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Re: Dying Light 2 - ins table (v1.15.2 Guns)

Posted: Sun Mar 03, 2024 6:34 pm
by ins
Was gonna work some on the buffs tonight, but my kitchen had a leak so now I'm "reverse-engineering" how to fix that, instead :D

Re: Dying Light 2 - ins table (v1.15.2 Guns)

Posted: Sun Mar 03, 2024 11:24 pm
by bnmeza
thx for the update, i wonder if it possible to add an option to change gear/weapon affixes ?

Re: Dying Light 2 - ins table (v1.15.2 Guns)

Posted: Wed Mar 06, 2024 9:07 pm
by ins
Might manage an update tomorrow before away for 3 days.

Re: Dying Light 2 - ins table (v1.15.2 Guns)

Posted: Fri Mar 08, 2024 3:36 pm
by youngroll
ins wrote:
Wed Feb 22, 2023 10:16 pm
A simple table for Dying Light 2 by me.

Image

v1.15.2-c changelog: - Guns guns guns and some theatre stuff!

* FIXED all playervariables (now you can fly again!)
* ADDED a cheat for the Carnage Hall vendor to make everything free
* TESTED Bounty cheats to make sure they working (One of them will complete quests you haven't picked up, so when you pick them up they will autocomplete)
* REMOVED all broken/untested stuff (autorepair, buff timers, Faction-rep). Hopefully can re-add some of them soon..

DyingLIght2_ins-CE74-v1.15.2-c.7z
pass: fearless2024


v1.15.2-a changelog: - Guns guns guns!

* FIXED Pilgrim outpost bounty completion
* ADDED a new autocomplete for all bounties (possibly, started a newgame+ and haven't unlocked the extra bounty guys)
* UPDATED Legend rank cheat, now goes to 300.
* TESTED unlimited throwable cheat (like flares) to see that it is working.

Everything commented with 1.15.2 should work, anything else might work - or break the game.

Note on playervariables
If you see some of them have wildly inaccurate numbers compared to what is written in the text, that means that it is NOT the correct value and you should not do anything with it. I have not updated the table for the changes they have done with it yet.

It also means that ANY memory address (that is what is shown as for example 2CF04BB0) after this will most likely ALSO be incorrect, even if they show up as the correct number (like, 0).

v1.14-g changelog: - Winter Horror / Happy New Year

* BROKEN: Unlimited consumable buffs, I'll fix it next update.
* BROKEN: Inventory auto-repair, luckily you can repair at vendors until I fix it.
* NEW Added a unlimited consumables toggle (so you can keep eating them instead)
* NEW Added free crafting and free blueprint update.

DyingLIght2_ins-CE74-v1.14-g.7z
pw: fearless

(Using a new 7-zip in case people had problems before).

[ older changelogs deleted ]
hey my friend! this is my first time downloading a table with a password. When i installed it said the files were encrypted. What do i do?/ am i doing it wrong

Re: Dying Light 2 - ins table (v1.15.2 Guns)

Posted: Sat Mar 09, 2024 4:12 am
by Dragonheart87
Hello am new at cheat engine and will like to know how do we activate the trainer in the app after start the game. Thank you

Re: Dying Light 2 - ins table (v1.15.2 Guns)

Posted: Sun Mar 10, 2024 12:13 am
by dragoduval
youngroll wrote:
Fri Mar 08, 2024 3:36 pm
ins wrote:
Wed Feb 22, 2023 10:16 pm
A simple table for Dying Light 2 by me.

Image

v1.15.2-c changelog: - Guns guns guns and some theatre stuff!

* FIXED all playervariables (now you can fly again!)
* ADDED a cheat for the Carnage Hall vendor to make everything free
* TESTED Bounty cheats to make sure they working (One of them will complete quests you haven't picked up, so when you pick them up they will autocomplete)
* REMOVED all broken/untested stuff (autorepair, buff timers, Faction-rep). Hopefully can re-add some of them soon..

DyingLIght2_ins-CE74-v1.15.2-c.7z
pass: fearless2024


v1.15.2-a changelog: - Guns guns guns!

* FIXED Pilgrim outpost bounty completion
* ADDED a new autocomplete for all bounties (possibly, started a newgame+ and haven't unlocked the extra bounty guys)
* UPDATED Legend rank cheat, now goes to 300.
* TESTED unlimited throwable cheat (like flares) to see that it is working.

Everything commented with 1.15.2 should work, anything else might work - or break the game.

Note on playervariables
If you see some of them have wildly inaccurate numbers compared to what is written in the text, that means that it is NOT the correct value and you should not do anything with it. I have not updated the table for the changes they have done with it yet.

It also means that ANY memory address (that is what is shown as for example 2CF04BB0) after this will most likely ALSO be incorrect, even if they show up as the correct number (like, 0).

v1.14-g changelog: - Winter Horror / Happy New Year

* BROKEN: Unlimited consumable buffs, I'll fix it next update.
* BROKEN: Inventory auto-repair, luckily you can repair at vendors until I fix it.
* NEW Added a unlimited consumables toggle (so you can keep eating them instead)
* NEW Added free crafting and free blueprint update.

DyingLIght2_ins-CE74-v1.14-g.7z
pw: fearless

(Using a new 7-zip in case people had problems before).

[ older changelogs deleted ]
hey my friend! this is my first time downloading a table with a password. When i installed it said the files were encrypted. What do i do?/ am i doing it wrong
The password is literally inside of what you replied to.

DyingLIght2_ins-CE74-v1.15.2-c.7z
pass: fearless2024

Re: Dying Light 2 - ins table (v1.15.2 Guns)

Posted: Mon Mar 11, 2024 3:33 pm
by gmax17
Immediately complete all bounties. for the version 1.15.3p

copie and paste


{ Game : DyingLightGame_x64_rwdi.exe
Version:
Date : 2024-03-11
Author : Vater

This script does blah blah blah
}

[ENABLE]

aobscanmodule(INJECT,gamedll_ph_x64_rwdi.dll,2B 51 58 33 C9) // should be unique
alloc(newmem,$1000,INJECT)

label(code)
label(return)

newmem:
mov [rcx+58],0
code:
sub edx,[rcx+58]
xor ecx,ecx
jmp return

INJECT:
jmp newmem
return:
registersymbol(INJECT)

[DISABLE]

INJECT:
db 2B 51 58 33 C9

unregistersymbol(INJECT)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: gamedll_ph_x64_rwdi.dll.text+12D0E4B

gamedll_ph_x64_rwdi.dll.text+12D0E28: 4C 8B CA - mov r9,rdx
gamedll_ph_x64_rwdi.dll.text+12D0E2B: 75 0B - jne gamedll_ph_x64_rwdi.dll.text+12D0E38
gamedll_ph_x64_rwdi.dll.text+12D0E2D: 45 84 C0 - test r8b,r8b
gamedll_ph_x64_rwdi.dll.text+12D0E30: 75 06 - jne gamedll_ph_x64_rwdi.dll.text+12D0E38
gamedll_ph_x64_rwdi.dll.text+12D0E32: 83 79 54 01 - cmp dword ptr [rcx+54],01
gamedll_ph_x64_rwdi.dll.text+12D0E36: 7E 7F - jle gamedll_ph_x64_rwdi.dll.text+12D0EB7
gamedll_ph_x64_rwdi.dll.text+12D0E38: 44 8B 41 54 - mov r8d,[rcx+54]
gamedll_ph_x64_rwdi.dll.text+12D0E3C: 48 8D 05 45 2E 15 01 - lea rax,[gamedll_ph_x64_rwdi.dll.rdata+179C88]
gamedll_ph_x64_rwdi.dll.text+12D0E43: 41 8B D0 - mov edx,r8d
gamedll_ph_x64_rwdi.dll.text+12D0E46: 48 89 44 24 30 - mov [rsp+30],rax
// ---------- INJECTING HERE ----------
gamedll_ph_x64_rwdi.dll.text+12D0E4B: 2B 51 58 - sub edx,[rcx+58]
// ---------- DONE INJECTING ----------
gamedll_ph_x64_rwdi.dll.text+12D0E4E: 33 C9 - xor ecx,ecx
gamedll_ph_x64_rwdi.dll.text+12D0E50: FF C1 - inc ecx
gamedll_ph_x64_rwdi.dll.text+12D0E52: 48 8D 40 01 - lea rax,[rax+01]
gamedll_ph_x64_rwdi.dll.text+12D0E56: 80 38 00 - cmp byte ptr [rax],00
gamedll_ph_x64_rwdi.dll.text+12D0E59: 75 F5 - jne gamedll_ph_x64_rwdi.dll.text+12D0E50
gamedll_ph_x64_rwdi.dll.text+12D0E5B: 89 54 24 20 - mov [rsp+20],edx
gamedll_ph_x64_rwdi.dll.text+12D0E5F: 48 8D 44 24 50 - lea rax,[rsp+50]
gamedll_ph_x64_rwdi.dll.text+12D0E64: 0F 10 44 24 20 - movups xmm0,[rsp+20]
gamedll_ph_x64_rwdi.dll.text+12D0E69: 44 89 44 24 40 - mov [rsp+40],r8d
gamedll_ph_x64_rwdi.dll.text+12D0E6E: 48 8D 54 24 30 - lea rdx,[rsp+30]
}

Re: Dying Light 2 - ins table (v1.15.2 Guns)

Posted: Mon Mar 11, 2024 7:06 pm
by ins
They patch game again?

Re: Dying Light 2 - ins table (v1.15.2 Guns)

Posted: Mon Mar 11, 2024 7:55 pm
by ins
The 1.15.2 table seems to still work fine, haven't run into anything that needed change.
This includes the bounty completion that was posted above.

Re: Dying Light 2 - ins table (v1.15.2++ Guns)

Posted: Thu Mar 14, 2024 8:41 pm
by pierremetal32
Hello everyone, the table still works great on 1.15.3, but I was wondering if we can hope to get an inventory editor added to the table ? Not a big deal if nobody can get one, just thought it'd be a nice addition.
Thanks for the table though, again, it works great

Re: Dying Light 2 - ins table (v1.15.2++ Guns)

Posted: Fri Mar 15, 2024 11:59 am
by ins
I saw there was an inventory editor that was ported from DL1. But it is basically a different "product". You can try using that one and just open two different cheat engine processes, each loading one of the tables, it shouldn't make problems assuming they do not mess with the same code (doubtful).

If I have time I might look into the inventory stuff, but since I have unlimited lockboxes to open I can just get gear that way.

Re: Dying Light 2 - ins table (v1.15.2++ Guns)

Posted: Wed Mar 20, 2024 12:54 am
by pierremetal32
ins wrote:
Fri Mar 15, 2024 11:59 am
I saw there was an inventory editor that was ported from DL1. But it is basically a different "product". You can try using that one and just open two different cheat engine processes, each loading one of the tables, it shouldn't make problems assuming they do not mess with the same code (doubtful).

If I have time I might look into the inventory stuff, but since I have unlimited lockboxes to open I can just get gear that way.
Alright, I'll give it a look, thanks for the answer and as I said, not a big deal if it's too much work no worries

Re: Dying Light 2 - ins table (v1.15.2++ Guns)

Posted: Sat Mar 23, 2024 5:50 pm
by ins
New patch? Checking.

Re: Dying Light 2 - ins table (v1.15.2++ Guns)

Posted: Mon Apr 01, 2024 2:18 pm
by Boru
No Up more? :-(

Re: Dying Light 2 - ins table (v1.15.2++ Guns)

Posted: Tue Apr 02, 2024 4:11 am
by ins
Game hasn't had a patch as far as I know so previous table should still work?

Been looking into fixing buffs++ so maybe will have something this week.