Resident Evil 4 Remake

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bloodaxis
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Re: Resident Evil 4 Remake

Post by bloodaxis »

Anyone know what play time is stored as?

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  5. Activate the trainer options by checking boxes or setting values from 0 to 1

wurstpirat
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Re: Resident Evil 4 Remake

Post by wurstpirat »

gir489 wrote:
Sun Mar 26, 2023 4:14 am

I got to Chapter 10 and figured out what the problem was with the unicorn horns.
So... What was it and how can it be avoided?

misterwashimashi
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Re: Resident Evil 4 Remake

Post by misterwashimashi »

Hi, would it be possible to add a god mode/no hit reaction?

Disillusioned
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Re: Resident Evil 4 Remake

Post by Disillusioned »

krustytoe wrote:
Sat Mar 25, 2023 8:27 pm
Here is easy S Rank Shooting Gallery. Its only the score. Not the 100% Skull shooting thing. My tips for shooting Skulls is turn on Speedhack in CheatEngine and slow it down.
This seems to crash my game shortly after being enabled, whether outside of the gallery or during a game.

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Rhark
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Re: Resident Evil 4 Remake

Post by Rhark »

misterwashimashi wrote:
Sun Mar 26, 2023 8:11 am
Hi, would it be possible to add a god mode/no hit reaction?
Godmode/No Hit is a byte value at 0x18 in the health structure. Set it to 1 and you cannot be grabbed nor hit.

0x19 (byte) for no damage but can still be grabbed & hit.

Netroth
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Re: Resident Evil 4 Remake

Post by Netroth »

Can someone please upload a script that prevents damage to the boat/mine cart/Ashley during her section?

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gir489
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Re: Resident Evil 4 Remake

Post by gir489 »

wurstpirat wrote:
Sun Mar 26, 2023 5:53 am
gir489 wrote:
Sun Mar 26, 2023 4:14 am

I got to Chapter 10 and figured out what the problem was with the unicorn horns.
So... What was it and how can it be avoided?
I didn't think there was a valid scenario for increasing the quest item's value, so I didn't add that callback to the whitelist when I fixed the remove quest items. The fix is to just use the new table I just uploaded on the first page. I also fixed Manipulate Current Selected Item not working after Chapter 9.

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krustytoe
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Re: Resident Evil 4 Remake

Post by krustytoe »

Disillusioned wrote:
Sun Mar 26, 2023 10:47 am
krustytoe wrote:
Sat Mar 25, 2023 8:27 pm
Here is easy S Rank Shooting Gallery. Its only the score. Not the 100% Skull shooting thing. My tips for shooting Skulls is turn on Speedhack in CheatEngine and slow it down.
This seems to crash my game shortly after being enabled, whether outside of the gallery or during a game.
Use the anti-tamper dll by Praydog.

or use this script that has remove protection

viewtopic.php?p=291617#p291617

Disillusioned
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Re: Resident Evil 4 Remake

Post by Disillusioned »

krustytoe wrote:
Sun Mar 26, 2023 5:59 pm
Disillusioned wrote:
Sun Mar 26, 2023 10:47 am
krustytoe wrote:
Sat Mar 25, 2023 8:27 pm
Here is easy S Rank Shooting Gallery. Its only the score. Not the 100% Skull shooting thing. My tips for shooting Skulls is turn on Speedhack in CheatEngine and slow it down.
This seems to crash my game shortly after being enabled, whether outside of the gallery or during a game.
Use the anti-tamper dll by Praydog.

or use this script that has remove protection

viewtopic.php?p=291617#p291617
Ty.

Any chance for a table to edit (not freeze) playtime for rank requirements?

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Rhark
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Re: Resident Evil 4 Remake

Post by Rhark »

Disillusioned wrote:
Sun Mar 26, 2023 6:15 pm
Any chance for a table to edit (not freeze) playtime for rank requirements?
Play time has been difficult to manipulate since RE7. Was easy to reset to 0 in RE8 but in this one it causes the playtime to go to 999 hours. I'm not sure how it works but it's not a simple value edit.

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krustytoe
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Re: Resident Evil 4 Remake

Post by krustytoe »

misterwashimashi wrote:
Sun Mar 26, 2023 8:11 am
Hi, would it be possible to add a god mode/no hit reaction?
I made it base off Rhark info.

God Mode (No Hit or Grab) Bear trap will still get you.
Attachments
re4.CT
God Mode (No Hit or Grab)
(2.13 KiB) Downloaded 1403 times

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gir489
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Re: Resident Evil 4 Remake

Post by gir489 »

Rhark wrote:
Sun Mar 26, 2023 6:42 pm
Disillusioned wrote:
Sun Mar 26, 2023 6:15 pm
Any chance for a table to edit (not freeze) playtime for rank requirements?
Play time has been difficult to manipulate since RE7. Was easy to reset to 0 in RE8 but in this one it causes the playtime to go to 999 hours. I'm not sure how it works but it's not a simple value edit.
I noticed that when fucking with QueryPerformanceCounter to slow down the shooting range, the timer wasn't affected at all. This means they aren't stupidly depending on a Windows-based function to try and measure time based on CPU cycles. It would make sense that they use something that works across all platforms, including the PS quintuple (If you get that joke you may be entitled to financial compensation). I would imagine they aren't counting frames or anything stupid like that, they're probably using something extremely reliable like [Link]. Since they're part of the C++ runtime, it should be fairly easy to find them being used, since they would have to be compiled with the runtime type information to be used.

dalexy
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Re: Resident Evil 4 Remake

Post by dalexy »

krustytoe wrote:
Sun Mar 26, 2023 5:59 pm
Disillusioned wrote:
Sun Mar 26, 2023 10:47 am
krustytoe wrote:
Sat Mar 25, 2023 8:27 pm
Here is easy S Rank Shooting Gallery. Its only the score. Not the 100% Skull shooting thing. My tips for shooting Skulls is turn on Speedhack in CheatEngine and slow it down.
This seems to crash my game shortly after being enabled, whether outside of the gallery or during a game.
Use the anti-tamper dll by Praydog.

or use this script that has remove protection

viewtopic.php?p=291617#p291617
Sadly neither Praydogs dll nor girs Remove Anti Tamper seem to work for lots of people cause within 5 mins in the game and the whole system just freezes up and the only solution is a hard reset. I tried now multiple praydog versions and flings trainer, doesnt matter the option that is used.

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krustytoe
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Re: Resident Evil 4 Remake

Post by krustytoe »

dalexy wrote:
Sun Mar 26, 2023 7:35 pm
krustytoe wrote:
Sun Mar 26, 2023 5:59 pm
Disillusioned wrote:
Sun Mar 26, 2023 10:47 am


This seems to crash my game shortly after being enabled, whether outside of the gallery or during a game.
Use the anti-tamper dll by Praydog.

or use this script that has remove protection

viewtopic.php?p=291617#p291617
Sadly neither Praydogs dll nor girs Remove Anti Tamper seem to work for lots of people cause within 5 mins in the game and the whole system just freezes up and the only solution is a hard reset. I tried now multiple praydog versions and flings trainer, doesnt matter the option that is used.
Just put into "dinput8.dll" your "RESIDENT EVIL 4 BIOHAZARD RE4" folder.

mateusre6g
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Re: Resident Evil 4 Remake

Post by mateusre6g »

gir489 wrote:
Sat Mar 25, 2023 12:38 am
Here's Infinite Ammo with reload, and an item manipulation script. The way it works is, whatever item you current have selected in the attaché case is the item it will allow you to change under Value.

EDIT: I guess it should really be called Infinite Items because it allows you to infinitely use anything in your case.

EDIT: I added Infinite Spinels.

EDIT: Fixed Infinite Items corrupting quest items. However, your gacha tokens won't be infinite now. Workaround is to just edit their values with Manipulate Current Selected Item.

EDIT: Added Infinite Armor.
could you create an easy parry?
on pressing the parry button it would hit without error

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