Page 1 of 3

Punch Club 2: Fast Forward

Posted: Fri Jul 21, 2023 1:49 pm
by DhaosCollider

Notes:
  • Requires Cheat Engine 7.2/later. (used many features added on CE 7.2)
  • Create GameRes Data List gets the address of the game value from an environment dependent array of pointers called "GameRes".
    The number of variables changes as the play progresses. So after playing for a while, try re-enabling this script.

    I have devised a way for variables to be added automatically.

    Have fun :)
    Punch Club 2 Fast Forward.CT
    Supports Punch Club 2: Iron Fist.
    (36.76 KiB) Downloaded 4454 times
View Options
<colors>
  • Script or Script that's no available for AOB Error
  • AddressGroupHeader
  • GroupHeader/Comment
  • Variable

<scripts>
  • CE: Compact Mode
  • CT: Save Checkbox States
    • Notes:
      • If saved, states of the checkbox will be restored when CT is started next time.
      • If they are variables, the values are also saved. (supports AllowIncrease/Decrease)
  • CT: Load Checkbox States
  • CT: Expand All Headers

<variables>
  • day
  • _str_lvl
  • _agl_lvl
  • _stm_lvl
  • _str_fuel
  • _stm_fuel
  • _agl_fuel
  • _satiety
  • _energy
  • _health
  • _satisfaction
  • satisfaction_training_mod
  • satisfaction_neurotraining_mod
  • satisfaction_work_eff
  • satisfaction_green_zone
  • time
  • character_inventory_slots
  • map_km_moving_time_minutes
  • global_intox_mod
  • global_work_eff
  • global_training_mod
  • global_neurotraining_mod
  • overload_neurotraining_mod
  • overload_work_eff
  • intox_neurotraining_mod
  • intox_training_mod
  • old_school_mod_soft
  • neurotraining_mod_soft
  • mafia_work_eff_mod_soft
  • bobo_work_eff_mod_soft
  • jakuza_work_eff_mod_soft
  • str_train_focus
  • stm_train_focus
  • agl_train_focus
  • bus_ticket_cost_mod
  • is_easy_mode
  • new_game_started
  • s_event_1_first_awakening
  • is_fuel_enabled
  • quest_inventory_slots
  • carpet_training_tired_at_all
  • listen_joke_today
  • barbell_training_tired
  • punching_ball_training_tired
  • running_track_2_training_tired
  • vinchun_trainer_training_tired
  • punching_bag_training_tired
  • horizontal_bar_training_tired
  • jumping_rope_training_tired
  • tyre_trainer_training_tired
  • parallel_bars_training_tired
  • donuts_dumbell_training_tired
  • ball_machine_training_tired
  • handcuff_machine_training_tired
  • vrmachine_training_tired
  • treadmill_training_tired
  • holoprojector_training_tired
  • ntr_warm_up_tired
  • ntr_bench_press_tired
  • ntr_breakdance_tired
  • ntr_skipping_rope_tired
  • ntr_boxing_match_tired
  • ntr_aerial_gymnastics_tired
  • ntr_marathon_tired
  • ntr_paradise_tired
  • ntr_x_cans_opening_tired
  • ntr_x_aim_training_tired
  • ntr_x_shopping_run_tired
  • ntr_x_bearish_challenge_tired
  • ntr_x_hand_fishing_tired
  • ntr_x_breath_training_tired
  • ntr_x_rolling_up_tired
  • ntr_x_catching_flies_tired
  • ntr_x_pain_therapy_tired
  • _stm_exp
  • _agl_exp
  • _str_exp
  • carpet_training_tired
  • silver_training_locked
  • silver_ask_train_count
  • silver_training_v2_locked
  • gold_training_locked
  • pet_was_strokked_today
  • _overload
  • _intoxication
  • s_event_1_adriana_visit
  • fridge_inventory_slots
  • s_ev_2_1_henry_visit
  • _money
  • s_ev_3_first_apu_visit
  • hemp_inventory_slots
  • pet_inventory_slots
  • last_fight_start_hp_percent
  • act_kick_used_count
  • act_punch_used_count
  • last_fight_end_hp_percent
  • last_fight_losed_hp_percent
  • last_fight_opponent_hp
  • s_ev_4_arrest
  • s_ev_6_first_bobofarm_visit
  • s_ev_7_first_silver_meet
  • time_when_chip_installed
  • s_event_5_mom_is_waiting_after_arrest
  • s_event_8_apu_waits_after_arrest
  • s_ev_4_show_casey_shadow
  • speaked_with_holocop
  • i_h_has_henry_took_burger
  • _osr
  • carpet_training_mod
  • s_ev_i_aa1_medicine_for_mom
  • s_ev_10_need_visit_noodleman
  • bought_apu_first_tape
  • bought_apu_second_tape
  • bought_apu_third_tape
  • give_first_tape
  • barbell_training_mod
  • punch_ball_training_mod
  • runtrack_training_mod
  • health_bonus_perk_1
  • fuel_exp_mod
  • entertainment_eff_perk_1
  • vinchin_training_mod
  • soda_bonus_perk_1
  • eng_bonus_perk_1
  • s_event_9_need_first_junkyard
  • is_need_beat_huey
  • silver_league_after_fight_load
  • ev7_is_silver_waiting_for_win
  • _gpp
  • waiting_tech_tree_tutorial
  • ev7_is_silver_waitng_second_fight
  • player_was_in_silvers_gym
  • first_silvers_gym_enter
  • lil_bobo_first_call_ready
  • corporation_unlocked
  • ev_6_speaked_with_bobo
  • bobo_farm_lvl
  • bobo_farm_1_progress
  • bobo_farm_1_cycle
  • i_k1_first_conversation
  • yakudza_unlocked
  • _slots
  • scholars_count
  • robofactory_lvl
  • robofactory_1_progress
  • robofactory_1_cycle
  • knows_about_junkyard_work_time
  • act_low_kick_used_count
  • act_side_punch_used_count
  • act_side_kick_body_used_count
  • barbell_training_tired_at_all
  • punching_ball_training_tired_at_all
  • ev_i_bobo_farm_work_over_1_was_once
  • ev7_is_silver_waitng_second_fight_ready_start
  • asked_silver_about_portrait
  • club_street_lvl
  • was_ev_i_club_street_work_not_started_1
  • i_k1_got_quest
  • club_street_1_progress
  • club_street_1_cycle
  • was_ev_i_club_street_work_over_1
  • i_k2_got_trinket
  • i_k3_passed_trinket
  • bobo_farm_1_can_lvlup
  • bobo_promotion_1_in_progress
  • corporation_rep
  • wasFirstSchoolUnlock
  • new_school_tutorial
  • bobo_farm_2_progress
  • bobo_farm_2_cycle
  • robofactory_1_can_lvlup
  • i_s1_got_quest
  • player_answered_silver_event_s1
  • mafia_rep
  • robofactory_2_progress
  • club_street_1_can_lvlup
  • yakudza_rep
  • robofactory_2_cycle
  • bobo_farm_2_can_lvlup
  • i_b2_find_slimes
  • act_low_kick_mastered
  • act_side_kick_body_mastered
  • win_fake_res_1_fighter
  • i_b3_win_fake_resistance
  • bobo_slimes_was_found_and_delivered
  • bobo_farm_3_progress
  • bobo_farm_3_cycle
  • bobo_farm_3_can_lvlup
  • i_b4_got_slime_lunch
  • i_s2_lost_fight
  • i_s2_s3_after_fight
  • i_s2_s3_player_won_once
  • i_s2_s3_end
  • club_street_2_progress
  • club_street_2_cycle
  • club_street_2_can_lvlup
  • i_l2_removeAfterGiveQuest
  • i_l2_work_lvlup_count
  • i_i2_sewerage_o3_open
  • act_side_punch_mastered
  • i_l3_win_fake_resistance_3
  • win_fake_res_3_fighter
  • i_l3_got_noodlebox
  • fight_with_bridge_cop
  • act_upper_cut_used_count
  • i_b4_quest_failed
  • i_b5_win_bridgecop
  • ev_i_bobo_farm_work_not_started_1_was_once
  • robofactory_2_can_lvlup
  • s_ev_i_g2_MoralHelp_count
  • s_ev_i_g2_MoralHelp
  • s_ev_i_g3_moralHelp
  • i_g3_find_sewage_cassette
  • i_g3_win_fake_resistance_2
  • win_fake_res_2_fighter
  • i_l3_got_sewage_cassette
  • robofactory_3_progress
  • bobo_farm_-1_progress
  • bobo_farm_-1_cycle
  • club_street_3_progress
  • club_street_3_cycle
  • club_street_3_can_lvlup
  • i_l4_noodle_for_henry
  • i_l4_noodle_for_bridge
  • i_l4_work_lvlup_count
  • i_l5_henry_complete
  • i_l5_henry_stone_ready
  • second_attempt_ev_l5
  • fight_with_bridge_cop_with_courier
  • i_l5_bridge_complete
  • stop_check_i_l5_complete
  • robofactory_3_cycle
  • robofactory_3_can_lvlup
  • i_g4_got_implants
  • i_g5_win_bridgecop
  • i_g5_quest_failed
  • after_huey_fight
  • after_huey_fight_win
  • ruth_prefight_ev
  • huey_beat_complete
  • robofactory_-1_progress
  • robofactory_-1_cycle
  • event_11_runned
  • s_ev_12_casey_waits_at_mikes_house
  • s_ev_13_first_emmit_visit
  • event_pol_2_ready
  • started_learn_laws_quests
  • mick_house_visited
  • huey_fake_res_active_forced
  • huey_fake_fully_finished
  • know_npc_emmit
  • s_ev_14_attempts_to_win_robot
  • emmit_last_quest_complete_day
  • got_quest_i_e1
  • i_e1_WeaponDeliveryToBridge_go_to_bridge
  • act_upper_cut_mastered
  • i_e2_onbridge_win
  • i_e2_dreamlab_quest_complete
  • i_e1_weapon_delivery_to_bridge_emmit_visit
  • 15_ev_open_sewage_f7
  • ev_16_find_casey
  • win_fake_res_4_fighter
  • ev_17_first_enter
  • 17_ev_mike_ready
  • event_20_completed
  • 20_ev_mick_multi
  • 20_ev_need_to_restore
  • club_street_-1_progress
  • club_street_-1_cycle
  • police_hall_education_lvl
  • police_hall_education_1_progress
  • police_hall_education_1_cycle
  • police_hall_education_1_can_lvlup
  • police_hall_education_2_progress
  • police_hall_education_2_cycle
  • police_hall_education_2_can_lvlup
  • police_hall_education_3_progress
  • police_hall_education_3_cycle
  • police_hall_education_3_can_lvlup
  • police_hall_education_4_progress
  • police_hall_education_4_cycle
  • police_hall_education_4_can_lvlup
  • police_hall_education_5_progress
  • police_hall_education_5_cycle
  • police_hall_education_5_can_lvlup
  • finished_learn_laws_quests
  • police_education_is_over
  • wait_ruth_fight_1
  • ruth_win_1
  • ruth_can_apology
  • fuel_tutorial_was_seen
  • bobo_farm_-1_can_lvlup
  • wait_ruth_sparring
  • w8_any_win_for_aesop_ev_1
  • robofactory_-1_can_lvlup
  • aesop_meeting_night_club
  • should_win_aesop
  • player_know_about_exteme_trainings
  • silvers_gym_repairman_active
  • mikes_office_repair_lvl
  • mikes_office_repair_1_progress
  • mikes_office_repair_1_cycle
  • mikes_office_repair_1_can_lvlup
  • mikes_office_repair_2_progress
  • mikes_office_repair_2_cycle
  • mikes_office_repair_2_can_lvlup
  • mikes_office_repair_3_progress
  • mikes_office_repair_3_cycle
  • mikes_office_repair_3_can_lvlup
  • mikes_office_repair_4_progress
  • mikes_office_repair_4_cycle
  • mikes_office_repair_4_can_lvlup
  • mikes_office_repair_5_progress
  • mikes_office_repair_5_cycle
  • mikes_office_repair_5_can_lvlup
  • mick_holo_device_working
  • w8_win_silvers_league_for_mick
  • underbridge_visited
  • airpods_after_gyatso_talk
  • player_unlocked_extreme_trainingss
  • extreme_neuro_unlocked
  • added_spoonboy_stat_change_event
  • first_stat_change_opened
  • three_days_after_extreme_unlock
  • abil_penetrating_attack_mastered
  • abil_penetrating_attack_used_count
  • abil_feint_mastered
  • abil_feint_used_count
  • act_side_kick_head_used_count
  • won_aesop
  • complete_2000_gpp
  • event_ii_II-Pol3
  • police_office_is_active
  • first_pos_in_silvers_league
  • barry_office_invite
  • mick_gym_is_active
  • w8_first_police_duty
  • became_a_policeman
  • police_work_int_action_point
  • police_work_action_point
  • police_work_soc
  • first_duty_started
  • police_work_docs_res
  • police_work_patrol_res
  • first_duty_complete
  • won_division_2_match
  • once_after_first_win_on_pro_league
  • after_first_win_on_pro_league
  • w8_first_mick_train
  • player_became_trainer
  • mick_gym_int_action_point
  • mick_gym_action_point
  • mick_gym_soc
  • first_mick_train_started
  • mick_gym_training_res
  • act_side_punch_mick_gym_tired
  • mick_gym_abil_res
  • act_side_kick_body_mick_gym_tired
  • act_low_kick_mick_gym_tired
  • act_upper_cut_mick_gym_tired
  • first_train_complete
  • skipped_first_mick_train
  • police_duty_failed_cutscene
  • mick_train_failed_cutscene
  • _police_duty_complete
  • _mick_duty_complete
  • abil_wind_gust_mastered
  • abil_wind_gust_used_count
  • act_side_kick_head_mastered
  • mick_lvlup_1_trainers
  • mick_lvl_1_up_1_ready
  • mick_lvlup1_ready_help_scholar
  • load_after_lvlup
  • adriana_sick_ready_1
  • mick_lvlup1_ready_help_scholar_after_lose
  • ii_pol_lvl_up_1_gym
  • lose_to_boris_in_police_uniform
  • police_lvl_up_1_full_complete
  • police_paperwork_upgrade
  • ii_pol_lvl_up_2_home
  • pol_lvl_up_2_lost_rorscharch_second_time
  • pol_lvl_up_2_lost_rorscharch
  • police_lvl_up_2_full_complete
  • adriana_sick_ready_2
  • police_patrolling_upgrade
  • mick_lvlup2_ready_help_scholar
  • mick_lvlup_2_trainers
  • mick_lvlup2_seen_bandits
  • mick_lvlup_2_wait_fight_bandit_1
  • mick_lvlup_2_after_win_first
  • mick_lvlup_2_wait_fight_bandit_2
  • mick_lvlup_2_after_win_second
  • mick_lvlup2_spawn_scholar_next_enter
  • mick_lvlup3_ready_help_scholar
  • mick_lvlup_3_trainers
  • first_tower_hall_enter
  • first_delivery_office_enter
  • second_attempt_apu_delboy_1
  • new_delivery_era_active
  • new_delivery_era_silver_finished
  • new_delivery_era_apu_finished
  • new_delivery_era_officer_finished
  • new_delivery_era_finished
  • uncle_barry_first_donuts_delivered
  • ii_pol_lvl_up_3_club
  • ii_pol_lvl_up_3_club_door
  • ii_pol_lvl_up_3_club_from_door
  • police_lvl_up_3_full_complete
  • police_socializing_upgrade
  • first_pos_in_division2
  • once_cheat_lil_bobo_event
  • ready_to_first_cheat_lil_bobo_event
  • side_fallen_money_50_ready
  • slime_food_perk_1
  • adriana_sick_delayed_start
  • three_days_after_third_lvlup_ready
  • gold_training_first_call_ready
  • first_poison_fight
  • barry_poisoned_ready
  • poisoned_fighter_line_finished
  • pizza_for_barry_started
  • pizza_for_barry_ready_started
  • barry_pizza_crocodile_base
  • first_undercover_fight
  • undercover_junkyard_ready
  • undercover_robot_line_finished
  • 10%_to_sensei_tape
  • 40%_to_sensei_tape
  • 90%_to_sensei_tape
  • set_for_cooking_perk_1
  • health_bonus_perk_2
  • mick_gym_talk_perk_1
  • entertainment_eff_perk_2
  • horizontal_bar_perk_1
  • punching_bag_perk_1
  • mick_gym_abil_perk_1
  • janitor_after_win_prol
  • adriana_sick_ready_3
  • adriana_recovery_branch_locked
  • cat_conference_active
  • ready_to_start_adriana_apu
  • police_ready_to_become_detective
  • found_lil_bobo_while_cat_conference
  • ii_hack_device_prequel_carla_1_in_garage
  • ev_ii_robot_killer_1_night_club_first_1_ready
  • hack_device_robo_killer_complete
  • ii_run_slime_run_3_path_clear_1_ready
  • hack_device_run_slimes_complete
  • disable_lil_after_slime_run
  • hack_device_roboboyfriend_complete
  • w8_hack_device_combine_in_garage
  • delivery_flashback_ready
  • silver_flashback_ready
  • yakudza_flashback_ready
  • robofactory_flashback_ready
  • bobo_flashback_ready
  • final_1_event_ready
  • final2_flashback_load
  • final_3_event_ready
  • final_4_event_ready
  • final_5_event_ready
  • final_5_event_dummy_ready
  • final_6_event_ready
  • junkyard_safe_load
  • final_7_event_ready
  • carla_journey_stop_grounds_moving
View update history
Find other contribution
Tips:
  • After the game ended, I had 465 variables in my play.
    Here are a few that might help those who are dizzy with too many options.
  • Be careful not to set "_gpp" and "_osr" too high and you'll miss the story.
    • Basic tips by KS212
    • "Facility name"_"number"_progress, "Facility name"_"number"_cycle
      Coordination helps you get the job done faster.
    • police/mic_work_soc
      Keep your sociability at 100.
    • police_work_docs_res, mick_gym_training_res
      Get the job done at breakneck speed. Set like the image.
      Image
Reply:
krmit wrote:
Tue Jul 23, 2024 6:51 pm
"variables" section are empty
  • Can you open Memory View and do a search on UICharacter:get_IsOSREnabled to find the difference with me?
    Also are you using CE 7.5? It may just be a problem with your dll.

    Code: Select all

    UICharacter:get_IsOSREnabled:    48 83 EC 08                    - sub rsp,08
    UICharacter:get_IsOSREnabled+4:  48 89 34 24                    - mov [rsp],rsi
    UICharacter:get_IsOSREnabled+8:  48 8B F1                       - mov rsi,rcx
    // ---------- Important opcode ----------
    UICharacter:get_IsOSREnabled+b:  48 B8 E8 3E F4 6A FF 01 00 00  - mov rax,000001FF6AF43EE8
    // --------------------------------------
    UICharacter:get_IsOSREnabled+15: 48 8B 00                       - mov rax,[rax]
    UICharacter:get_IsOSREnabled+18: 48 8B 40 28                    - mov rax,[rax+28]
    UICharacter:get_IsOSREnabled+1c: 48 8B 40 70                    - mov rax,[rax+70]
    UICharacter:get_IsOSREnabled+20: 0F B6 40 44                    - movzx eax,byte ptr [rax+44]
    UICharacter:get_IsOSREnabled+24: 85 C0                          - test eax,eax
    UICharacter:get_IsOSREnabled+26: 74 09                          - je UICharacter:get_IsOSREnabled+31
    UICharacter:get_IsOSREnabled+28: 0F B6 86 8C 01 00 00           - movzx eax,byte ptr [rsi+0000018C]
    UICharacter:get_IsOSREnabled+2f: EB 02                          - jmp UICharacter:get_IsOSREnabled+33
    UICharacter:get_IsOSREnabled+31: 33 C0                          - xor eax,eax
    UICharacter:get_IsOSREnabled+33: 48 8B 34 24                    - mov rsi,[rsp]
    UICharacter:get_IsOSREnabled+37: 48 83 C4 08                    - add rsp,08
    UICharacter:get_IsOSREnabled+3b: C3                             - ret
    

Re: Punch Club 2: Fast Forward

Posted: Fri Jul 21, 2023 4:35 pm
by snowbeef
Hello!

Thanks for the table. I'm trying to using it but it doesn't seem to work properly. Can't 'Create GameRes Data List and values below stick to ???? instead of updating it. Maybe I'm missing something?
'

Re: Punch Club 2: Fast Forward

Posted: Fri Jul 21, 2023 5:14 pm
by Seeth
Hey, same problem than the guy above, would like an update

Re: Punch Club 2: Fast Forward

Posted: Fri Jul 21, 2023 5:30 pm
by Seeth
Hey this is my debug log : (With my game open and selected and btw on ur screen the difference is that in values for size there is "??" not any number)

Code: Select all

Enabled: Debug Mode with CE 7.5/Lua 5.3
 
Assign: Starter.onClose = function: 0000000010CA1FA0 
Assign: Starter.enabledColor = 25800 
Assign: Starter.disabledColor = 200 
Assign: Register.enabledColor = 13995776 
Assign: Register.disabledColor = 8421504 
Ready to CheatTableLibrary.
 
Assign: _G['process'] = Punch Club 2 Fast Forward.exe 
Assign: _G['CELUATHREAD_1146D318'] = thread: 000000001146D318 
Assign: _G['java_OpenProcessAfterwards_Thread'] = userdata: 0000000010E37AD8 
Assign: _G['java_classlist'] = nil 
Assign: _G['CELUATHREAD_1146D5B8'] = thread: 000000001146D5B8 
Assign: _G['mono_OpenProcessMTThread'] = userdata: 000000001110D4A8 
The table has 5 options. 
Activate table settings.
 
Assign: _G['miMonoTopMenuItem'] = userdata: 00000000111159A8 
Assign: _G['monopipe'] = userdata: 00000000112301C8 
Assign: _G['mono_AttachedProcess'] = 6332 
Assign: _G['monoBase'] = 140726000943104 
Assign: _G['mono_AddressLookupID'] = 0 
Assign: _G['mono_SymbolLookupID'] = -2147483647 
Assign: _G['mono_StructureNameLookupID'] = 0 
Assign: _G['mono_StructureDissectOverrideID'] = 0 
Activate mono features
 
Assign: _G['result'] = 0 
.text section MD5: 8ebe44b17e599149fc49e6961b661931 
Assign: Register.allocateNearThisAddress = 140694867939328 
------------------------------------------------------------------------------- 
Error: read_MainGame_ptr AOB not found 
Unavailable: Create GameRes Data List 
------------------------------------------------------------------------------- 
Error: read_MainGame_ptr AOB not found 
Unavailable: Required.getInstance 
------------------------------------------------------------------------------- 
Enabled: Required.allocation 
Enabled: Required.getInstance 
 
Punch Club 2: Fast Forward Setup completed. (0.15s)
 

Re: Punch Club 2: Fast Forward

Posted: Fri Jul 21, 2023 5:56 pm
by Tomethy
Seeth wrote:
Fri Jul 21, 2023 5:30 pm
Hey this is my debug log : (With my game open and selected and btw on ur screen the difference is that in values for size there is "??" not any number)

Code: Select all

Enabled: Debug Mode with CE 7.5/Lua 5.3
 
Assign: Starter.onClose = function: 0000000010CA1FA0 
Assign: Starter.enabledColor = 25800 
Assign: Starter.disabledColor = 200 
Assign: Register.enabledColor = 13995776 
Assign: Register.disabledColor = 8421504 
Ready to CheatTableLibrary.
 
Assign: _G['process'] = Punch Club 2 Fast Forward.exe 
Assign: _G['CELUATHREAD_1146D318'] = thread: 000000001146D318 
Assign: _G['java_OpenProcessAfterwards_Thread'] = userdata: 0000000010E37AD8 
Assign: _G['java_classlist'] = nil 
Assign: _G['CELUATHREAD_1146D5B8'] = thread: 000000001146D5B8 
Assign: _G['mono_OpenProcessMTThread'] = userdata: 000000001110D4A8 
The table has 5 options. 
Activate table settings.
 
Assign: _G['miMonoTopMenuItem'] = userdata: 00000000111159A8 
Assign: _G['monopipe'] = userdata: 00000000112301C8 
Assign: _G['mono_AttachedProcess'] = 6332 
Assign: _G['monoBase'] = 140726000943104 
Assign: _G['mono_AddressLookupID'] = 0 
Assign: _G['mono_SymbolLookupID'] = -2147483647 
Assign: _G['mono_StructureNameLookupID'] = 0 
Assign: _G['mono_StructureDissectOverrideID'] = 0 
Activate mono features
 
Assign: _G['result'] = 0 
.text section MD5: 8ebe44b17e599149fc49e6961b661931 
Assign: Register.allocateNearThisAddress = 140694867939328 
------------------------------------------------------------------------------- 
Error: read_MainGame_ptr AOB not found 
Unavailable: Create GameRes Data List 
------------------------------------------------------------------------------- 
Error: read_MainGame_ptr AOB not found 
Unavailable: Required.getInstance 
------------------------------------------------------------------------------- 
Enabled: Required.allocation 
Enabled: Required.getInstance 
 
Punch Club 2: Fast Forward Setup completed. (0.15s)
 
+ same log

Re: Punch Club 2: Fast Forward

Posted: Fri Jul 21, 2023 6:29 pm
by Seeth
Still didn't work unfortunately :/ Thanks tho! i'll wait for the new one !

Re: Punch Club 2: Fast Forward

Posted: Fri Jul 21, 2023 7:16 pm
by Seeth
[/quote]
  • Try this. If this doesn't work, I can't help you because your jit code and mine are too different :cry:
    Punch Club 2 Fast Forward.CT
[/quote]

Same thing :/

Re: Punch Club 2: Fast Forward

Posted: Fri Jul 21, 2023 7:31 pm
by Seeth
DhaosCollider wrote:
Fri Jul 21, 2023 1:49 pm
Try this. If this doesn't work, I can't help you because your jit code and mine are too different :cry:
And this table requires Expand All.
Punch Club 2 Fast Forward.CT
This one makes my game crash when i select it

edit: it either makes my game crash or does exactly the same error as the other versions

Re: Punch Club 2: Fast Forward

Posted: Fri Jul 21, 2023 8:18 pm
by Seeth
DhaosCollider wrote:
Fri Jul 21, 2023 1:49 pm
Is your game the GOG version?
Nope, steam version

Re: Punch Club 2: Fast Forward

Posted: Fri Jul 21, 2023 8:48 pm
by Seeth
DhaosCollider wrote:
Fri Jul 21, 2023 1:49 pm
Try this. It probably works.
Punch Club 2 Fast Forward.CT
IT DOES!!!! tysmm

Re: Punch Club 2: Fast Forward

Posted: Fri Jul 21, 2023 9:17 pm
by snowbeef
Now it works flawless. Thanks for your hard work and the quick turn over to fix it.

Re: Punch Club 2: Fast Forward

Posted: Fri Jul 21, 2023 9:57 pm
by Akmal2401
in the cheat table where is the stamina for in the match? i wanna lock just that

Re: Punch Club 2: Fast Forward

Posted: Fri Jul 21, 2023 11:13 pm
by Romire
oooo

Update:

I have zero idea what im supposed to do with this table.

Its like im looking at stuff i have zero understanding for lol

Re: Punch Club 2: Fast Forward

Posted: Sat Jul 22, 2023 2:40 am
by mennis_88
awesome thank you

Re: Punch Club 2: Fast Forward

Posted: Sat Jul 22, 2023 5:35 am
by Diark
Table worked for me initially but the game released an update while I was playing. Think the table isn't compatible with 1.001 update

Edit: NVM, the newly added table still worked for me. Thanks