All my table does by default is unlocking the console which does not cause this issue since I can use it just fine.
If you don't give ppl actual information we can only guess what the problem could be..
So how about you give us some actual information?
Like, what are you doing, step by step, are you using any scripts and if so which and did you try to disable the scripts and use the command then?
Bc so far the only actual information you have given us is that you use the CT v1.7.
Im wondering where can we find the object id for console that command "spawnworldobject", just like trees, stones, elektronic lamps, radio computer etc.
Im wondering where can we find the object id for console that command "spawnworldobject", just like trees, stones, elektronic lamps, radio computer etc.
Im wondering where can we find the object id for console that command "spawnworldobject", just like trees, stones, elektronic lamps, radio computer etc.
The list @razli so kindly provided you, appears to be no different than the [Console Command List] that @Akira provided (and keeps updated) in the first post of the thread.
I've only tried the removeAll and it basically resets the inventory. If don't want a full wipe give removeItem a try.
I guess it will be 'removeitem 'itemID' ' but can't test right now.
Im wondering where can we find the object id for console that command "spawnworldobject", just like trees, stones, elektronic lamps, radio computer etc.
The list @razli so kindly provided you, appears to be no different than the [Console Command List] that @Akira provided (and keeps updated) in the first post of the thread.
Nononono, i know, this is the additem and spawnitem, i know thosse codes. Im talking about the spawnworldobject ID-s just like brushes, grasses, trees, etc. I already figured out many id-s anyway
The console commands works like probability calculations. soo if you wanna a oak tree, you should use "spawnworldobject treeoak" And you get an oak tree with the same angle of you, but if you type "spawnworldobject treeo" its working too, sot this is how i find many codes. You can chose different versions of oak with abc or 123 "spawnworldobject treeoaka" or "spawnworldobject treeoakb" "spawnworldobject treemaple" "spawnworldobject treered" etc, i making a list, but, there is a big problem, (even if you are the host) those spawned object visible only for who spawned that object, and its gone when load the save (saved after we placed objects). But if you spawn a tree, and you build a treehouse on this, its making a floating house. Its funny but not this what we want. I want to make good garden, and planted rowan trees, rocks etc.
I don't know what i do wrong but as soon as i click on "Activation" i get this msg:
"There is an incosistency with the monodatacollector dll and monoscript.lua. Unexpected behaviour and crashes are to be expected"
Any idea how to resolve?
Thank you for the table.
Btw, if you activate "Inf Held Item" with hands carrying logs, then fall into the water(swimming), the game crashed for me.
the rest are fine so far.
I'm using CE 7.5 with sotf CT ver.1.7.
After the game update of 23.03.2023, the table does not work. I am using CE 7.5 and CT 1.7. It worked fine before the update and all commands worked perfectly. Now after update, even F1 does not show the console. What could be the issue?
After the game update of 23.03.2023, the table does not work. I am using CE 7.5 and CT 1.7. It worked fine before the update and all commands worked perfectly. Now after update, even F1 does not show the console. What could be the issue?
It needs updating just keep checking back for when it has been updated they're usually very quick with an update so fingers crossed they have time to do it soon although on mine everything still works apart from the F1 console