z Everspace 2

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guardna
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Re: z Everspace 2

Post by guardna »

Manji wrote:
Fri Apr 14, 2023 6:32 pm
WintermuteX wrote:
Wed Apr 12, 2023 9:20 am
Kami101 wrote:
Tue Apr 11, 2023 5:23 am


89571 - Overleveled (+100%)
89604 - Corrosive Death (+60%)
89551 - Swift Enemies (+100%)
89617 - G&B Allies (-30%)
89695 - Turrets on Asteroids (+40%)

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

guardna
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Re: z Everspace 2

Post by guardna »

jonaaa wrote:
Tue Apr 11, 2023 12:39 am
Affix IDs for Modules:

96602 - Primed (Shields)
96595 - Accelerated (Shields)
96584 - Tuned (Energy Core)
96581 - Eco (Boosters)
96588 - Overcharged (Shields)

Attribute IDs for Signal Decoders:

89515 - Mines on Death
89594 - Two Bosses
89710 - Evolution
89525 - Enemy Regen
89582 - No EMP
89642 - Jarred Sensors
89685 - Strength in Death (this one is special, you can probably mess with values to make it more intense)

Useful if you want to create signal decoders and have a 'custom' challenge for yourself:

Image

You can put any level you want and the enemies will be the level you set.
How do you extend the attributes of a decoder the right way? My game crashes whenever I try to add a new one.

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Manji
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Re: z Everspace 2

Post by Manji »

guardna wrote:
Mon Apr 17, 2023 11:21 am
[...]
How do you extend the attributes of a decoder the right way? My game crashes whenever I try to add a new one.
i changed an unwanted common item like a weapon. they usually have enough attributes you can change.
any unused attribute seems to be ignored.
e.g. the common item had 8 attributes in total. i change it into a decoder, changed rarity and level and started using the attributes right from #0.
had 4 or 5 high risk modifiers and i think 400% or more. the rest of the unused attributes were left empty. save, reload, activate, have fun. ^^
so it's not ok to "use" more attributes than the count says, but it's ok to use less.

[edit]
did you invest some time to find weapon attributes? could be cool to "construct" a superiour missile that has -80% lockon speed, get's this free shots from time to time and can't be intercepted. still trying to find enough different missiles (by playing without modifying too much) to be able to compare same IDs.

acecel
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Re: z Everspace 2

Post by acecel »

alfafiles wrote:
Mon Apr 17, 2023 8:29 am
Is it possible to add to the table to add the ability to improve the seller of ships - more ships, rarer ships?
Or is there such a possibility now? in this/another table?
I like tried other tables. but they either don't work or I don't see the effect
Gideon25's table has a script that do this but it does not work on every shop, only some of them.

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Supreme23
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Re: z Everspace 2

Post by Supreme23 »

xXInquisitor1961Xx wrote:
Sat Apr 15, 2023 7:30 am
This is how I yesterday started using this tool. These are custom rules to make this trainer cheat free and actually act like a mod :)

Use credits to improve gear after you reach level 30... or even before.. Do not increase your player level !!! ENEMIES WILL BE GREY AND WILL NOT DROP ITEMS!! All you need is word document and calculator. Write all changes you do in word so it can be "real". And you know what settings you use...
ENJOY THE "MODDED" EVERSPACE !!!

"EVERSPACE 2 NIGHTMARE DIFFICULTY + TRAINER AKA MODS SETTINGS

USE TRAINER TO INCREASE LOOT RARITY BONUS AND LOOT QUANTITY FACTOR.
GAME STARTS WITH
LOOTQUANTITYFACTOR=1 (THIS IS SMALLEST) - Start with lowest drop rates and worst rating. Pay money to increase both. Something like "chance to find magic items" in RPG.
LOOTRARITYBONUS=1
PAY 50 000 CREDITS TO INCREASE ONE OF THEM BY +1
From Levels 1 to 5 (AND DURING), pay 10 000 credits to increase them +1
PAY 100 000 CREDITS TO USE ANOTHER LEGENDARY SLOT
ITEMS ARE IMPROVED BY ADDING LEVELS AFTER LEVEL 30
PAY 50 000 CREDITS TO INCREASE ITEM LEVEL BY +1
PAY 25 000 CREDITS TO GAIN ONE MAINFRAME EXPANSION

SPENT 10 000 CREDITS ON +1 QUANTITY BONUS FROM 1 TO 2
SPENT 10 000 CREDITS ON +1 QUANTITY BONUS FROM 2 TO 3
----------------------------------------------------------------------------------
Current level: 4
LootQuantityFactor=3
LootRarityBonus = 1
Mainframe expansions from collection=2 "

Any way to fix this?

xXInquisitor1961Xx
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Re: z Everspace 2

Post by xXInquisitor1961Xx »

Are you serious ? What do you even mean by fixing LOL ?

These are custom rules I made for myself so I can use this tool as a mod, not as a cheat...

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Supreme23
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Re: z Everspace 2

Post by Supreme23 »

xXInquisitor1961Xx wrote:
Tue Apr 18, 2023 6:47 am
Are you serious ? What do you even mean by fixing LOL ?

These are custom rules I made for myself so I can use this tool as a mod, not as a cheat...
I'm talking about drops. I changed player level to 30 and can no longer get items to drop. Was trying to see if there was a way to fix this before I started over.

AgentTed
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Re: z Everspace 2

Post by AgentTed »

Is there a way to increase sensor range or something similar?

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Manji
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Re: z Everspace 2

Post by Manji »

AgentTed wrote:
Tue Apr 18, 2023 2:28 pm
Is there a way to increase sensor range or something similar?
yes.
increase item lvl to e.g. 80. set it to "can use at any level".

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Manji
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Re: z Everspace 2

Post by Manji »

Zanzer wrote:
Tue Apr 11, 2023 10:33 pm
Added:
Always Have Rift Loot
Better Loot Drops
Increase Loot Drops
Force Loot Level
gave it a quick view through tooltip editor, some player pointers and the loot modifiers.
seems to still work with the just patched version 1.0.33633.

Delth
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Re: z Everspace 2

Post by Delth »

Manji wrote:
Tue Apr 18, 2023 2:35 pm
AgentTed wrote:
Tue Apr 18, 2023 2:28 pm
Is there a way to increase sensor range or something similar?
yes.
increase item lvl to e.g. 80. set it to "can use at any level".
Though it won't help with puzzles, they work differently and won't get marked until you actually have line of sight (and in some cases - like when the element is behind debris - only after you've moved the debris).

Would be nice if someone managed to find an override for this, or a "mark everything on the map" kind of script.

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Manji
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Re: z Everspace 2

Post by Manji »

Delth wrote:
Tue Apr 18, 2023 7:50 pm
[...]
Though it won't help with puzzles, [...]
steam has a good "solved all puzzles" guide.
if you don't intend to puzzle it all by yourself, why not use a guide? ^^
the other table that gets updates these days just implemented some kind of "show everything hidden on screen". you might want to give it a try.

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NotAFedBoy
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Re: z Everspace 2

Post by NotAFedBoy »

Wondering if a freeze or slow race timer for the racing side missions is possible cause some of those gold times just seem impossible!?

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Manji
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Re: z Everspace 2

Post by Manji »

NotAFedBoy wrote:
Wed Apr 19, 2023 5:03 pm
Wondering if a freeze or slow race timer for the racing side missions is possible cause some of those gold times just seem impossible!?
fearlessengineer333 wrote:
Wed Apr 19, 2023 11:51 pm
NotAFedBoy wrote:
Wed Apr 19, 2023 11:39 pm
Wondering if a freeze or slow race timer for the racing side missions is possible cause some of those gold times just seem impossible!?
You can easily find this by searching a float range in seconds.

Writer71
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Re: z Everspace 2

Post by Writer71 »

acecel wrote:
Mon Apr 17, 2023 2:14 am
Alex985 wrote:
Mon Apr 17, 2023 1:38 am
acecel wrote:
Sun Apr 16, 2023 11:06 pm
Appearances you get are random but you have a higher chance to get them for your current ship than another, or at least it's what i see/think/feel ;) . In any case if you do it for long enough you may have everything anyway :mrgreen:

Edit : Using the duplicate script i was able to unlock i think every single appearance for all ships in less than 5 minutes :wub: :mrgreen:
Can I do that to unlock other ships early in the game? For example, to have a tier IV Vindicator
Nope, you can't unlock/craft a ship, you can only buy one as an already built item.

The 'method' above only works so far on something that is either unlocked or a blueprint to build something :
- Equipment Blueprint
- Catalyst Blueprint
- Ship Appearance Module Blueprint (yes it's handled as if it was a blueprint in the game even if it doesn't say you craft each appearance)
- Ship Appearance Color
- Ship Appearance Decal
- Signal Decoder

This does not work for me. Whenever I attempt to edit the ID and the save/load the item is gone.

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