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Aliens: Dark Descent

Posted: Wed Jun 21, 2023 7:55 pm
by Tuuuup!


Made for STEAM may work on other store versions, since v2.

Still working on it. Will update when I have some free time.
Select the correct process for the game!!

Options:

inf HP
inf Armor
Enemies have low vision/ don't spot you
Resources in base
inf Medkit + Tools
Instant heal
Hover over character in battle (and pause game)

v3: Added Stop day count, Stop Bombardement, resources battle, Stop planet infestation and more

v4: Update scripts for build 94684. And added more..read the info in table!!
v4.5: Fix for HP etc
v4.6: Secondary gun pointers
Old info
v1.5: Quick fix/update on inf HP , armor and alien sight. I changed the compare so I hope it works.

v2: Fix the armor script and now you can choose inf HP player only or easy small enemy kill etc. Also changed scripts so now it could work for other store version (EPIC etc..)

v2.5: Added Medical quarter pointers (change amount off physicians), Instant heal doesn't lose physician. And some small fixes.
inf Ammo shotgun crash fix for version v2.5

Code: Select all

[ENABLE]
aobscanmodule(weaponammo,$process,CC 8B 81 D8 03 00 00)
registersymbol(weaponammo weaponammobkp)
alloc(newmem,128,weaponammo)
label(return)
label(weaponammobkp)
newmem:
push r12
mov r12,[rcx+2b0]
cmp qword ptr [r12+a68],0000
pop r12
je @f

mov rax,[rcx+00000378]
test rax,rax  //  shotgun crash fix
je @f  //  shotgun crash fix
mov rax,[rax+94] // max ammo
mov [rcx+000003D8],rax

@@:
  mov eax,[rcx+000003D8]
  jmp return
  
weaponammobkp:
readmem(weaponammo+01,6)

weaponammo+01:
  jmp newmem
  nop
return:

[DISABLE]
weaponammo+01:
 // db 8B 81 D8 03 00 00
readmem(weaponammobkp,6)
unregistersymbol(*)
dealloc(*)
Old tables
AliensDarkDescentGameSteam-Win64-Shipping.CT
(87.17 KiB) Downloaded 1827 times
AliensDarkDescentGameSteam-Win64-Shipping-v1.5.CT
(87.64 KiB) Downloaded 1603 times
AliensDarkDescentGameSteam-Win64-Shipping-v2.CT
(100.27 KiB) Downloaded 509 times
AliensDarkDescentGameSteam-Win64-Shipping-v2.5.CT
(127.33 KiB) Downloaded 2233 times
AliensDarkDescentGameSteam-Win64-Shipping-v3.CT
(171.69 KiB) Downloaded 2851 times
AliensDarkDescentGameSteam-Win64-Shipping-v4.CT
(185.45 KiB) Downloaded 1096 times
If you have time to download the table and test it, then you have time to give my post a thumbs up/ rate positive. That's all I'm asking.

Raex code for max level: viewtopic.php?p=301794#p301794
VirgilSouth resources in battle: viewtopic.php?p=301947#p301947

Have fun.

Re: Aliens: Dark Descent

Posted: Thu Jun 22, 2023 12:14 am
by GarmaSword
Hello, thanks for the table, all the resources work, however I do not understand how the XP or level stuff works and i broke my game by making all my characters level -49 and now I can't level them up, could you please help me?


I just want them to be level 10 (max level)

Re: Aliens: Dark Descent

Posted: Thu Jun 22, 2023 3:26 am
by Raex
GarmaSword wrote:
Thu Jun 22, 2023 12:14 am
Hello, thanks for the table, all the resources work, however I do not understand how the XP or level stuff works and i broke my game by making all my characters level -49 and now I can't level them up, could you please help me?


I just want them to be level 10 (max level)
Use this.

Code: Select all


[ENABLE]

aobscanmodule(INJECT,AliensDarkDescentGameSteam-Win64-Shipping.exe,89 81 F4 09 00 00 85) // should be unique
alloc(newmem,$1000,INJECT)

label(code)
label(return)

newmem:

code:
  //mov [rcx+000009F4],eax
  mov [rcx+000009F4],500
  jmp return

INJECT:
  jmp newmem
  nop
return:
registersymbol(INJECT)

[DISABLE]

INJECT:
  db 89 81 F4 09 00 00

unregistersymbol(INJECT)
dealloc(newmem)

Re: Aliens: Dark Descent

Posted: Thu Jun 22, 2023 5:57 am
by draconiandeus
If you set Infinite HP, enemy shooters will be invincible too.

Re: Aliens: Dark Descent

Posted: Thu Jun 22, 2023 6:39 am
by Docidoo
draconiandeus wrote:
Thu Jun 22, 2023 5:57 am
If you set Infinite HP, enemy shooters will be invincible too.
Use the infinite Armor cheat it doesn't effect enemies and your still invincible to aliens and humans

Re: Aliens: Dark Descent

Posted: Thu Jun 22, 2023 10:32 pm
by LolkaZZ
Table still not working as intended.
No sight breaks the game progress on each reload(marines not attacking enemies). HP and armor options are not working against the Queen.

Re: Aliens: Dark Descent

Posted: Fri Jun 23, 2023 1:11 am
by Yanoto
Min and Max damage not working. When I change values ​​nothing happens.

Re: Aliens: Dark Descent

Posted: Fri Jun 23, 2023 10:16 am
by SlipperyEel
LolkaZZ wrote:
Thu Jun 22, 2023 10:32 pm
HP and armor options are not working against the Queen.
Armour is no longer working at all with the latest hotfix + v1.5 table. All the other options still seem to be working correctly though (no stress, inf ammo/items, base inventory adjustment, etc.).
Tuuuup! wrote:
Wed Jun 21, 2023 7:55 pm
Select the correct process for the game!!
This appears to consistently be the second process in the list? Might be worth clarifying that in the first post.

If I may be so bold as to suggest some formatting tweaks, I have rearranged things to group them into combat vs management groups and switched around the order a bit to suit my own OCD:

Image

I've also confirmed the resource pointers on the Otago that you had question marks for, plus identified Xenosamples. Not sure what the 1, 3, and 7 ones might be though. Possibly they get added later in the campaign. I'm still only on the first map.

Image

Re: Aliens: Dark Descent

Posted: Fri Jun 23, 2023 4:00 pm
by VirgilSouth
Here are updated pointers for resources in mission

Re: Aliens: Dark Descent

Posted: Fri Jun 23, 2023 4:06 pm
by Tuuuup!
SlipperyEel wrote:
Fri Jun 23, 2023 10:16 am

....
For script naming, that's the freedom from CE. You can change and add whatever you want.
The armor script, that's a mistake from me. Thanks for pointing that out. I used byte ptr and need to be qword ptr, will fix that in next update.

Re: Aliens: Dark Descent

Posted: Fri Jun 23, 2023 4:52 pm
by Kaixa
Is there a way to change the trait?
Some traits are really annoying.

Re: Aliens: Dark Descent

Posted: Fri Jun 23, 2023 9:29 pm
by OliverSky
Tuuuup! wrote:
Wed Jun 21, 2023 7:55 pm


Made for STEAM may work on other store versions, since v2.

Still working on it. Will update when I have some free time.
Select the correct process for the game!!

Options:

inf HP
inf Armor
Enemies have low vision/ don't spot you
Resources in base
inf Medkit + Tools
Instant heal (still lose physician)
Hover over character in battle (and pause game)

v1.5: Quick fix/update on inf HP , armor and alien sight. I changed the compare so I hope it works.
v2: Fix the armor script and now you can choose inf HP player only or easy small enemy kill etc. Also changed scripts so now it could work for other store version (EPIC etc..)

If you have time to download the table and test it, then you have time to give my post a thumbs up/ rate positive. That's all I'm asking.

Raex code for max level: viewtopic.php?p=301794#p301794
VirgilSouth resources in battle: viewtopic.php?p=301947#p301947

Have fun.
Sir, do level change for marine, pls. Edit level

Re: Aliens: Dark Descent

Posted: Fri Jun 23, 2023 11:57 pm
by kjhpc
I am using your cheat table well and thank you!
If it's not difficult, could you also add the '100% accuracy' option?
Even when marines reach level 10, they still don't handle guns very well...

Re: Aliens: Dark Descent

Posted: Sat Jun 24, 2023 5:14 am
by endersblade
Hmm...not sure which option is doing it, probably inf items, but any time I try using the shotgun it instantly crashes the game...

Edit: It appears to be the Inf Ammo option.

Re: Aliens: Dark Descent

Posted: Sat Jun 24, 2023 6:10 am
by SlipperyEel
endersblade wrote:
Sat Jun 24, 2023 5:14 am
Hmm...not sure which option is doing it, probably inf items, but any time I try using the shotgun it instantly crashes the game...

Edit: It appears to be the Inf Ammo option.
Can confirm - just encountered this myself.