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The Outer Worlds: Spacer's Choice Edition
Posted: Sat Mar 11, 2023 11:11 am
by Tuuuup!
Made for STEAM, may work on other store version if you attach to process yourself.
Table options:
Creating character: Max attributes (put all 1 point, activate script and go next screen)
Removes restriction from items in store/shop
Stealth /enemies won't react when shot
Godmode
No fall damage
Player damage multiplier (guns only)
Reputation
max Durability
No ammo lost
Consumable loss drop/clone (need min 2..then drop 1)
max Tactical Time Dilation
XP multiplier
Instant lvl up (get XP)
unl Special Companion
no sway
no spread
no recoil hip fire
no recoil aim
Set interact + highlight range high
Set weight low (drop something if you are already over weight, then pick up again)
max Shroud
Player speed
Money/bits (activate before going in menu)
v2: Supernova scripts + some tweaks and pointers
v3: Pristine drops, fast travel near enemies. And fix for Food,thirst and sleep script. Item lost/clone item script. Improved durability script(works with equipt pristine weapons and armor)
v4: Thanks to anon9 for helping out on some scripts. (for v1.4)
v4.5: Small fix for pristine script.
If you have time to download the table and test it, then you have time to give my post a thumbs up/ rate positive. That's all I'm asking.
Have fun.
Re: The Outer Worlds: Spacer's Choice Edition
Posted: Sat Mar 11, 2023 6:23 pm
by Rith710
Much appreciated, unfortunately it's missing the ones I'm waiting for from the original Outer Worlds .ct, specifically Supernova stuff;
Save enabled on Supernova.
Travel enabled on Supernova.
EDIT:
Tuuuup! wrote: βSat Mar 11, 2023 11:11 am
v2: Supernova scripts + some tweaks and pointers
Awesome, I really appreciate your time and effort! You rock!

v2 is working perfectly fine for me so far. Always Save on Supernova works and Fast Travel on Supernova works.
EDIT 2:
Supernova Script-> No food, sleep, thirst does not appear to be working (for me at least). Not a big deal as I don't intend to use it, but figured I'd test it too.
EDIT 3:
Tuuuup! wrote: βSat Mar 11, 2023 11:11 am
v3: Soon...Pristine drops, fast travel near enemies. And fix for Food,thirst and sleep script. Item lost/clone item script. Improved durability script(works with equipt pristine weapons and armor)
You are awesome. Thank you for your time and effort!

Re: The Outer Worlds: Spacer's Choice Edition
Posted: Sun Mar 12, 2023 11:00 am
by Smoo
Hi v2 does not work I do not understand why
Re: The Outer Worlds: Spacer's Choice Edition
Posted: Sun Mar 12, 2023 6:33 pm
by Tuuuup!
Smoo wrote: βSun Mar 12, 2023 11:00 am
Hi v2 does not work I do not understand why
More info is nice?? What does not work? What store? What error does it give?
Re: The Outer Worlds: Spacer's Choice Edition
Posted: Sun Mar 12, 2023 8:25 pm
by Dragonne
Working for me on Steam, supernova scripts included.
Re: The Outer Worlds: Spacer's Choice Edition
Posted: Fri Mar 17, 2023 11:01 am
by thomm9923
Thanks. Awesome table
Re: The Outer Worlds: Spacer's Choice Edition
Posted: Fri Apr 21, 2023 8:25 pm
by ripey
A few of the entries in the new gog release aren't up-to-date (with v3). For instance, the pristine drop, bits and perk points don't work anymore but the item cloning works.
Btw, can a pass-through-walls or an unlock door option be added? Would be nice to have for the first town's mayor's office for when you go for a peaceful resolution (convincing him to leave) instead of killing him and looting his keycard.
Re: The Outer Worlds: Spacer's Choice Edition
Posted: Sat Jun 17, 2023 3:10 am
by AlmazDa101
Would you be able to add a way to adjust perk points like the previous version?
Re: The Outer Worlds: Spacer's Choice Edition
Posted: Sat Jun 17, 2023 10:49 pm
by fileg0pher
Will this work with the THE OUTER WORLDS SPACERβS CHOICE EDITION, V1.3 (1.6298.19580.0) release?
Re: The Outer Worlds: Spacer's Choice Edition
Posted: Mon Jun 19, 2023 5:22 pm
by AlbertHP
Many of the cheats still seem to be working for version 1.3, but I notice that everytime I try to hit anyone with a melee weapon, the game immediately crashes. I think it has something to do with the no recoil cheat
Re: The Outer Worlds: Spacer's Choice Edition
Posted: Sun Jun 25, 2023 6:03 am
by Minkshaman
What's the unlimited special companions supposed to do?
I'm not sure it's working
Re: The Outer Worlds: Spacer's Choice Edition
Posted: Sat Jul 01, 2023 12:12 am
by Celebi
Pristine weapon/armor drops and Money/bits stopped working after an update.
Re: The Outer Worlds: Spacer's Choice Edition
Posted: Fri Jul 07, 2023 12:18 pm
by RogueTerran
AlbertHP wrote: βMon Jun 19, 2023 5:22 pm
Many of the cheats still seem to be working for version 1.3, but I notice that everytime I try to hit anyone with a melee weapon, the game immediately crashes. I think it has something to do with the no recoil cheat
I tested this problem specifically for an hour straight. It's not just the 'No Recoil' script, it's any script. Performing a stealth melee power attack crashes the game with any of the scripts enabled. I found no other alternative other than simply not using melee or not using the table, which defeats the purpose of the table itself.
Re: The Outer Worlds: Spacer's Choice Edition
Posted: Sat Jul 08, 2023 1:20 am
by anon9
Minkshaman wrote: βSun Jun 25, 2023 6:03 am
What's the unlimited special companions supposed to do?
I'm not sure it's working
Probably better wording would be Unlimited Companion Specials or "No Companion Special Cooldown".
I tried melee and did not have any issues myself, but I rarely power attack so I'll test that.
Okay. It is the "Enable for scripts and pointers" that is causing the issue. To be more exact, it is assigning the value to the pointer that is causing the crash on power attack. Could change it so that the script doesn't need to be activated before activating other codes. This isn't really so much something that can be easily fixed as what is happening is that you have two processes that are working at about the same time and something there is causing a problem. I suspect that one possible fix would be to alter both, but I haven't tested that. Most of the scripts work without it anyway though so it isn't strictly necessary. (To clarify, not computer processes, but more of two separate functions).
The newest table (4.5) should be fine for that particular script, but you won't be able to use the recoil script with melee power attacks if you were having the issue already.
Re: The Outer Worlds: Spacer's Choice Edition
Posted: Fri Jul 28, 2023 10:34 am
by mulrich
How the heck is the attribute points thing supposed to work? You cannot go to the next screen without spending all available points, and activating the script prevents you from actually putting points into anything.