Some pointers for Evil Wizard
Posted: Mon May 29, 2023 6:34 am
two Both addresses are valid when tested.
Version is 1.0
currentHealthPoints is hp
currentDashSpeed is Dash distance
A lot of the game's data is valid after changes, most of which need to be tested.
Most of the addresses are got by using Il2CppDumper, in dump.cs.A lot of addresses are grouped together in the code and need to be tested after being added。
A tool for adding addresses
Version is 1.0
currentHealthPoints is hp
currentDashSpeed is Dash distance
A lot of the game's data is valid after changes, most of which need to be tested.
Most of the addresses are got by using Il2CppDumper, in dump.cs.A lot of addresses are grouped together in the code and need to be tested after being added。
A tool for adding addresses
Code: Select all
f = createForm(true)
f.Position=poDesktopCenter
f.Width=256
f.Height=288
f.Caption = 'Add Address'
local b=createButton(f)
b.Left=146
b.Top=10
b.caption='Add '
local m=createMemo(f)
m.Height=180
m.Left=10
m.Top=50
m.Width=240
m.WordWrap=false
m.ScrollBars="ssAutoBoth"
b.OnClick=function()
local sr = m.getLines()
local jn = {}
for i = 0, sr.Count - 1 do
jn[i] = tonumber(sr.String[i], 16)
local al=getAddressList()
local shc = al.createMemoryRecord()
local py = jn[i]
shc.setAddress("base")
shc.setOffsetCount(2)
shc.setOffset(0, py)
shc.setOffset(1, 0x288)
shc.Type = vtSingle --vtByte vtSingle
end
end