Wo Long: Fallen Dynasty [+46]

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Ralis
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Re: Wo Long: Fallen Dynasty [+46]

Post by Ralis »

Hey folks,

I am working on an update of the table to 1.20 (based on TsReal's tables, but with proper non-Google translations).
With this update I seem to run into the issue that the HEX of the injection point for the equipment script sometimes changes and 'aobscanmodule' then cannot find the address it should.
From what I was able to see in the memory, the actual address stays the same (WoLong.exe+104F849), though.
I am not too familiar with how to best change the scripts in this case, so any suggestions would be appreciated.

Cheers.

-----------------------------------------------------------
Edit:
Updated the table with the new Martial Arts slots (v1).
As of 1.2 MA slots can be either locked (e.g. for 1-4 star gear) or filled/open for which you can freely replace the MA at the blacksmith.
Input swapping is possible even between locked slots.
I have not found where the upgrade level for MAs is yet.
Lies of P collab weapons from Deliveries have open slots despite being 1*.

I am still filling in new equipment and mods as I find them, as well as keep updating the translation where necessary.
The new offsets for the titles is also still not implemented (not super important).

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1
Attachments
WoLong v1.200_ENG_v1.ct
(244.11 KiB) Downloaded 1511 times
WoLong v1.200_ENG_WIP.ct
work in progress
(238.97 KiB) Downloaded 818 times
Last edited by Ralis on Fri Sep 29, 2023 6:54 pm, edited 1 time in total.

webslingrr
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Re: Wo Long: Fallen Dynasty [+46]

Post by webslingrr »

webslingrr wrote:
Thu Sep 28, 2023 8:10 am
hey guys, noob here

This should help you out on 1.20 -- still a work in progress but...

Update the Equip script like so:

Code: Select all

aobscanmodule(Equip,WoLong.exe,8B ?? ?? ?? ?? ?? ?? 4C ?? ?? 48 85 ?? 75 ?? ?? 8B ?? ?? ?? ?? 48 8D) // should be unique
leave the rest alone.

edit the addresses of appearance and blessing like so:

appearance address should be

Code: Select all

[Pequip]+C4
blessing address should be

Code: Select all

[Pequip]+B8
I haven't got to the effects, i expect it will be wild with all the new martial arts, but honestly-- much less necessary because of the update, but will mess around later. If anyone else wants to take over, feel free :P
the 1.2 script above should do the trick, nice work!

but if you have local customizations and just wanna get the effects working... worked these out:

the effect offsets need to updated to...

Fix Effect 1 (Top) +24 (2 bytes)
Effect 1 ID +28
Effect 1 Value +2C
Effect 1 Rating +30

+34 (2 bytes)
+38
3C
40

44 (2 bytes)
48
4C
50

54 (2 bytes)
58
5C
60

64 (2 bytes)
68
6C
70

74 (2 bytes)
78
7C
80

Martial arts are still busted, but just use the nice system they gave us to swap em

nakint
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Re: Wo Long: Fallen Dynasty [+46]

Post by nakint »

webslingrr wrote:
Fri Sep 29, 2023 7:08 am
webslingrr wrote:
Thu Sep 28, 2023 8:10 am
hey guys, noob here

This should help you out on 1.20 -- still a work in progress but...

Update the Equip script like so:

Code: Select all

aobscanmodule(Equip,WoLong.exe,8B ?? ?? ?? ?? ?? ?? 4C ?? ?? 48 85 ?? 75 ?? ?? 8B ?? ?? ?? ?? 48 8D) // should be unique
leave the rest alone.

edit the addresses of appearance and blessing like so:

appearance address should be

Code: Select all

[Pequip]+C4
blessing address should be

Code: Select all

[Pequip]+B8
I haven't got to the effects, i expect it will be wild with all the new martial arts, but honestly-- much less necessary because of the update, but will mess around later. If anyone else wants to take over, feel free :P
the 1.2 script above should do the trick, nice work!

but if you have local customizations and just wanna get the effects working... worked these out:

the effect offsets need to updated to...

Fix Effect 1 (Top) +24 (2 bytes)
Effect 1 ID +28
Effect 1 Value +2C
Effect 1 Rating +30

+34 (2 bytes)
+38
3C
40

44 (2 bytes)
48
4C
50

54 (2 bytes)
58
5C
60

64 (2 bytes)
68
6C
70

74 (2 bytes)
78
7C
80

Martial arts are still busted, but just use the nice system they gave us to swap em
Martial Arts 1 Use?? +84
Martial Arts 1 Name + 88
Martial Arts 2 Use?? +8C
Martial Arts 2 Name + 90
Martial Arts 3 Use?? +94
Martial Arts 3 Name + 98
Martial Arts 4 Use?? +9C
Martial Arts 4 Name + A0
Martial Arts 5 Use?? +A4
Martial Arts 5 Name + A8
Martial Arts 6 Use?? +AC
Martial Arts 6 Name + B0

Ralis
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Re: Wo Long: Fallen Dynasty [+46]

Post by Ralis »

webslingrr wrote:
Fri Sep 29, 2023 7:08 am

Code: Select all

aobscanmodule(Equip,WoLong.exe,8B ?? ?? ?? ?? ?? ?? 4C ?? ?? 48 85 ?? 75 ?? ?? 8B ?? ?? ?? ?? 48 8D) // should be unique
appearance address should be

Code: Select all

[Pequip]+C4
blessing address should be

Code: Select all

[Pequip]+B8
Fix Effect 1 (Top) +24 (2 bytes)
Effect 1 ID +28
Effect 1 Value +2C
Effect 1 Rating +30

+34 (2 bytes)
+38
3C
40

44 (2 bytes)
48
4C
50

54 (2 bytes)
58
5C
60

64 (2 bytes)
68
6C
70

74 (2 bytes)
78
7C
80
nakint wrote:
Fri Sep 29, 2023 7:52 am
Martial Arts 1 Use?? +84
Martial Arts 1 Name + 88
Martial Arts 2 Use?? +8C
Martial Arts 2 Name + 90
Martial Arts 3 Use?? +94
Martial Arts 3 Name + 98
Martial Arts 4 Use?? +9C
Martial Arts 4 Name + A0
Martial Arts 5 Use?? +A4
Martial Arts 5 Name + A8
Martial Arts 6 Use?? +AC
Martial Arts 6 Name + B0
Thanks webslingrr for the summary and nakint for finding the martial arts offsets.
I'll update my script with them and then slowly keep adding the new equipment and effects as I find them in the game myself.

itachi44
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Re: Wo Long: Fallen Dynasty [+46]

Post by itachi44 »

As someone who played on launch and just came back. Why would the original table that I remember working not be working now?

hisvileness
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Re: Wo Long: Fallen Dynasty [+46]

Post by hisvileness »

itachi44 wrote:
Fri Sep 29, 2023 3:30 pm
As someone who played on launch and just came back. Why would the original table that I remember working not be working now?
updates and additions shift around values

itachi44
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Re: Wo Long: Fallen Dynasty [+46]

Post by itachi44 »

I tried to download the 1.2 table above but, as it says WIP, cant edit my equipment. just have to wait for a current table to be posted it looks like

webslingrr
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Re: Wo Long: Fallen Dynasty [+46]

Post by webslingrr »

itachi44 wrote:
Fri Sep 29, 2023 4:27 pm
I tried to download the 1.2 table above but, as it says WIP, cant edit my equipment. just have to wait for a current table to be posted it looks like
If you follow the steps in my earlier posts, you can make edit 1.13 to work with 1.2

Ralis
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Re: Wo Long: Fallen Dynasty [+46]

Post by Ralis »

itachi44 wrote:
Fri Sep 29, 2023 4:27 pm
I tried to download the 1.2 table above but, as it says WIP, cant edit my equipment. just have to wait for a current table to be posted it looks like
As mentioned in my post, I also sometimes run into problems with the Equipment Editor.
From what I have gathered, it works fine when doing a fresh restart of the game (i.e. fully closing it) and, once loaded into the mission, running the cheat table.
The aforementioned change of the HEX for the injection point seems to shift when closing and re-running the cheat table without closing the game.
If any of the more proficient people out there could suggest a workaround, that would be helpful.

That aside the Equipment Editor works as intended, I am just adding the Martial Arts changes and fill in some more of the new equipment, then I'll upload a new version.

Cheers.

itachi44
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Re: Wo Long: Fallen Dynasty [+46]

Post by itachi44 »

Ralis wrote:
Fri Sep 29, 2023 6:04 pm
itachi44 wrote:
Fri Sep 29, 2023 4:27 pm
I tried to download the 1.2 table above but, as it says WIP, cant edit my equipment. just have to wait for a current table to be posted it looks like
As mentioned in my post, I also sometimes run into problems with the Equipment Editor.
From what I have gathered, it works fine when doing a fresh restart of the game (i.e. fully closing it) and, once loaded into the mission, running the cheat table.
The aforementioned change of the HEX for the injection point seems to shift when closing and re-running the cheat table without closing the game.
If any of the more proficient people out there could suggest a workaround, that would be helpful.

That aside the Equipment Editor works as intended, I am just adding the Martial Arts changes and fill in some more of the new equipment, then I'll upload a new version.

Cheers.
I actually did get the new table you uploaded to work for equipment for the most part I think. thank you

One question I have is for the inventory tab, how do I change the amount of an item I have such as upgrade material?

machine4578
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Re: Wo Long: Fallen Dynasty [+46]

Post by machine4578 »

here are some more fixes i found, ONLY for v1.201(current steam version). i hope it helps.
and thanks to everyone else who has helped!

WET
Spoiler
<ID>1380</ID>
<Description>"Wet"</Description>
<Options moAlwaysHideChildren="1" moDeactivateChildrenAsWell="1"/>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>[ENABLE]
aobscanmodule(Wet,WoLong.exe,F3 0F 10 B4 06 3C 2A 00 00) // should be unique
alloc(newmem,$256,Wet)

label(code return)
registersymbol(Wet)

newmem:
mov [rsi+rax+00002A3C],(Float)1.00 // Clothes
mov [rsi+rax+00002A40],(Float)2.00 // body
// mov [r14+rax+00002A40],(Float)1.00 //
mov [rsi+rax+00002A54],(Float)1.00 // Clothes
// mov [r14+rax+00002A54],(Float)1.00 //
// mov [r14+rax+00002A58],(Float)1.00 //
// mov [r14+rax+00002A5C],(Float)1.00 // Weapon
// mov [r14+rax+00002A60],(Float)1.00 //
// mov [r14+rax+00002A64],(Float)1.00 //
// mov [r14+rax+00002A74],(Float)1.00 // Weapon
// mov [r14+rax+00002A78],(Float)1.00 //
// mov [r14+rax+00002A7C],(Float)1.00 //

code:
movss xmm6,[rsi+rax+00002A3C]
jmp return

Wet:
jmp newmem
nop 4
return:

[DISABLE]
Wet:
db F3 0F 10 B4 06 3C 2A 00 00
Genuine Qi
Spoiler
<ID>1087</ID>
<Description>"Genuine Qi"</Description>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>4 Bytes</VariableType>
<Address>WoLong.exe+2F780DA</Address>
Titles
Spoiler
<ID>1715</ID>
<Description>"Titles"</Description>
<Options moHideChildren="1" moDeactivateChildrenAsWell="1"/>
<ShowAsSigned>0</ShowAsSigned>
<GroupHeader>1</GroupHeader>
<Address>WoLong.exe+2F780DA</Address>
Special Effects (Limited Embedments)
Spoiler
<ID>1090</ID>
<Description>"Special Effects (Limited Embedments)"</Description>
<Options moHideChildren="1" moDeactivateChildrenAsWell="1"/>
<ShowAsSigned>0</ShowAsSigned>
<GroupHeader>1</GroupHeader>
<Address>WoLong.exe+2F602DC</Address>
Equipment
Spoiler
<ID>2442</ID>
<Description>"Equipment 착용 여부"</Description>
<DropDownList DescriptionOnly="1" DisplayValueAsItem="1">
0:Belongings
1:Melee Weapon 장착
2:Ranged Weapon 장착
3:Armor/Accessories 장착
</DropDownList>
<ShowAsSigned>1</ShowAsSigned>
<VariableType>4 Bytes</VariableType>
<Address>[Pequip]+BC</Address>
</CheatEntry>
<CheatEntry>
<ID>2443</ID>
<Description>""Equipment 착용 위치"</Description>
<DropDownList DescriptionOnly="1" DisplayValueAsItem="1">
00 00 00 00:1번 슬롯
01 00 00 00:2번 슬롯
02 00 00 00:3번 슬롯
03 00 00 00:4번 슬롯
04 00 00 00:악세 1번 슬롯
05 00 00 00:악세 2번 슬롯
FF FF FF FF:소지품
</DropDownList>
<ShowAsHex>1</ShowAsHex>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>Array of byte</VariableType>
<ByteLength>4</ByteLength>
<Address>[Pequip]+C0</Address>
</CheatEntry>

webslingrr
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Re: Wo Long: Fallen Dynasty [+46]

Post by webslingrr »

itachi44 wrote:
Fri Sep 29, 2023 7:26 pm
I actually did get the new table you uploaded to work for equipment for the most part I think. thank you

One question I have is for the inventory tab, how do I change the amount of an item I have such as upgrade material?
There could be a better way, but this is what i do:

You need to use the Full View, and do a scan for the "Exact Value" of how many of whatever material you want to change

EXAMPLE, you have 12 Widgets

- do a New Scan for "12" (value type 4 bytes)
-- this will give you a list of LOTS of results probably

- do something in game to change that 12 to something else -- like drop 1 or 3.

- Change the "12" to your new amount (if you dropped 3, put "9" here)
-- click the "Compare to first scan" checkbox (IMPORTANT)
-- click "Next Scan" (IMPORTANT)

- It should reduce down to just a couple matches, and one of these will likely be your guy
-- you can do further actions in game to increase your confidence or just gamble on one of them
-- often times multiple matches are all pointing to the same internal value, so its not often you'll get it down to just one. (e.g. one is for the UI component and another is for the actual value in system)
-- once you are fairly confident you can double click it, and it'll be stored in the list below.. where you can go ahead and modify the value

- you'll will sometimes need to do something in the game to refresh the value, like leave a menu and come back

This is not a permanent association, it will only be correct for this session of the game.

mamekoski
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Re: Wo Long: Fallen Dynasty [+46]

Post by mamekoski »

Also want to inform, maybe this is a bug but somehow Sanity Checks also become glitched in upd 1.201?

I just accidentally changed a Wizardry Damage Dealt attribute to +100% (was trying to change it to 10% but typed 1000) and it stays saved after quit to title screen / desktop :)

machine4578
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Re: Wo Long: Fallen Dynasty [+46]

Post by machine4578 »

there was a new update out today(v1.202). some of the addresses changed like the Genuine Qi, Copper, Titles, Special Effects.
i can post the new addresses if needed.

mamekoski
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Re: Wo Long: Fallen Dynasty [+46]

Post by mamekoski »

mamekoski wrote:
Mon Oct 02, 2023 4:27 am
I just accidentally changed a Wizardry Damage Dealt attribute to +100% (was trying to change it to 10% but typed 1000) and it stays saved after quit to title screen / desktop :)
edit: 1.202 reverts my spell damage to legit premium value.. :cry:

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