Atelier Ryza 3: Alchemist of the End & the Secret Key [+95]

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dreamonfox
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Re: Atelier Ryza 3: Alchemist of the End & the Secret Key [+82]

Post by dreamonfox »

mahopenguin wrote:
Thu Mar 30, 2023 11:41 pm
The items, effects, traits and super-traits list in Simplified Chinese.

Note:
  • Atelier Ryza 3 version 1.00-1.01
THANK YOU

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

topia
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Re: Atelier Ryza 3: Alchemist of the End & the Secret Key [+82]

Post by topia »

I wrote a cheat engine auto-assembler script to populate dropdown lists by in-game string table.
Could you integrate it into your table?
caveat: item table has some placeholder items, we have to require another table to check availability, but I didn't find it.
AtelierRyza3_PopulateStrings.CEA.txt
(6.58 KiB) Downloaded 228 times

Jetstream17
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Re: Atelier Ryza 3: Alchemist of the End & the Secret Key [+88]

Post by Jetstream17 »

i have an idea for new table option. how about after battle item drop changer?

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Re: Atelier Ryza 3: Alchemist of the End & the Secret Key [+95]

Post by fearlessfan1 »

You can find an interesting function by searching for the string miniMapMode and finding the xref to it.

If you look at the parameters to the function at 140a1b620 rdx (2nd param) is a label and and r8 (3rd param) is usually a static address.
Example: FUN_140a1b620(param_1,"miniMapMode",(longlong)&DAT_142268b74,4,4,(uint *)0x0);

So statically by iterating through the refs to 140a1b620 or perhaps dynamically hookig it and getting the params you can build the attached table.


I did this in Ghidra by highlighting the function and running the Windows->Script Manager->Functions->ShowCCallsScript.java then some search and replace to have the following to add those addresses to the table. I figure there are better ways but this might help anybody looking for a pointer to more obscure functionality, you'll have to figure out the datatype(byte,bool,word, etc) it may be passed to the function but I didn't look into that, and what it actually does on your own, while not every one will change something, finding out what writes to them often will lead to something interesting. For those interested, you can also see what the internal name is for many of the variables that are already in the cheat table in the OP.

Code: Select all

refvars = {
["quizdata"]=0x142211cf8,
["saveSpace"]=0x142212780,
["skill_point"]=0x1422184c0,
["selected_node"]=0x1422184c4,
["skill_state"]=0x1422184e0,
["atelier_making_data"]=0x1422187e0,
["eventFlag"]=0x14221d268,
["item"]=0x14221d654,
["recipe"]=0x14221e670,
["monster"]=0x14221ed48,
["fieldMap"]=0x14221f028,
["potential"]=0x14221f4d8,
["eff"]=0x14221fe90,
["party"]=0x142222d6c,
["hasPastAppDatas"]=0x14221c1a0,
["saveData"]=0x14218bc80,
["value"]=0x142222e10,
["battleExp"]=0x142223010,
["mixExp"]=0x142223014,
["winBattle"]=0x142223020,
["loseBattle"]=0x142223024,
["escapeBattle"]=0x142223028,
["maxDamage"]=0x14222302c,
["outgoingDamage"]=0x142223030,
["incomingDamage"]=0x142223034,
["jumpNum"]=0x142223038,
["swingNum"]=0x14222303c,
["useMoney"]=0x142223040,
["getMoney"]=0x142223044,
["killEnemy"]=0x142223048,
["useItem"]=0x1422231b8,
["mixItem"]=0x1422239c6,
["harvestItem"]=0x142223d32,
["getItem"]=0x142224540,
["harvestItemNum"]=0x142224d4e,
["harvestNum"]=0x14222555c,
["rockBreak"]=0x142225560,
["treeKnock"]=0x142225564,
["fishing"]=0x142225568,
["slingshot"]=0x14222556c,
["moveDistance"]=0x142225570,
["num_mix"]=0x142225578,
["num_rebuild"]=0x14222557c,
["num_mix_key"]=0x142225580,
["num_mix_linkcall"]=0x142225584,
["num_keymake_battle"]=0x142225588,
["num_keymake_landmark"]=0x14222558c,
["ver"]=0x14222598f,
["costumeFlag"]=0x142225788,
["newCostumeFlag"]=0x142225988,
["currentCostume"]=0x1422256e0,
["isNew"]=0x142225888,
["openCostume"]=0x142225989,
["currentGlassesCostume"]=0x142225718,
["currentHeadBandCostume"]=0x142225750,
["feeding_data"]=0x142226e80,
["LambRoastV4_V2SelectedChara"]=0x14218bce4,
["LambRoastV4_V3SelectedChara"]=0x14218bce8,
["checkLibraryItem"]=0x142231a10,
["checkLibraryMonster"]=0x1422319f8,
["checkLibraryEff"]=0x142231aa0,
["checkLibraryPot"]=0x142231c30,
["checkLibraryBaseMatEff"]=0x142231a98,
["checkLibraryGlossary"]=0x142231c18,
["checkLibraryTutorial"]=0x142231c80,
["checkLibraryTips"]=0x142231c90,
["checkLibraryMemories"]=0x142231ca0,
["wishItem"]=0x142231cb0,
["wishMonster"]=0x142231d38,
["wishEff"]=0x142231d50,
["wishPot"]=0x142231ed0,
["wishBaseMatEff"]=0x142231ec8,
["mix_recipe_status"]=0x142231f30,
["SpontaneousQuest"]=0x142232700,
["RcvQuest"]=0x142233150,
["isClearedSpontaneousQuest"]=0x142232650,
["plantDataTbl"]=0x142234800,
["objectStatusTbl"]=0x142249da0,
["secretkey_general"]=0x142250640,
["secretkey_innocent"]=0x142250b40,
["enable_exec_key_make_num"]=0x142250630,
["last_create_key_tag"]=0x14218bd00,
["m_dlcbgm_data"]=0x142258550,
["short"]=0x14225c3d0,
["execFlag"]=0x142264600,
["date"]=0x142265740,
["eventFlag"]=0x142265310,
["questRecievedDate"]=0x1422656fc,
["m_userDataFMCollectNum"]=0x142268b68,
["m_userDataCheckBarrelCount"]=0x142268b6c,
["m_behaviorStatus"]=0x142268b70,
["m_presentedDate"]=0x142269370,
["m_isChangedWeather"]=0x142268b80,
["miniMapMode"]=0x142268b74,
["m_landmarkEnergyLastUsedTime"]=0x142268c20,
["m_isUsedLandmarkKeyMake"]=0x142268b78,
["userMapMaker"]=0x142268de8,
["m_bitMemoriesFound"]=0x1422694c8,
["m_bitMemoriesComplete"]=0x1422694d8,
["m_treasureBoxOpenNum"]=0x142268e20,
["m_deerStumpData"]=0x1422694f0,
["m_curAdvKeyEff"]=0x14218bd44,
["m_curAdvKeyEffRemainTime"]=0x1422692d4,
["m_curAdvKeyEffInitTime"]=0x1422692d8,
["m_isArrangedAdvKeyEffEnemy"]=0x142268c1a,
["m_advKeyEffEnemyData"]=0x1422692f8,
["m_portalUsedMap"]=0x14218bd4c,
["m_v3PortalUsedPos"]=0x14226a410,
["m_portalUsedBehavior"]=0x14218bd50,
["cookingRawEffects"]=0x142269310,
["cookingEffInitTime"]=0x1422692ec,
["cookingEffRemainTime"]=0x142269328,
["item_basket_units"]=0x14226a4a0,
["item_basket_impt_units"]=0x142279ea0,
["item_container_units"]=0x142281ba0,
["item_container_impt_units"]=0x1423ba320,
["item_container_expen_units"]=0x1423c2020,
["mix_gem"]=0x1423c6bec,
["m_squad"]=0x1423c6c50,
["m_battleMember"]=0x1423c6c88,
["m_nLifePoint"]=0x1423c6ca4,
["m_coreShard"]=0x1423c6cc0,
["m_dualGauge"]=0x1423c6cc4,
["m_orderDriveData"]=0x1423c6de8,
["m_btlControllerIndex"]=0x1423c6c9c,
["tips"]=0x1423cd8e0,
["basetag"]=0x1423cd970,
["appeared"]=0x1423cd9b0,
["ardraAnimTag"]=0x1423cd9d8,
["ardraColor"]=0x1423cd9dc,
["ardraAnimEndTime"]=0x1423cd9e0,
["version"]=0x1423cd9e8,
}

function addrefvars(lrefvars)
  local al = getAddressList()
  
  for refaddr, refname in pairs(lrefvars) do
    local rec = al.createMemoryRecord()
    rec.setAddress(string.format("%X",refname))
    rec.setDescription(refaddr)
  end
end

addrefvars(refvars)
Image
Attachments
some_labled_static_vars.CT
(28.62 KiB) Downloaded 192 times

Mendax
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Re: Atelier Ryza 3: Alchemist of the End & the Secret Key [+95]

Post by Mendax »

Doesn't work, just like Trails to Azure.

tommy6789
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Re: Atelier Ryza 3: Alchemist of the End & the Secret Key [+95]

Post by tommy6789 »

Could you please update the table for ver 1.2.1.0?

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Re: Atelier Ryza 3: Alchemist of the End & the Secret Key [+95]

Post by BarryHe »

That was really fast. Thank a lot.
If possible, could you please add a way to edit the key type?
I have found the address. It uses the byte.

Image
The start address is the same as the ATK+
1 byte before the ATK+
1422BED17 is the key uses times

Code: Select all

00: Symbol Effects
01: Buff Effects
02: Synthesis Effects
03: Adventure Effects

mahopenguin
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Re: Atelier Ryza 3: Alchemist of the End & the Secret Key [+95]

Post by mahopenguin »

Deleted: see viewtopic.php?p=292289


The symbol-effects, buff-effects, synthesis-effects and adventure-effects list in English.

Note:
  • Atelier Ryza 3 version 1.00-1.02a(1.2.1.0)

Last edited by mahopenguin on Thu Apr 13, 2023 2:24 am, edited 2 times in total.

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Re: Atelier Ryza 3: Alchemist of the End & the Secret Key [+95]

Post by mahopenguin »

Deleted: see viewtopic.php?p=292301


The symbol-effects, buff-effects, synthesis-effects and adventure-effects list in Japanese.

Note:
  • Atelier Ryza 3 version 1.00-1.02a(1.2.1.0)

Last edited by mahopenguin on Thu Apr 13, 2023 2:25 am, edited 2 times in total.

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Re: Atelier Ryza 3: Alchemist of the End & the Secret Key [+95]

Post by mahopenguin »

Deleted: see viewtopic.php?p=292370


The symbol-effects, buff-effects, synthesis-effects and adventure-effects list in Traditional Chinese.

Note:
  • Atelier Ryza 3 version 1.00-1.02a(1.2.1.0)

Last edited by mahopenguin on Thu Apr 13, 2023 2:26 am, edited 2 times in total.

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Re: Atelier Ryza 3: Alchemist of the End & the Secret Key [+95]

Post by mahopenguin »

Deleted: see viewtopic.php?p=292375


The symbol-effects, buff-effects, synthesis-effects and adventure-effects list in Simplified Chinese.

Note:
  • Atelier Ryza 3 version 1.00-1.02a(1.2.1.0)

Last edited by mahopenguin on Thu Apr 13, 2023 2:28 am, edited 2 times in total.

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Re: Atelier Ryza 3: Alchemist of the End & the Secret Key [+95]

Post by mahopenguin »

Deleted: see viewtopic.php?p=292376


The symbol-effects, buff-effects, synthesis-effects and adventure-effects list in Korean.

Note:
  • Atelier Ryza 3 version 1.00-1.02a(1.2.1.0)

Last edited by mahopenguin on Thu Apr 13, 2023 2:29 am, edited 1 time in total.

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Re: Atelier Ryza 3: Alchemist of the End & the Secret Key [+95]

Post by stseia »

Hi guys, I am kinda new in using cheat engine tables, when trying to use the table, it seems that most features is not working from my end, may I ask for a guide on a how to use the cheat specifically changing shop items? Thanks!

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Re: Atelier Ryza 3: Alchemist of the End & the Secret Key [+95]

Post by petfriendsamy »

Hello, want to ask a bit. Does anyone know the pointer to unlock all order drive anytime and the address for order drive slot for modify? Or have a list id for all the order drive would be nice too. Thanks again

Saxen
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Re: Atelier Ryza 3: Alchemist of the End & the Secret Key [+95]

Post by Saxen »

This might be a big ask, but is there any way we can use CE to force a character quest to trigger? I have run into a bug where Empel's quest "Reasons for the Monocle" refuses to trigger and it's the last quest and achievement I need.

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