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Mega City Police

Posted: Mon Jul 31, 2023 2:52 pm
by DhaosCollider

Notes:
  • Requires Cheat Engine 7.4/later.
  • Shop scripts must be enabled before entering the shop.

    Have fun :)
    Mega City Police.CT
    Edit 2.3: View update history for details.
    (107.87 KiB) Downloaded 200 times
View options
<colors>
  • Script or Script that's no available for AOB Error
  • AddressGroupHeader
  • GroupHeader/Comment
  • Variable

<scripts>
  • CE:
    • Compact Mode
    • Add Hotkeys Menu
  • CT:
    • Save Checkbox States
      • Notes:
        • If saved, states of the checkbox can be restored when CT is started next time.
        • If they are variables, the values are also saved. (supports AllowIncrease/Decrease)
    • Load Checkbox States
    • Expand All
      • Note: Enable all headers.
    • Check Updates
  • Unity:
    • Pause in Background
  • Combat:
    • Movement Speed Multiplier
      • times
    • Damage Multiplier
      • times: player
      • times: enemy
    • Infinite Ammo
    • Infinite Stamina
    • Rapid Fire
    • No Charge Needed
  • Shop:
    • Ignore Upgrade Costs
    • Ignore Weapon Costs
    • Ignore Contract Costs

<pointers>
  • Pointer->PlayerManager
    • P->WeaponManager
      • subSpriteFallback
      • pixelWidth
      • pixelHeight
      • pixelDepth
      • fixOrderInLayer
      • shadow
      • shadowInTheWall
      • shadowOffset
      • shadowWide
      • useShadowVariant
      • avoidUseShadowMaterial
      • randomFacing
      • distributedVariants
      • isSortedByParent
      • lastFlashTime
      • subSpriteStart
      • IsFacingRight
      • IsPlayer
      • IsEnemy
      • IsAlly
      • IsWeapon
      • IsChest
      • IsBox
      • IsGate
      • IsProp
      • IsCorpse
      • AreaIndex
      • ShadowAlpha
      • maxResistance
      • isDamageable
      • onScreenDamage
      • showDamageFlash
      • showDamagePoints
      • piecesSequenceInterval
      • finalDamage
      • finalMagnitude
      • TotalDisplacement
      • IsTouchingWalls
      • DamageResistance
      • IsMeleeResistant
      • HasCircleHitbox
      • HitboxRadius
      • Weight
      • IsInvulnerable
      • isInteractive
      • hasShining
      • hasBobbing
      • hasJumping
      • specialOutlining
      • recyleOnleaving
      • weaponFlyForce
      • weaponNotReady
      • weaponHidesArm
      • fireRecoil
      • AbsurdKickback
      • fireShots
      • fireRate
      • burstShots
      • burstRate
      • chainArcs
      • meleeStamina
      • shotDamage
      • shotAccuracy
      • shotRange
      • shotChargeDelay
      • shotChargeCycles
      • shotChargeSpinAnim
      • shotReloadDelay
      • shotShellsAmount
      • shotShellsDelay
      • shotPatternIsDual
      • shotMuzzleFromChar
      • shotMuzzleHidden
      • shotMuzzleSeparation
      • blastDamage
      • extraRange
      • fireTimer
      • burstTimer
      • pointingAngle
      • firingAngle
      • numHalfCycles
      • halfCycleTime
      • shotChargeTime
      • shotIsCharging
      • shellDirAngle
      • shotShellCount
      • minEffectDamage
      • FireShots
      • FireRecoil
      • FireRate
      • BurstRate
      • MeleeStamina
      • MeleeSize
      • ShotDamage
      • ShotAccuracy
      • ShotRange
      • ShotChargeDelay
      • MinEffectDamage
      • WeaponNotPointing
      • AimingAngle
      • FireInterval
      • FireReady
      • FireShotsCount
      • ShotIndex
      • CurrentAmmo
      • MaxAmmo
      • LowAmmo
      • HasAmmoPick
      • HasMuzzle
      • CancelFire
      • IsThrowing
      • IsFiring
      • Compare
    • subSpriteFallback
    • pixelWidth
    • pixelHeight
    • pixelDepth
    • fixOrderInLayer
    • shadow
    • shadowInTheWall
    • shadowOffset
    • shadowWide
    • useShadowVariant
    • avoidUseShadowMaterial
    • randomFacing
    • distributedVariants
    • isSortedByParent
    • lastFlashTime
    • subSpriteStart
    • IsFacingRight
    • IsPlayer
    • IsEnemy
    • IsAlly
    • IsWeapon
    • IsChest
    • IsBox
    • IsGate
    • IsProp
    • IsCorpse
    • AreaIndex
    • ShadowAlpha
    • maxResistance
    • isDamageable
    • onScreenDamage
    • showDamageFlash
    • showDamagePoints
    • piecesSequenceInterval
    • finalDamage
    • finalMagnitude
    • TotalDisplacement
    • IsTouchingWalls
    • DamageResistance
    • IsMeleeResistant
    • HasCircleHitbox
    • HitboxRadius
    • Weight
    • IsInvulnerable
    • movementSpeed
    • standardSpeed
    • prevRemainingDistance
    • stopMovementDistance
    • dragFactor
    • meleeDamage
    • blastDamage
    • dashTimer
    • isRunning
    • isMeleeQueued
    • meleeTimer
    • isWeaponSwaping
    • speedMultiplier
    • hasDecapitation
    • AimingAngle
    • CanRevive
    • IsLookingBack
    • IsMeleeTraveling
    • IsMeleeAnimation
    • IsFlyAnimation
    • IsCloakAnimation
    • IsChargeAnimation
    • IsDead
    • IsMeleeing
    • IsStunned
    • IsShocked
    • IsIrradiated
    • IsBigChar
    • IsFinalBoss
    • IsImmovable
    • IsUndetectable
    • HoldFacing
    • HoldLooking
    • ThrowSuckerPunch
    • Stamina
    • DeathTime
    • RelativeAccuracy
    • ExtraGore
    • isInput
    • isPause
    • isActionDown
    • isActionHeld
    • isDefAbility
    • isAtkAbility
    • isNextWeapon
    • isPrevWeapon
    • isDropWeapon
    • isWeaponsInput
    • isEmptyMagReady
    • isInteractionReady
    • interactionTimer
    • tooltipTimer
    • cooldown
    • totalHits
    • levelHits
    • lastAmmoWarning
    • recoilRecoveryRate
    • PlayerIndex
    • IsLeavingLevel
    • IsIntangible
    • ExtinguishProgress
    • DamageReduction
    • StaminaRecovery
    • MaxStamina
    • MaxWeapons
    • MaxMags
    • Money
    • TotalAmmoMags
    • LevelAmmoMags
    • TotalAttacks
    • LevelAttacks
    • LevelCash
    • BlockActions
    • BlockWeapons
    • BlockDrop
    • BlockAbilities
    • BlockMelee
    • BlockFiring
    • BlockAiming
    • BlockMovement
    • ReviveProgress
    • IsCompareWeapon
    • HealthLevel
    • SpeedLevel
    • StaminaMaximumLevel
View update history
Edit 2.3:
  • Fixed
    • Rapid Fire & No Charge Needed
      Removed weapon switching lag for these scripts.
Edit 2.2:
  • Fixed
    • Movement Speed Multiplier
      I forgot to set it to 14bytes jmp.
Edit 2.1:
  • Added
    • P->WeaponManager
    • Movement Speed Multiplier
    • Infinite Stamina
    • Rapid Fire
    • No Charge Needed
    • Ignore Upgrade Costs
    • Ignore Weapon Costs
    • Ignore Contract Costs
Edit 1.3:
  • Added
    • Pause in Background
  • Fixed
    • Infinite Ammo
  • Mega City Police.CT
    Requires Cheat Engine 7.2/later. (used many features added on CE 7.2)
    (64.49 KiB) Downloaded 50 times
Edit 1.1:
  • Fixed
    • Pointer->PlayerManager
Edit 1:
  • Fixed
    • Infinite Ammo