BIOHAZARD/Resident Evil - MediaKite

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EyeOfTheMind86
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BIOHAZARD/Resident Evil - MediaKite

Post by EyeOfTheMind86 »

Hey there folks, I added a cheat table for the Mediakite version of the original Biohazard /Resident Evil, I don't know if there's another already but here is my contribution.
This table is compatible with Classic Rebirth and should be 100% compatible with any mods for this game, BIORAND included.
Be sure to run this table using Cheat Engine 7.5 (currently the latest version publicly available), as it has been reported an incompatibility with previous versions of CE.

Table features:
1) Infinite Ammo
2) Infinite Health (prevents poison as well)
3) One Hit Kill (if you kill the Tyrant in the helipad using this hack, the game will glitch out but it should progress to the ending scene after a few seconds, deactivate it for the final battle just in case)
4) Speed Hack (The player character will walk/run faster)
5) Open Item Box Anywhere (it may glitch out the first time, just run it again without closing the itembox if it does)
6) Go to Main Menu (Goes straight to the main menu while playing)
7) Speed Up Text (Speeds up the text on screen and in the inventory menu automatically, the same way as when you press the confirm button to speed up the reading)
8) Saves Always 0
9) Typewriters don't require Ink Ribbons
10) Game Timer Always 0
11) Door Skip hack
12) Open Save Menu Anywhere (Can Open the save screen anywhere without using Ink Ribbons)

The table also comes with general Game/Player Data for debugging purposes or to play around with character modifiers and the like.
I hope the table is useful and please let me know if something doesn't work properly, I'll try to fix it in my spare time. I made and tried the table only with Chris, but should work with Jill without issues.

Edit: Added "Open Save Menu Anywhere" and Inventory Editor to the table.
To use the Inventory Editor, just open Game/Player Data and select Inventory. From there add/edit/remove items and quantity in the available slots and then click on Click to update inventory. You can now open the inventory in game and see the changes.
I also added an Item Box section with 15 slots available. From here you can add/remove/change the content of 15 slots of the item box, if you want, I didn't add them all as the item box is huge. it doesn't require any forced update, just select what you want in the available slots and it will update automatically.

Edit 2: Fixed Flamethrower not being affected by Infinite Ammo hack.

Edit 3: Fixed Open Item Box Anywhere script accidentally overriding the character's story flag forcing the game to go into "Chris Mode".

Edit 4: Fixed Infinite Ammo hack crashing the game when using Minimi or Ingram

My other tables for the same game series:

RE2 (SourceNext): viewtopic.php?f=4&t=27700&p=334366#p334366
RE3 (SourceNext): viewtopic.php?f=4&t=25164&p=303740#p303740
Dino Crisis (SourceNext): viewtopic.php?p=333373#p333373
Dino Crisis 2 (SourceNext):viewtopic.php?f=4&t=29349

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1
Attachments
Biohazard.CT
Version 5: Fixed Infinite Ammo crashing the game when using Ingram or Minimi
(52.58 KiB) Downloaded 355 times
Biohazard.CT
Version 4: Fixed Open Item Box Anywhere Hack triggering character's story flag
(53.06 KiB) Downloaded 484 times
Biohazard.CT
Version 3: Fixed Infinite Ammo not affecting Flamethrower
(52.59 KiB) Downloaded 311 times
Biohazard.CT
Version 2: Added Save Anywhere & Inventory Editor
(52.01 KiB) Downloaded 240 times
Biohazard.CT
Version 1: Original version
(29.13 KiB) Downloaded 1239 times
Last edited by EyeOfTheMind86 on Wed Mar 19, 2025 7:51 pm, edited 14 times in total.

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sebastianyyz
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Re: BIOHAZARD/Resident Evil - MediaKite

Post by sebastianyyz »

Nice table! Thank you so much for sharing it.

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toro00
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Re: BIOHAZARD/Resident Evil - MediaKite

Post by toro00 »

great job, thank you very much for this friend
Could you please add invincible so that enemies never harm you or grab you?

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EyeOfTheMind86
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Re: BIOHAZARD/Resident Evil - MediaKite

Post by EyeOfTheMind86 »

Added Inventory Editor and Save Anywhere to the table.

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Re: BIOHAZARD/Resident Evil - MediaKite

Post by EyeOfTheMind86 »

Fixed flamethrower not being affected properly by Infinite Ammo hack.

Lassus
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Re: BIOHAZARD/Resident Evil - MediaKite

Post by Lassus »

When playing as Jill the game glitches out and treats you as if you're playing as Chris.

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Re: BIOHAZARD/Resident Evil - MediaKite

Post by EyeOfTheMind86 »

Without more details is hard for me to understand the root cause of the symptom.
What kind of hacks were activated when you noticed the issue?
Were you using latest table available?
So far noone else seems to have complained about any issue, and there are a lot of downloads already, please provide more details and I'll try to help.

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Re: BIOHAZARD/Resident Evil - MediaKite

Post by Lassus »

Hi,

So you find Jill's gun when you return to the first room as you would if you were playing Chris.
The grenade launcher isn't there at forest's body.
Rebecca is present in Jill's game. In the store room and in the Piano room. She responds to you as if you're Chris and Jill replies as if she was Chris.

Yes, I was using the latest version of the cheat table.

Hacks on were: Toggle Saves Always 0
Toggle Game timer always 0
Toggle Door skip

Thanks

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EyeOfTheMind86
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Re: BIOHAZARD/Resident Evil - MediaKite

Post by EyeOfTheMind86 »

Mmm those 3 hacks shouldn't create those kind of issues but I haven't properly tested those scripts on Jill. I will investigate this after work tomorrow, thank you for using my table and for the feedback.

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Re: BIOHAZARD/Resident Evil - MediaKite

Post by Lassus »

Oh and have also used Open Item Box Anywhere and Open Save Menu Anywhere.

Thanks

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EyeOfTheMind86
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Re: BIOHAZARD/Resident Evil - MediaKite

Post by EyeOfTheMind86 »

Updated table with a fix to the Open Item Box Anywhere. It was accidentally overriding the story flag, forcing the game to go into "Chris Mode". Now it should work as intended, hopefully.

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Re: BIOHAZARD/Resident Evil - MediaKite

Post by yuriygc »

It works great for me, thank you!

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Re: BIOHAZARD/Resident Evil - MediaKite

Post by blazeinferno4 »

for me the table isn't working. i connected cheat engine to it. but for some reason the enable button won't open. what am i doing wrong? is it because my version of classic rebirth is 1.1.3 is there a setting i need to turn on/off before the table will work?

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Re: BIOHAZARD/Resident Evil - MediaKite

Post by noverine196 »

Not sure if its a glitch with my game but I just beat Jill and started a new game and every time I go to shoot the Ingram machine gun my game crashes just having the table enabled.

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Re: BIOHAZARD/Resident Evil - MediaKite

Post by EyeOfTheMind86 »

Sorry for the late reply everyone, it seems I never get notified of incoming messages related to my tables.
I will investigate the issues as soon as I'm back home.
BlazeInferno, can you please post what kind of message you receive when trying to enable the table? When you click the enable button the first time, and it doesn't work, if you then right click on it it will display the error message at the top of the contextual menu.
I will investigate the issue anyway as soon as I come back home.
I will try to replicate noverine's issue as well.
By the way, Noverine, can you confirm that the Ingram doesn't crash with the table disabled?

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