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No One Survived

Posted: Sun Mar 12, 2023 11:49 pm
by Akira

Code: Select all

Game Name:		No One Survived
Game Process:  		WRSH-Win64-Shipping.exe
Game Version:		0.0.3.9
Game Engine:		Unreal Engine 5.1.1.0
Savegame Folder:	C:\Users\<UserName>\AppData\Local\WRSH\Saved\SaveGames
Steam App ID:		1963370
Steam Website:
If you like my work then please rate this post positive.
If you want to share the table then share the link to this post but do not upload this table anywhere else.


WRSH-Win64-Shipping_v1.0.CT
No One Survived 0.0.3.9 | CE 7.5 | CT 1.0
(2.45 MiB) Downloaded 3233 times
Scripts:
-Inf. Stats
-Inf. Durability
-Fly Mode
--Ghost Mode
-No Fall Damage
-World Gravity Modifier
-World Time Dilation Modifier
-Character Time Dilation Modifier
--Entity Time Dilation Modifier
-Save Player Coordinates
-Load Saved Coordinates
-Teleport to
-Third Person FoV Modifier
-Set Item Quantity To 100
-Set Items Currency To 1000 | Set Items Weight To 0.1

Pointer:
-LocalPlayer
The Table can also be found in our Discord Server:
[Link]
If you have any questions or need help feel free to ask there, we have tables for a lot other games as well.
Old Versions
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Table updates will be available only for Patreons pledging to the Updates tier: [Link]

Re: No One Survived

Posted: Sun Jun 25, 2023 6:50 pm
by rohon007
hi, great work. pls update "Set Items Weight To 0.1"

Re: No One Survived

Posted: Sun Nov 12, 2023 8:05 pm
by DarkriftX2
A run speed option would be amazing. I cant play this game for more than 10 minutes before I just get tired of running all over. Even with a car, the road layout is so horrible that even that takes forever to get anywhere. Ive tried scanning for run speed with no luck.

Also, is there not a tool similar to " Basic UE4 Win64 Base Table" that works on UE5? I was able to do so much with that on UE4 games, I really miss that not working on this game.

Re: No One Survived

Posted: Mon Nov 13, 2023 6:32 am
by Akira
DarkriftX2 wrote:
Sun Nov 12, 2023 8:05 pm
A run speed option would be amazing.
Ever tried the "Character Time Dilation Modifier" Script?

Or in the Pointer section look into:
LocalPlyer -> PlayerController -> Pawn -> CharacterMovementComponent
If I ever added that part, can't remember (on Phone atm)

Re: No One Survived

Posted: Sun Nov 19, 2023 6:09 am
by DarkriftX2
Akira wrote:
Mon Nov 13, 2023 6:32 am
DarkriftX2 wrote:
Sun Nov 12, 2023 8:05 pm
A run speed option would be amazing.
Ever tried the "Character Time Dilation Modifier" Script?

Or in the Pointer section look into:
LocalPlyer -> PlayerController -> Pawn -> CharacterMovementComponent
If I ever added that part, can't remember (on Phone atm)
No, the only thing in this table that worked for me was the item dura. Everything else was just ?? or when executed it would give an error, usually about invalid value type or something.

I kinda gave up on this game. The traveling just... it bored me to the point where I would minimize the game and do somethign else for hours. I came back like 5 times.. then just didnt.

Re: No One Survived

Posted: Mon Nov 27, 2023 3:19 am
by angel99
need update(