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Dead Island 2 (EMPRESS)

Posted: Tue Jul 18, 2023 5:20 am
by cfemen
Hi,

well the game is not worth $60, if i had bought it I would have refunded it anyway ( based on the time I have now played the Empress version )

so I played a bit and made a table just for myself and actually I did not want to publish the table ... but then I thought why not, the table is working.

Note: the table will probably only work for the Empress version!

Table Features:

Enable Console
-As title says

Set Console-Key To F1
-As title says, allows to open the console with F1 instead of ~Tilde

Allow ServerAddItemByArchetype Command
-You can use the ServerAddItemByArchetype command in the console

Toggle God

Inf. Clip Ammo

No Durability Loss Per Hit

Set Weapon Damage Property
-Script alters the damage+spread(for shotguns) stat for the current equipped weapon
-Execute the script then open the inventory and look at your weapon damage stat
-The effects stays on the weapon until you go back to the main menu!

Give XP
-does open a input prompt, type in any amount you want to have added to your current XP
-adding enough XP will trigger a proper level-up

ServerAddItemByArchetype Arguments:

Code: Select all

DA_ItemArchetype_Ingredients_Adhesive
DA_ItemArchetype_Ingredients_MetalParts
DA_ItemArchetype_Ingredients_Electronics
DA_ItemArchetype_Ingredients_Alloy
DA_ItemArchetype_Ingredients_Gunpowder
DA_ItemArchetype_Ingredients_Chemicals
DA_ItemArchetype_ExoticMaterials_InsectLarva
DA_ItemArchetype_ExoticMaterials_ElectrifiedBrain
DA_ItemArchetype_ExoticMaterials_BloatedSpleen
DA_ItemArchetype_ExoticMaterials_InfectedBlood
DA_ItemArchetype_ExoticMaterials_InfectedSinew
DA_ItemArchetype_ExoticMaterials_CombustibleFluid
DA_ItemArchetype_ExoticMaterials_DamagedImplants
DA_ItemArchetype_ExoticMaterials_ScreamerLungs
DA_ItemArchetype_ExoticMaterials_MutatedHeart
DA_ItemArchetype_ExoticMaterials_ChthonicIchor
DA_ItemArchetype_ExoticMaterials_BladeArm
DA_ItemArchetype_ExoticMaterials_RegeneratingTissue
DA_ItemArchetype_ExoticMaterials_BlastGland
DA_ItemArchetype_ExoticMaterials_InfectedFlesh
DA_ItemArchetype_ExoticMaterials_OversizedArmBone
DA_ItemArchetype_ExoticMaterials_InfectedSpine
DA_ItemArchetype_Ingredients_Fasteners
DA_ItemArchetype_Ingredients_SyntheticFibres
DA_InventoryTypes_Consumable_HealthPack
DA_AmmoArchetype_CarbineAmmo
DA_ItemArchetype_Ingredients_Wire
DA_AmmoArchetype_HeavyRoundsAmmo
DA_ItemArchetype_Ingredients_Scrap
DA_AmmoArchetype_NailgunNailsAmmo
DA_AmmoArchetype_CrossbowBoltsAmmo
DA_AmmoArchetype_ShotgunAmmo
DA_InventoryTypes_Special_CashItem
DA_AmmoArchetype_PistolAmmo
DA_ItemArchetype_ExoticMaterials_ToxicGallbladder
DA_ItemArchetype_Ingredients_Aerosol
DA_ItemArchetype_Ingredients_Fabric
DA_ItemArchetype_Ingredients_Blades
DA_InventoryTypes_KeyItems_Fuse
Example:
ServerAddItemByArchetype DA_ItemArchetype_Ingredients_Scrap 25 1
Does spawn 25 Scrap parts into your inventory.
The "1" at the end means "bShouldDropOnOverflow" so if you inventory is full the spawned item will fall to the ground.

I also tried to spawn weapons but most of them are crashing the game and I won't spend anymore of my time into this game, so that's it!

Have Fun!

If someone want's to try it on the normal version, feel free to report if it works!

Re: Dead Island 2 (EMPRESS)

Posted: Tue Jul 18, 2023 5:40 am
by Kionaru
cfemen wrote:
Tue Jul 18, 2023 5:20 am
Hi,

well the game is not worth $60, if i had bought it I would have refunded it anyway ( based on the time I have now played the Empress version )

so I played a bit and made a table just for myself and actually I did not want to publish the table ... but then I thought why not, the table is working.

Note: the table will probably only work for the Empress version!

Table Features:

Enable Console
-As title says

Set Console-Key To F1
-As title says, allows to open the console with F1 instead of ~Tilde

Allow ServerAddItemByArchetype Command
-You can use the ServerAddItemByArchetype command in the console

Toggle God

Inf. Clip Ammo

No Durability Loss Per Hit

Set Weapon Damage Property
-Script alters the damage+spread(for shotguns) stat for the current equipped weapon
-Execute the script then open the inventory and look at your weapon damage stat
-The effects stays on the weapon until you go back to the main menu!

Give XP
-does open a input prompt, type in any amount you want to have added to your current XP
-adding enough XP will trigger a proper level-up

ServerAddItemByArchetype Arguments:

Code: Select all

DA_ItemArchetype_Ingredients_Adhesive
DA_ItemArchetype_Ingredients_MetalParts
DA_ItemArchetype_Ingredients_Electronics
DA_ItemArchetype_Ingredients_Alloy
DA_ItemArchetype_Ingredients_Gunpowder
DA_ItemArchetype_Ingredients_Chemicals
DA_ItemArchetype_ExoticMaterials_InsectLarva
DA_ItemArchetype_ExoticMaterials_ElectrifiedBrain
DA_ItemArchetype_ExoticMaterials_BloatedSpleen
DA_ItemArchetype_ExoticMaterials_InfectedBlood
DA_ItemArchetype_ExoticMaterials_InfectedSinew
DA_ItemArchetype_ExoticMaterials_CombustibleFluid
DA_ItemArchetype_ExoticMaterials_DamagedImplants
DA_ItemArchetype_ExoticMaterials_ScreamerLungs
DA_ItemArchetype_ExoticMaterials_MutatedHeart
DA_ItemArchetype_ExoticMaterials_ChthonicIchor
DA_ItemArchetype_ExoticMaterials_BladeArm
DA_ItemArchetype_ExoticMaterials_RegeneratingTissue
DA_ItemArchetype_ExoticMaterials_BlastGland
DA_ItemArchetype_ExoticMaterials_InfectedFlesh
DA_ItemArchetype_ExoticMaterials_OversizedArmBone
DA_ItemArchetype_ExoticMaterials_InfectedSpine
DA_ItemArchetype_Ingredients_Fasteners
DA_ItemArchetype_Ingredients_SyntheticFibres
DA_InventoryTypes_Consumable_HealthPack
DA_AmmoArchetype_CarbineAmmo
DA_ItemArchetype_Ingredients_Wire
DA_AmmoArchetype_HeavyRoundsAmmo
DA_ItemArchetype_Ingredients_Scrap
DA_AmmoArchetype_NailgunNailsAmmo
DA_AmmoArchetype_CrossbowBoltsAmmo
DA_AmmoArchetype_ShotgunAmmo
DA_InventoryTypes_Special_CashItem
DA_AmmoArchetype_PistolAmmo
DA_ItemArchetype_ExoticMaterials_ToxicGallbladder
DA_ItemArchetype_Ingredients_Aerosol
DA_ItemArchetype_Ingredients_Fabric
DA_ItemArchetype_Ingredients_Blades
DA_InventoryTypes_KeyItems_Fuse
Example:
ServerAddItemByArchetype DA_ItemArchetype_Ingredients_Scrap 25 1
Does spawn 25 Scrap parts into your inventory.
The "1" at the end means "bShouldDropOnOverflow" so if you inventory is full the spawned item will fall to the ground.

I also tried to spawn weapons but most of them are crashing the game and I won't spend anymore of my time into this game, so that's it!

Have Fun!

If someone want's to try it on the normal version, feel free to report if it works!
hey bro want to ask how to get the console commmand code?

Re: Dead Island 2 (EMPRESS)

Posted: Sat Jul 22, 2023 2:09 am
by Sxsxarael
For some reason, it won't activate on my copy (EMPRESS version). I get a lua error at line 1 attempt to call a string value...

Re: Dead Island 2 (EMPRESS)

Posted: Sat Jul 22, 2023 9:16 pm
by zurls
Sxsxarael wrote:
Sat Jul 22, 2023 2:09 am
For some reason, it won't activate on my copy (EMPRESS version). I get a lua error at line 1 attempt to call a string value...
Some items won't operate on mine. God Mode and Set Weapon both open a Lua box and don't let me do anything. Neither seems to have any effect in game.

For the console you have to end the request with a 1 or it won't work (the request looks for the overflow value). So to get 3 fuses you would input:

ServerAddItemByArchetype DA_InventoryTypes_KeyItems_Fuse 3 1

Re: Dead Island 2 (EMPRESS)

Posted: Sun Jul 23, 2023 7:17 am
by Theorac
God works on mine. There is a message in the Lua box that indicates if the effect is now off or on.
Not sure what Set Weapon is supposed to do. The box just says Done.

Re: Dead Island 2 (EMPRESS)

Posted: Wed Jul 26, 2023 3:00 am
by givemetone
Where do you find the console codes for spawning weapons and other items?

Re: Dead Island 2 (EMPRESS)

Posted: Wed Aug 02, 2023 9:39 pm
by Kronin72
I have added a script for unlimited curveballs

Re: Dead Island 2 (EMPRESS)

Posted: Tue Aug 08, 2023 4:16 am
by AleTiff
added a script for money
DeadIsland-Win64-Shipping.CT
(20.94 KiB) Downloaded 538 times

Re: Dead Island 2 (EMPRESS)

Posted: Mon Aug 14, 2023 11:28 am
by Dreamer
Thanks for this cheat table. Works great in the DODI Repack version. No more stupid weak weapons that break after a few hits! I HATE that mechanic in games so much (which is one of the reasons why I don't like the newer Zelda games)!

BTW I didn't like Dead Island 1 but this title is fun. Don't know why people are hating on it. I rarely play games anymore but I'm hooked on this one. The graphics may be dated (mostly reflections) but It's still better than Dying Light 2, that's for sure (DL1 was good, though). A ray tracing update would be nice!

Oh and it some trial and error but I finally figured out how the ServerAddItemByArchetype command works (I was forgetting the second number). Perfect for spawning fuses, which for some reason are ridiculously rare in this game. Can't figure out AleTiff's money script, though.

Lastly, does anyone have a list of working commands for this game? Google is failing me. Noclip would be fun to have, for example.

Re: Dead Island 2 (EMPRESS)

Posted: Fri Aug 18, 2023 10:13 am
by JohnnyTK
Hey, y'all. How do I use the Money option on this table? I can't seem to make it work. I'm using the DODI repack; every other setting works fine. Thanks!

Re: Dead Island 2 (EMPRESS)

Posted: Sat Aug 19, 2023 2:32 am
by AleTiff
JohnnyTK wrote:
Fri Aug 18, 2023 10:13 am
Hey, How do I use the Money option on this table? ...
I have alreay seen your message. Here is solution.
Firstly, you should enter into the game. Next start the Cheat Table and click the [Enable] pc_(1049222)_shipping then you should click the option about Money at this time you will see there have a section about Value, select it.
If all these controls you have finished, please return back the game and press the button I to open the Items. Then back to the Cheat Table's Money option there should have the number in Value option.Now modified value into your expected.

Re: Dead Island 2 (EMPRESS)

Posted: Sun Mar 10, 2024 1:21 pm
by MaoGraphite
This script uses nearby allocation but it is impossible to allocate nearby 14173529D. Please rewrite the script to function without nearby allocation. Try executing the script anyhow and allocate on a region outside reach of 2GB? (The target will crash if the script was not designed with this failure in mind


I got this error for curveballs
The game crashes after I enable unlimited curveballs and when I trigger curveballs

appreciate your help