10  // multiply attacker's dmg by 10 (Don't use float multiplier like 5.5)
Script silently refuses to run at all. Game version 1.03/30.

On a similar note, is there an update for Akira's table, for 1.03? The 1.02 version is deeeeeefinitely not working anymore. Seems to tank Cheat Engine's performance entirely.

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