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Oceanhorn 2: Knights of the Lost Realm

Posted: Wed Aug 02, 2023 10:06 pm
by DhaosCollider

Notes:
  • Requires Cheat Engine 7.2/later. (used many features added on CE 7.2)

    Have fun :)
    OH2-Win64-Shipping.CT
    Edit 1.2: View update history for details.
    (164.74 KiB) Downloaded 1573 times
View options
<colors>
  • Script or Script that's no available for AOB Error
  • AddressGroupHeader
  • GroupHeader/Comment
  • Variable

<scripts>
  • CE:
    • Compact Mode
    • Add Hotkeys Menu
  • CT:
    • Save Checkbox States
      • Notes:
        • If saved, states of the checkbox can be restored when CT is started next time.
        • If they are variables, the values are also saved. (supports AllowIncrease/Decrease)
    • Load Checkbox States
    • Expand All
      • Note: Enable all headers.
    • Check Updates
  • Field:
    • Movement Speed Multiplier
      • times
    • Damage Multiplier
      • times: player
      • times: non-player
    • Infinite Stamina
    • Quick Charge Attack
    • Infinite Ammo/Spell
  • Menu:
    • Get Tarock Card

<pointers>
  • Pointer->World
    • P->OH2GI
      • P->PlayerController
        • P->OH2ThirdPersonCharacter
          • P->SkeletalMeshComponent
            • x coordinate
            • y coordinate
            • z coordinate
          • P->CharacterMovementComponent
            • MaxWalkSpeed
            • MaxWalkSpeedCrouched
            • MaxSwimSpeed
            • MaxFlySpeed
            • MaxCustomMovementSpeed
            • MaxAcceleration
          • P->CapsuleComponent
            • x coordinate
            • y coordinate
            • z coordinate
          • SpellVelocityMultiplier
          • SpellCooldownMultiplier
          • SpellAutoAimDistance
          • SpellAutoAimSectorAngle
          • ForceSpellAutoAim
          • Stamina
            • now
            • max
          • P->HealthComponent
            • MaxHealth
            • CurrentHealth
          • AllowFallDamage
          • DamageFallHeight
          • FallDamageAmount
          • KillingFallHeight
          • KillingFreeFallHeight
          • NormalCameraDistance
          • NormalCameraZOffset
          • NormalCameraFieldOfView
          • NormalCameraDefaultAngle
          • NormalCameraLowAngleLimit
          • WorldMapCameraDistance
          • WorldMapCameraZOffset
          • WorldMapCameraFieldOfView
          • WorldMapCameraDefaultAngle
          • WorldMapCameraLowAngleLimit
          • AirshipCameraDistance
          • AirshipCameraZOffset
          • AirshipCameraFieldOfView
          • AirshipCameraDefaultAngle
          • AirshipCameraLowAngleLimit
          • BoatCameraDistance
          • BoatCameraZOffset
          • BoatCameraFieldOfView
          • BoatCameraDefaultAngle
          • BoatCameraLowAngleLimit
          • FirebirdRidingCameraLowAngleLimit
        • P->PlayerCameraManager
          • ViewTarget.POV.Location.X
          • ViewTarget.POV.Location.Y
          • ViewTarget.POV.Location.Z
          • ViewTarget.POV.Rotation.Pitch
          • ViewTarget.POV.Rotation.Yaw
          • CameraCachePrivate.POV.Location.X
          • CameraCachePrivate.POV.Location.Y
          • CameraCachePrivate.POV.Location.Z
          • CameraCachePrivate.POV.Rotation.Pitch
          • CameraCachePrivate.POV.Rotation.Yaw
      • Inventory
        • coins
        • xp
        • bloodstones
        • lightning spell
        • fire spell
        • heal spell
        • ice spell
        • ammo
        • herbs
      • Card

<addresses>
  • UE version
  • NamePoolData
  • GUObjectArray
    • pointer
View update history
Edit 1.2:
  • Added
    • Infinite Ammo/Spell
    • Some pointers & variables
      I also set a hotkey to pseudo-jump with F2.
  • Fixed
    • Renamed Quick Charge to Quick Charge Attack
Edit 0:

Re: Oceanhorn 2: Knights of the Lost Realm

Posted: Thu Aug 03, 2023 10:41 am
by jfowler11
Thanks!

Re: Oceanhorn 2: Knights of the Lost Realm

Posted: Sat Aug 05, 2023 4:54 pm
by mohem
Thanks

Would you be able to look up the weapon and throwable timeout/reload

Re: Oceanhorn 2: Knights of the Lost Realm

Posted: Sun Aug 06, 2023 2:15 pm
by Omega59
Works great !

Re: Oceanhorn 2: Knights of the Lost Realm

Posted: Tue Aug 08, 2023 3:06 am
by jfowler11
under Inventory you can add:
Ice Spell +10*60+08
Lightning Spell +0D*60+08
Fire Spell +0E*60+08

Re: Oceanhorn 2: Knights of the Lost Realm

Posted: Mon Mar 11, 2024 5:01 pm
by WhiteRau
how does the Tarock card option work?