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Resident Evil 4 Remake

Posted: Fri Mar 24, 2023 3:38 pm
by makotech222
Simple inf ammo cheat, basically same as demo.

Use REFramework ([Link]) to disable anti-tamper

Re: Resident Evil 4 Remake

Posted: Fri Mar 24, 2023 3:49 pm
by Lake333GLD
makotech222 wrote:
Fri Mar 24, 2023 3:38 pm
Simple inf ammo cheat, basically same as demo.

Use REFramework ([Link]) to disable anti-tamper
Thank you!

P.S.
Cannot give you a "like", sorry.

Re: Resident Evil 4 Remake

Posted: Fri Mar 24, 2023 6:14 pm
by Guss86
My game crashes when i activate it

Re: Resident Evil 4 Remake

Posted: Fri Mar 24, 2023 9:01 pm
by mWHao3
Thank you for this! Also, this is a way to get unlimited money as well. Fire the bolts from the bolt gun and collect them, then sell them to the vendor. It takes a little bit but they sell for 300 per bolt.

Re: Resident Evil 4 Remake

Posted: Sat Mar 25, 2023 12:38 am
by gir489
Here's my table.

Features:

Remove protection
Infinite Ammo (No Reload) (makotech222's)
Infinite Spinels
Infinite Items
Manipulate Current Selected Item
  • Item ID
  • Value
  • Weapon Manipulation
    • Condition
    • Ammo Type
    • Ammo Loaded
    • +1 (Pistol)
    • Edit Specs
      • Power
      • Ammo Capacity
      • Reload Speed
      • Rate of Fire
      • Exclusive
Infinite Armor
No Spread + No Recoil
Always first save
Easy Craft
Lake Monster Dies in One Hit
Unlocks and Ranking
  • Unlock All Extra Content
  • Infinite Completion Points
  • Always Get S+
  • Unlock All Challenges
The Mercenaries
  • Infinite Mayhem (Based on Cissa90's addresses)
  • Infinite Combo Time (Based on Cissa90's addresses)
  • Set Mercenaries Timer

Re: Resident Evil 4 Remake

Posted: Sat Mar 25, 2023 2:42 am
by Kurei
Hi. Any chance of having a No Recoil cheat?

Re: Resident Evil 4 Remake

Posted: Sat Mar 25, 2023 2:43 am
by Morbid Views
gir489 wrote:
Sat Mar 25, 2023 12:38 am
Here's Infinite Ammo with reload, and an item manipulation script. The way it works is, whatever item you current have selected in the attaché case is the item it will allow you to change under Value.

EDIT: I guess it should really be called Infinite Items because it allows you to infinitely use anything in your case.

EDIT: I added Infinite Spinels.
lol i was just about to ask where did ur table go. do i need the reframework for this or no?

Re: Resident Evil 4 Remake

Posted: Sat Mar 25, 2023 3:52 am
by Exeter
Hmm I didn't have to use the framework for the demo. Not sure if it's needed in the full game

(Edit) Ok, looks like it crashes without it.

Re: Resident Evil 4 Remake

Posted: Sat Mar 25, 2023 4:26 am
by Sultanhoaxe
gir489 wrote:
Sat Mar 25, 2023 12:38 am
Here's Infinite Ammo with reload, and an item manipulation script. The way it works is, whatever item you current have selected in the attaché case is the item it will allow you to change under Value.

EDIT: I guess it should really be called Infinite Items because it allows you to infinitely use anything in your case.

EDIT: I added Infinite Spinels.
i use this table and game crash

Re: Resident Evil 4 Remake

Posted: Sat Mar 25, 2023 5:07 am
by gir489
Morbid Views wrote:
Sat Mar 25, 2023 2:43 am
gir489 wrote:
Sat Mar 25, 2023 12:38 am
Here's Infinite Ammo with reload, and an item manipulation script. The way it works is, whatever item you current have selected in the attaché case is the item it will allow you to change under Value.

EDIT: I guess it should really be called Infinite Items because it allows you to infinitely use anything in your case.

EDIT: I added Infinite Spinels.
lol i was just about to ask where did ur table go. do i need the reframework for this or no?
I just fixed the disable integrity script. You shouldn't need reframework anymore with my table, just make sure you enable Remove protection.

Re: Resident Evil 4 Remake

Posted: Sat Mar 25, 2023 12:04 pm
by Ninomae Tako'nis
A way to re-enable the aim assist for controllers on hard mode would be great! It's such a weird decision, aiming on a controller never feels good, that's why every game has some sort of AA for controllers already. Disabling it doesn't make it harder, just feels worse.

The option to see the little marker above interactables from further away was another good cheat in the past few games.

Re: Resident Evil 4 Remake

Posted: Sat Mar 25, 2023 1:06 pm
by wurstpirat
gir489 wrote:
Sat Mar 25, 2023 12:38 am
Here's Infinite Ammo with reload, and an item manipulation script. The way it works is, whatever item you current have selected in the attaché case is the item it will allow you to change under Value.

EDIT: I guess it should really be called Infinite Items because it allows you to infinitely use anything in your case.

EDIT: I added Infinite Spinels.
Be a little cautious with this,
infinite items can cause the game to soft-lock, I just experienced this in the church in chapter 4,
since it also makes quest items not disappear, the dial puzzle wasn't usable when inserting the blue dial into the altar, since the game didn't recognize that it was removed from the inventory. Thankfully just removing the cheat and reloading last autosave (at the door of the church) fixed it.
so better not keep this active all the time

Re: Resident Evil 4 Remake

Posted: Sat Mar 25, 2023 1:58 pm
by gir489
wurstpirat wrote:
Sat Mar 25, 2023 1:06 pm
Be a little cautious with this,
infinite items can cause the game to soft-lock, I just experienced this in the church in chapter 4,
since it also makes quest items not disappear, the dial puzzle wasn't usable when inserting the blue dial into the altar, since the game didn't recognize that it was removed from the inventory. Thankfully just removing the cheat and reloading last autosave (at the door of the church) fixed it.
so better not keep this active all the time
Yeah I noticed that too. I'll see if I can fix that.

Re: Resident Evil 4 Remake

Posted: Sat Mar 25, 2023 2:04 pm
by wurstpirat
gir489 wrote:
Sat Mar 25, 2023 1:58 pm
Yeah I noticed that too. I'll see if I can fix that.
tbh it is not that much of a hassle,
since I personally only need money and ammo to basically be invincible in the game, I just activate the inf. items whenever I am in a hard place and need some healing

inf. healing and ammo should be everything you need to easily beat the game, didn't even need inf. health/ashley health or something like that if you pay a little attention

Re: Resident Evil 4 Remake

Posted: Sat Mar 25, 2023 2:44 pm
by gir489
wurstpirat wrote:
Sat Mar 25, 2023 2:04 pm
tbh it is not that much of a hassle,
since I personally only need money and ammo to basically be invincible in the game, I just activate the inf. items whenever I am in a hard place and need some healing

inf. healing and ammo should be everything you need to easily beat the game, didn't even need inf. health/ashley health or something like that if you pay a little attention
Too bad, I already fixed it. 8-)

If you want some other callbacks that I logged to prevent certain actions, here they are:

Code: Select all

re4.exe+284D0D1 - 48 8B 43 18           - mov rax,[rbx+18] //Coin (Quest?) callback
re4.exe+1129237 - 89 5D 20              - mov [rbp+20],ebx //Add keychain callback
re4.exe+1942154 - 41 8B 47 44           - mov eax,[r15+44] //Throw grenade
re4.exe+18FB411 - 4C 8B 4B 18           - mov r9,[rbx+18] //Reload callback
re4.exe+333C834 - 4C 8B BC 24 A8000000  - mov r15,[rsp+000000A8] //Add Quest item
re4.exe+284D0D1 - 48 8B 43 18           - mov rax,[rbx+18] //Remove Quest Item