Remnant II

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Akira
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Remnant II

Post by Akira »

Code: Select all

Game Name:		Remnant II
Game Process:		Remnant2-Win64-Shipping.exe
Game Version:		?
Game Engine:		Unreal Engine 5.2.1.0
Config:			C:\Users\<UserName>\AppData\Local\Remnant2\Saved\
Savegame:		C:\Users\<UserName>\Saved Games\Remnant2\
Steam App ID:      	1282100

Cheat Engine:		7.5
Game Website:
If you like my work then please rate this post positive, it's easy, just hit the "Post reputation" button at the top right of the post.
If you want to share the table then share the link to this post but do not upload this table anywhere else.

Remnant2-Win64-Shipping_v1.5.CT
Game? | CE 7.5 | CT 1.5
(4.19 MiB) Downloaded 4496 times
Scripts:
-Activation [Fixed]
-Debug Mode
-Ghost Mode
-God Mode [Fixed]
-Inf. Health
-Inf. Consumables
-Inf. Stamina / Ammo
-No Item Consume
-No Reload
-No Recoil
-Automatic Fire
-Rate Of Fire Modifier
-Weapon Range Modifier
-Item Pointer
-Time Dilation Modifier
-Custom Time Dilation Modifier
-Field Of View Modifier
-Print Current Co-ords
-Teleport To
-Save Player Coordinates
-Load Saved Coordinates
-Teleport To Previous Coordinates
-Teleport To Aim Target (NPCs / Enemies and such things you aim at)
-Teleport Aim Target To You (NPCs / Enemies and such things you aim at)
-Teleport To Weapon Aim View (Literally where you aim at with a weapon)
-Interactable (Key Codes)
-AimTarget
Pointer:
-GameEngine
The Table can also be found in our Discord Server:
[Link]
If you have any questions or need help feel free to ask there, we have tables for a lot other games as well.
Old Versions
Remnant2-Win64-Shipping_v1.4.CT
Game? | CE 7.5 | CT 1.4
(4.19 MiB) Downloaded 2348 times
Remnant2-Win64-Shipping_v1.3.CT
Game? | CE 7.5 | CT 1.3
(4.17 MiB) Downloaded 1479 times
Remnant2-Win64-Shipping_v1.2.CT
Game? | CE 7.5 | CT 1.2
(1.53 MiB) Downloaded 400 times
Remnant2-Win64-Shipping_v1.1.CT
Game? | CE 7.5 | CT 1.1
(1.5 MiB) Downloaded 2188 times
Remnant2-Win64-Shipping_v1.0.CT
Game? | CE 7.5 | CT 1.0
(1.07 MiB) Downloaded 440 times
Command / ID / Coordinate List
[Link]
Tables From Others


How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1
Last edited by Akira on Sun Aug 06, 2023 7:16 am, edited 22 times in total.

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sebastianyyz
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Re: Remnant II

Post by sebastianyyz »

Nice, thank you

Tracido
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Re: Remnant II

Post by Tracido »

[Link] All I get when launching the file downloaded it 3 times, tried all. Weird.

Tracido
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Re: Remnant II

Post by Tracido »

Please delete, thanks.

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C0nfig84
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Re: Remnant II

Post by C0nfig84 »

This is awesome, thanks :)

Is it possible to get pointer value to edit inventory items?

shaun12500
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Re: Remnant II

Post by shaun12500 »

anyone know if its possible to add Archetype items?

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Akira
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Re: Remnant II

Post by Akira »

C0nfig84 wrote:
Sat Jul 22, 2023 10:15 pm
This is awesome, thanks :)

Is it possible to get pointer value to edit inventory items?
You might find stuff here in table version 1.1:
Pointer -> GameEngine -> GameInstance -> LocalPlayers -> LocalPlayer[0] -> PlayerController -> Pawn -> CachedInventory -> Items

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C0nfig84
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Re: Remnant II

Post by C0nfig84 »

Akira wrote:
Sat Jul 22, 2023 11:52 pm
C0nfig84 wrote:
Sat Jul 22, 2023 10:15 pm
This is awesome, thanks :)

Is it possible to get pointer value to edit inventory items?
You might find stuff here in table version 1.1:
Pointer -> GameEngine -> GameInstance -> LocalPlayers -> LocalPlayer[0] -> PlayerController -> Pawn -> CachedInventory -> Items
That's just the equipment you have equipped like ya weapons, i wanted to change the number of items i have in my inventory such as Iron, crystals etc.

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Akira
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Re: Remnant II

Post by Akira »

C0nfig84 wrote:
Sun Jul 23, 2023 1:09 am
That's just the equipment you have equipped like ya weapons, i wanted to change the number of items i have in my inventory such as Iron, crystals etc.
I rather think that it is all items but in a list, I only added the first 3 things, you'll have to manually add more slots in the table till you get to the one you want.

StoneKnight
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Re: Remnant II

Post by StoneKnight »

Great script, never seen anything like that.
I'm absolutely green guy, from the times "look for value". How do i change scrap value, or if there is option?

xxzz8822
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Re: Remnant II

Post by xxzz8822 »

Akira wrote:
Sat Jul 22, 2023 11:52 pm
C0nfig84 wrote:
Sat Jul 22, 2023 10:15 pm
This is awesome, thanks :)

Is it possible to get pointer value to edit inventory items?
You might find stuff here in table version 1.1:
Pointer -> GameEngine -> GameInstance -> LocalPlayers -> LocalPlayer[0] -> PlayerController -> Pawn -> CachedInventory -> Items
Hi, I found this works for the three items you have already set up id's for, but because of an incorrect action I did earlier I incorrectly changed the quantity of one of my rings to 22 , so would it be possible to change the quantity of my rings back to 1 in the same way?(I found the quantity change works for the equipment you have already set up)

raxele123
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Re: Remnant II

Post by raxele123 »

Anyone find the Hidden Archetype items yet? I hear there are still 2 more to find.

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Akira
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Re: Remnant II

Post by Akira »

Next table update will have a pointer script for your items where you can select them by their ID.
(ID List is still work in prrogress)

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Turakma
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Re: Remnant II

Post by Turakma »

Akira wrote:
Mon Jul 24, 2023 2:52 am
Next table update will have a pointer script for your items where you can select them by their ID.
(ID List is still work in prrogress)
Really looking forward to this since i just blew up N’Erud and apparently missed some items :D

raxele123
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Re: Remnant II

Post by raxele123 »

Akira wrote:
Mon Jul 24, 2023 2:52 am
Next table update will have a pointer script for your items where you can select them by their ID.
(ID List is still work in prrogress)
Any clue why my cheat engine goes into not responding a couple of times and takes forever to start up your cheat table? If possible could you isolate Fly and Ghost in your table? Those are the two things I was mainly looking for and I could do without the start up lag.

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