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Dragon Quest Treasures [Steam]

Posted: Sun Jul 16, 2023 4:10 pm
by anon9
Quick table for DQT


Options
Options for v0.0.0.2a:
  • Combat
  • No Forte Cooldowns
  • Unlimited Sprint/Glide Forte timer
  • Unlimited Stealth Forte timer
  • No Dragon Power Use (Experimental) //May affect other things.
  • Instant Dragon Power recharge (Experimental) //Will do a performance hit, so turn it on, then enter menu and turn it off.
  • Scan for HP/MP + Stop HP/MP changes. (Experimental. Read Table Extras.)
  • Items and Gold
  • No Pellet Loss (Should avoid most treasure)
  • Alt No Pellet Loss (Affects key treasures)
  • No Gold Use (Still need to have enough gold)
  • Open Menu to find Gold value
  • No Material Loss (Experimental. Use at your own risk. Read the READ! option that pops up.) (Note: The item does need to exist in your inventory first before this will trigger.) (Note: Experimental means it isn't fully tested so err on the side of caution). + Affect single items toggle (This shouldn't do anything due to how the game works but is there just in case). You can adjust the Max and Min and Ignore values as needed via the table or set the defaults via the script.
Note: I may or may not add additional codes depending on how I feel. Originally I was just making a QOL table (Unlimited Mount Timer).

v0.0.0.2a fixes a mistake that made it so that you can't safely disable the hp scanner.
v0.0.0.2b adds a script that only scans for allies. You do need to have already successfully scanned for the player and you will need a full party (3 allies).
v0.0.0.2c fix for the script so that the scan allies only script automatically disables the scan function (hp/mp lock won't work if it is still scanning).
Table Extras
Find HP/MP Pointers may require the player and allies to be below max health and requires at least one ally. This can potentially be done by changing medals to something that increases hp.

First activate the code, make sure your allies are missing hp, enter the menu, and then activate the Scan/Rescan. It should populate everything but the player's hp.

Make sure your player is below max health and then exit the menu. It should populate the player information.

Make sure all results are found (And turn off scanning if it hasn't automatically turned off) before stopping hp/mp change.

You will need to redo the scan each time your party changes, including going to base or loading from a save.
Readme for No Material loss
REMOVING materials's no loss will not trigger for single items UNLESS
the "Affect Single Qty Items" script is activated.
//Should be unnecessary, but in case.

Ignore If Qty below function makes it so the rest of the code
activates only if the Qty is above or equal to the value AFTER the change AND
the item is already in your inventory.

SAVE A BACKUP BEFORE USING THIS CODE.
THIS CODE MAY RESULT IN KEY ITEMS REMAINING IN INVENTORY!
Not currently working on:
Proper Inf MP/HP. They are both floats, but the problem is that the same line is used for many options and it is a pain to deal with right now (Especially since they might patch the game later). I have made a workaround for now, but it is a process to use.

Re: Dragon Quest Treasures [Steam]

Posted: Wed Jul 19, 2023 9:20 pm
by Aceta Mino
big thanks! loving this game

Re: Dragon Quest Treasures [Steam]

Posted: Sat Jul 22, 2023 4:11 am
by dethboy
Any updates to this?

Re: Dragon Quest Treasures [Steam]

Posted: Sun Jul 23, 2023 3:45 am
by anon9
I don't see any patches. Unless there is something someone really needs, I'm basically done with the game already.

Re: Dragon Quest Treasures [Steam]

Posted: Sun Jan 21, 2024 6:24 am
by Domar
If anybody decides to pick this up again, I'd like to request a few cheats

1. Collected Treasures are always in Mint Condition

2. Spawned enemies are always Metal/Bejeweled

3. Monster Recruits are always Rainbow Quality

4. Attacks Always Crit

5. All Monsters can hold 3 Treasures/Unlimited Treasure Carry Capacity.

Re: Dragon Quest Treasures [Steam]

Posted: Sun Jan 21, 2024 10:42 pm
by Lord Blade
Having treasures always be Mint would be awesome.
And being able to edit stats would be nice.
Unlimited treasure carry would be amazing. Just grab every damn thing. Also making it so that they can't have treasures knocked loose would be nice too.

Having infinite HP/MP for the player and team would be nice.
None of the trainers I've found work for the team, just have a couple that work for the player.

Re: Dragon Quest Treasures [Steam]

Posted: Tue Jan 30, 2024 4:20 am
by elphaba9876
does anyone have or can anyone put together a full list of monster ids, item ids and material ids if it's not a whole lot of trouble?

Re: Dragon Quest Treasures [Steam]

Posted: Tue Jan 30, 2024 4:21 am
by elphaba9876
does anyone have or can anyone put together a full list of monster ids, item ids and material ids if it's not a whole lot of trouble?

Re: Dragon Quest Treasures [Steam]

Posted: Tue Jan 30, 2024 4:22 am
by elphaba9876
sorry for double post