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Daymare: 1998

Posted: Sat May 06, 2023 2:19 am
by Gear2ndGandalf
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Daymare_MASTER-Win64-Shipping.CT
Version 2.0 +Cheats
(61.88 KiB) Downloaded 572 times
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Note: If inventory/ammo cheats are ticked on while game is loading this can cause a fatal error and crash the game. This is because all the code in the game shares the same opt codes. Back-tracing the code to make proper scripts for this game would take someone quite skilled in assembly. So It must mainly stay a pointer based table.
  • Inf HP
  • Inf Stamina
  • Inf Ammo updated for all weapons *v2 CT
  • Edit Inventory updated *v2 CT
  • Movement Speed
  • Change Size
  • Teleport Hotkeys
  • Low Gravity
  • Kill AI
  • Free Look added *v2 CT
  • Bright Flashlight added *v2 CT
  • Clip Depth added *v2 CT
  • Empty Handgun Reloadable added *v2 CT
  • Alternative Rounds added *v2 CT


CT Version 2 Preview
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About Inventory Management
Item IDs are dynamic which means they change after every restart of the game and after every reload of a checkpoint.
Not all weapons have been accounted for and be careful with inventory pointers. You may copy what's in each slot but the game will crash if you enter invalid Item IDs.
GIFS
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Old Versions
Daymare_MASTER-Win64-Shipping.CT
Version 1.0
(47.62 KiB) Downloaded 92 times
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Re: Daymare: 1998

Posted: Sun May 07, 2023 2:15 pm
by kellcooz
Many thanks! Been kinda busy, but I'll give the game another go when I have time.

Re: Daymare: 1998

Posted: Sun May 07, 2023 4:44 pm
by sebastianyyz
Thank you so much Gear2ndGandalf

Re: Daymare: 1998

Posted: Sun May 07, 2023 4:47 pm
by Gear2ndGandalf
You’re welcome guys. I’m working on an update to this table just to add some more cheats.

It’s actually one of the harder games for me to script for atm because thousands of addresses run through the same operation code, so it’ll mainly be a pointer based table.

Also, the slot item cheats only work for chapter 2, the next update will have alternate inventory pointers for chapter 1. I’d also like to find the other weapons. I got lucky finding the magnum.

I have no idea where to go in that maze of a hospital after finding the 1st hidden room.

Re: Daymare: 1998

Posted: Sun May 07, 2023 9:58 pm
by sebastianyyz
I hope you can add a no recoil option and infinite ammo for the Predator .50 AE that appears in chapter 3. Thank you again for the table

Re: Daymare: 1998

Posted: Tue May 09, 2023 6:38 am
by Gear2ndGandalf
You're welcome.

I was able to add infinite ammo for the Predator .50 AE but have yet to find a pointer for no recoil. . .

Re: Daymare: 1998

Posted: Tue May 09, 2023 11:40 pm
by sebastianyyz
Thank you so much

Re: Daymare: 1998

Posted: Wed May 10, 2023 1:34 am
by kellcooz
Been testing the table with the jog speed and freezing ammo amount parameters in every gun and it works great. No recoil and rapid fire would make for a final happy touch.