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Foundation 1.10.2.9 - Polymorph Games

Posted: Sun Aug 13, 2023 10:31 pm
by M0D0
Here is a small table for Foundation 1.10.2.9 from Polymorph Games.

Features:

Cheats:
Fast Build
Fast Level
Soldier Strength
Production Boost
Production Speed Boost
Inf Resources
Increase starting resources
Villager speed
Immigration every day
Influence with estates
Money
Happiness through taxation

Rule Modifiers:
GameRules (Tree Growth/ Event Cycle Length, Day Lenght, ...)
Trading Settings
Immigration Settings
Workplace Settings
Warehouse Capacity

Important
When using the Invert Gold, set game speed to 0! Pause the game, activate, purchase stuff, deactivate

Changelog:
1.10.2.10: Changed a bit, warehouse should be fixed.
Added: Taxation Happiness, Workplace Settings, General Settings, Production Speed Boost, Soldier Strength
1.10.2.9: Added Game Rule Modification
1.10.2.1: Updated to 1.0 Release Version, added Villager movement speed
V3: Added Production boost, Fast Leveling
V2: Added Fill Needs

Table
Foundation - 1.10.2.10.CT
(3.29 MiB) Downloaded 6239 times
Foundation - 1.10.2.9.CT
(3.16 MiB) Downloaded 913 times
Foundation - Release 1.10.2.1.CT
(3.7 MiB) Downloaded 2683 times
foundation_v3.CT
(2.7 MiB) Downloaded 2391 times
foundation_V2.CT
(1.58 MiB) Downloaded 786 times
foundation.CT
(1.2 MiB) Downloaded 448 times

Re: Foundation 1.10.2.1 - Polymorph Games

Posted: Sat Feb 01, 2025 11:33 pm
by SIDIL
thank you so much!!!
Spoiler
edit: hey yo, i love the table so much and did some testing. a lot of this still works JUST fine on the latest update
as of Hotfix 1.10.2.6 which released on February 3rd
edit: heys guy, disregard the stuff below for now, i havent played for a month and OP has updated the table! i will make similar edits to their updated version when i have time. right now, i don't!

oldnews:
Spoiler
here's some minor edits i made to the table, nothing about function has changed.
Image
All I did in the picture above is add colors to more of the text (which look best in dark mode for CheatEngine!) and some more convenient names under the experimental list, to ensure users don't crash the game much...

needless to say, USE AT YOUR OWN RISK. backup your saves.

Re: Foundation 1.10.2.1 - Polymorph Games

Posted: Sun Feb 02, 2025 3:41 am
by zhu530319195
you are the best

Re: Foundation 1.10.2.1 - Polymorph Games

Posted: Tue Feb 04, 2025 7:39 pm
by RogueTech
Also, the only option/feature that is not activating [X] for me is the [Add Production to ALL Builds and Trader Drop off (Modded)]. Tried on 1.10.2.1 and 1.10.2.4

Re: Foundation 1.10.2.1 - Polymorph Games

Posted: Tue Feb 04, 2025 11:32 pm
by M0D0
RogueTech wrote:
Tue Feb 04, 2025 7:39 pm
Also, the only option/feature that is not activating [X] for me is the [Add Production to ALL Builds and Trader Drop off (Modded)]. Tried on 1.10.2.1 and 1.10.2.4
I actually forgot to check if that one was still working on 1.10 :lol:

Re: Foundation 1.10.2.1 - Polymorph Games

Posted: Thu Feb 06, 2025 2:06 pm
by skywillnosky
Is that possible add "+500" capacity of warehouse per slot?

Re: Foundation 1.10.2.9 - Polymorph Games

Posted: Sat Feb 08, 2025 1:08 am
by skywillnosky
Thanks for adding "Warehouse Capacity" feature.
It almost works well, there is only one glitch I found.
If you activate the Warehouse Capacity feature, then start a new game and place the Village Center, the game will crash.

Re: Foundation 1.10.2.9 - Polymorph Games

Posted: Sat Feb 08, 2025 12:38 pm
by TwiSTeD^MiND
Latest version keep crashing on me, suspecting the warehouse capacity option, i am playing on steam version..

Re: Foundation 1.10.2.9 - Polymorph Games

Posted: Sat Feb 08, 2025 4:54 pm
by M0D0
The Warehouse was just a quick instert without a building type check :D .
As most buildings share the same creation functions, do not keep the cheats enabled when also constructing other buildings. The Max Capacity per Building is stored in the savefile, so it will be fine if you only turn the option on while building storehouses or graneries.
I'll upload the fixed version once I figured out how to savely manipulate Military Campaigns and Soldiers.

Re: Foundation 1.10.2.9 - Polymorph Games

Posted: Sat Feb 08, 2025 8:01 pm
by RogueTech
Noticed, in v1.10.2.9 [Invert Gold Purchases] now gives 500,000 coins instead of only the cost of the one item....

Re: Foundation 1.10.2.9 - Polymorph Games

Posted: Sun Feb 09, 2025 1:23 am
by skywillnosky
After few hours testing, here is I found.

warehouse capacity option has two part, one is more worker slot(default :8), the other one is more capacity.

issues about more worker slot:

1. Save the game, quit to menu and reload with deactivate this option, the slots become vanilla version.
2. Some of building storage capacity will be effected by this option.
3. When the house and monument is building, it may cause crash.

* mov [rcx+1F0],#8

issues about more capacity:

When the market is being built, it causes a crash. Another monument being built sometimes also causes a crash.

* mov [rcx+29C],#1000000

Re: Foundation 1.10.2.9 - Polymorph Games

Posted: Tue Feb 11, 2025 6:54 pm
by crazya94
Hi, I just wanted to log in and say thank you. This is great!

Is there a way to find Splendor's numbers? I tried, but I am not as experienced, and I wonder if there is no way to do it.

Either way, I love this. Thank you.

Re: Foundation 1.10.2.9 - Polymorph Games

Posted: Wed Feb 12, 2025 1:44 pm
by silly
THX :) :)

Re: Foundation 1.10.2.9 - Polymorph Games

Posted: Wed Feb 12, 2025 4:14 pm
by M0D0
crazya94 wrote:
Tue Feb 11, 2025 6:54 pm
Hi, I just wanted to log in and say thank you. This is great!

Is there a way to find Splendor's numbers? I tried, but I am not as experienced, and I wonder if there is no way to do it.

Either way, I love this. Thank you.
Each building part has its own splendor value.

The splendor displayed (and maybe used for checks) should be a float and part of "SCORE_TRACKER_SPLENDOR".

If you want to change the actual splendor you'll have to change that value for each buliding part.
As to my understanding they are stored in "ESTATE_QUANTITY_PAIR"s (4byte Asset ID, 4byte float)
You could look for instances of Estate_Quantity_Pairs and look for the evaluation function or go via the route Asset->Building->Building_Part->EstateSplendor->List[ESTATE_QUANTITY_PAIR]

Alternative: There is apperently a rule called "GAME_RULE_MODIFIER_BUILDING_SPLENDOR", you could have a look into that.

:?: How to find instances? There is a post from DarkByte on finding class Instances in the CE Forum.

Re: Foundation 1.10.2.9 - Polymorph Games

Posted: Wed Feb 12, 2025 5:26 pm
by crazya94
M0D0 wrote:
Wed Feb 12, 2025 4:14 pm
crazya94 wrote:
Tue Feb 11, 2025 6:54 pm
Hi, I just wanted to log in and say thank you. This is great!

Is there a way to find Splendor's numbers? I tried, but I am not as experienced, and I wonder if there is no way to do it.

Either way, I love this. Thank you.
Each building part has its own splendor value.

The splendor displayed (and maybe used for checks) should be a float and part of "SCORE_TRACKER_SPLENDOR".

If you want to change the actual splendor you'll have to change that value for each buliding part.
As to my understanding they are stored in "ESTATE_QUANTITY_PAIR"s (4byte Asset ID, 4byte float)
You could look for instances of Estate_Quantity_Pairs and look for the evaluation function or go via the route Asset->Building->Building_Part->EstateSplendor->List[ESTATE_QUANTITY_PAIR]

Alternative: There is apperently a rule called "GAME_RULE_MODIFIER_BUILDING_SPLENDOR", you could have a look into that.

:?: How to find instances? There is a post from DarkByte on finding class Instances in the CE Forum.
Wow, you did not have to explain at all, but thank you for doing so! I'll check it and check out Darkbyte's guide on CE forum. Thank you very much =)

Once Mod Api is back... I feel like things will be much easier as well.