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Gord
Posted: Thu Aug 17, 2023 11:48 pm
by cfemen
Table for the Steam version 1.2.0.38299
Unit Editor:
don't activate at the main menu!
script generates pointers to your units if a savegame is loaded, you can change:
-Min Health ( e.g set to 100 and the health will never drop below that )
-Max Health
-Current & Base Health
-Incoming Damage Multiplier ( set to 0 will cause that this unit won't get any damage )
-Movement Speed
-Min Sanity
-Current & Base Sanity
-Min Faith ( faith will never drop below this value, you can see the current value in the units modifier tab or the final value in the summon menu )
-Age
you need to re-activate the script again after a savegame load or if you got a new unit!
Note: if a variable has a
current and
base value, change both!
PlayerResources:
pointers to wood,reed,clay and so on
Note: make changes to
current and
base values!
PlayerAttributes
pointer to the NewChildProgress variable
change the
NewChildProgress.CurrentValue and
NewChildProgress.BaseValue to something like
0.999 or set the
NewChildProgress.MinValue to 1 = a new child will be born ( you can edit the childs age then with the
Unit Editor to make it instant adult )
That's it, maybe I will add something later, but I don't think this game needs anything more
Make sure to use Cheat Engine 7.5
Re: Gord
Posted: Fri Aug 18, 2023 8:44 am
by pavlosgr
Thank you soo much!!!
Re: Gord
Posted: Fri Aug 18, 2023 10:46 am
by r4spb3rries
Thank you for your work!
Re: Gord
Posted: Fri Aug 18, 2023 11:52 am
by MusTangAu
Re: Gord
Posted: Fri Aug 18, 2023 6:25 pm
by eriflleh
tks~~
1.2.2_(66848) not working
Re: Gord
Posted: Fri Aug 18, 2023 8:07 pm
by Bronco
eriflleh wrote: ↑Fri Aug 18, 2023 6:25 pm
tks~~
1.2.2_(66848) not working
Are you playing the Steam Version?
I didn't had an update on my end.
Table still works fine!
Can't even find patch notes on google or steam for 1.2.2
How did you get the 1.2.2 version???????
Re: Gord
Posted: Sat Aug 19, 2023 9:34 am
by VENOM666
Big thanks! But I have small issue, maybe Im doing something wrong, first time I used it was working perfect, but next time some values wont be affected, like all resources but iron.
Re: Gord
Posted: Mon Aug 21, 2023 2:48 pm
by anonymouz
VENOM666 wrote: ↑Sat Aug 19, 2023 9:34 am
Big thanks! But I have small issue, maybe Im doing something wrong, first time I used it was working perfect, but next time some values wont be affected, like all resources but iron.
same, iron always resets after once used
Re: Gord
Posted: Mon Aug 21, 2023 4:17 pm
by ShadoweCZ
iron dosnt seem to work, dosnt change the value ingame
Re: Gord
Posted: Mon Aug 21, 2023 7:41 pm
by r4spb3rries
ShadoweCZ wrote: ↑Mon Aug 21, 2023 4:17 pm
iron dosnt seem to work, dosnt change the value ingame
the fastest fix for me:
1. you look at the iron.CurrentValue at the "[PlayerResources]" Group
2. Click on the address, then something like the image above will pop up.
3. You click at the ">" icon once at the first line under the "Pointer".
4. Click Ok, then it should fix the bug for now
Re: Gord
Posted: Tue Aug 22, 2023 12:44 am
by Rainierius
thank you, you made quarantine bearable.
Re: Gord
Posted: Mon Sep 04, 2023 8:17 am
by stone
Hello! I'm not sure if it's due to the latest update, but my 3 level 5 combat units have gone from having nearly 20 damage to 6-3. It forces me to roll back 6 hours in the game to recover my correct values...
Is there a way to update the CE table to allow you to modify the DAMAGE values of units and fix this bug?
Is there a way to modify character skills? (such as lumbering, combat level, etc.)
cfemen wrote: ↑Thu Aug 17, 2023 11:48 pm
Re: Gord
Posted: Thu Sep 21, 2023 2:08 am
by yusifi
1.3 is out
Re: Gord
Posted: Sun Sep 24, 2023 8:43 pm
by grimca
cfemen wrote: ↑Thu Aug 17, 2023 11:48 pm
Table for the Steam version 1.2.0.38299
Unit Editor:
don't activate at the main menu!
script generates pointers to your units if a savegame is loaded, you can change:
-Min Health ( e.g set to 100 and the health will never drop below that )
-Max Health
-Current & Base Health
-Incoming Damage Multiplier ( set to 0 will cause that this unit won't get any damage )
-Movement Speed
-Min Sanity
-Current & Base Sanity
-Min Faith ( faith will never drop below this value, you can see the current value in the units modifier tab or the final value in the summon menu )
-Age
you need to re-activate the script again after a savegame load or if you got a new unit!
Note: if a variable has a
current and
base value, change both!
PlayerResources:
pointers to wood,reed,clay and so on
Note: make changes to
current and
base values!
PlayerAttributes
pointer to the NewChildProgress variable
change the
NewChildProgress.CurrentValue and
NewChildProgress.BaseValue to something like
0.999 or set the
NewChildProgress.MinValue to 1 = a new child will be born ( you can edit the childs age then with the
Unit Editor to make it instant adult )
That's it, maybe I will add something later, but I don't think this game needs anything more
Make sure to use Cheat Engine 7.5
its out, not work
Re: Gord
Posted: Sun Oct 08, 2023 10:57 pm
by cfemen
Hey,
I refunded the game after I made the table and played a bit, the game was was pretty disappointing for me
The only Way I would update it is over patreon, so I would need to buy it again or someone gifts it to me.
Sorry for the bad news!