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Dying Light 2 - ins table (v1.16+)

Posted: Wed Feb 22, 2023 10:16 pm
by ins
A simple table for Dying Light 2 by me.

Image

v1.16-c changelog: - Bugfix
* Fixed Harper/Shen/Survivor "free" items not being able to purchase.
They now cost 1 mutation sample, but at least you can buy them now.
DyingLIght2_ins-CE74-v1.16.0-c.7z
(13.57 KiB) Downloaded 753 times
password: fearless2024

v1.16-b changelog: - Not much :-)

* Updated for 1.16
* Still not fixed buff timers :-(
* Anything with 1.16 is tested, anything with 1.14/1.15 not tested but should work.


v1.15.2-c changelog: - Guns guns guns and some theatre stuff!

* FIXED all playervariables (now you can fly again!)
* ADDED a cheat for the Carnage Hall vendor to make everything free
* TESTED Bounty cheats to make sure they working (One of them will complete quests you haven't picked up, so when you pick them up they will autocomplete)
* REMOVED all broken/untested stuff (autorepair, buff timers, Faction-rep). Hopefully can re-add some of them soon..
DyingLIght2_ins-CE74-v1.15.2-c.7z
(12.26 KiB) Downloaded 3616 times
pass: fearless2024


v1.15.2-a changelog: - Guns guns guns!

* FIXED Pilgrim outpost bounty completion
* ADDED a new autocomplete for all bounties (possibly, started a newgame+ and haven't unlocked the extra bounty guys)
* UPDATED Legend rank cheat, now goes to 300.
* TESTED unlimited throwable cheat (like flares) to see that it is working.

Everything commented with 1.15.2 should work, anything else might work - or break the game.

Note on playervariables
If you see some of them have wildly inaccurate numbers compared to what is written in the text, that means that it is NOT the correct value and you should not do anything with it. I have not updated the table for the changes they have done with it yet.

It also means that ANY memory address (that is what is shown as for example 2CF04BB0) after this will most likely ALSO be incorrect, even if they show up as the correct number (like, 0).

v1.14-g changelog: - Winter Horror / Happy New Year

* BROKEN: Unlimited consumable buffs, I'll fix it next update.
* BROKEN: Inventory auto-repair, luckily you can repair at vendors until I fix it.
* NEW Added a unlimited consumables toggle (so you can keep eating them instead)
* NEW Added free crafting and free blueprint update.


pw: fearless

(Using a new 7-zip in case people had problems before).

[ older changelogs deleted ]

Re: Dying Light 2 - ins table (v1.93+)

Posted: Thu Feb 23, 2023 10:50 pm
by Acleacius
Thanks for your continued work and time with this great table! 8-)

Looking forward to trying it and will try a Challenge.

Re: Dying Light 2 - ins table (v1.93+)

Posted: Sun Mar 05, 2023 9:24 pm
by ins
Updated with onehit kills.

Re: Dying Light 2 - ins table (v1.93+)

Posted: Sun Mar 12, 2023 8:03 pm
by Acleacius
Thanks for the update! 8-)

The Challenge Timer has been working great!
One quest timer in Deep Undercover, counted down from 60 and I found her before 9.99 .

Looking forward to trying the Onehit Kill.

Any chance of you taking a look at the Harper and Huntress quest Chapter XP ?
It seem different from the main XP but I need to try to complete one with your Night XP boosts.

Re: Dying Light 2 - ins table (v1.93+)

Posted: Sun Mar 12, 2023 8:47 pm
by _ALPHA_
PLEASE add a god mode option. I beg you.

Unless you can tell me how to?

Re: Dying Light 2 - ins table (v1.93+)

Posted: Mon Mar 13, 2023 10:05 pm
by ins
_ALPHA_ wrote:
Sun Mar 12, 2023 8:47 pm
PLEASE add a god mode option. I beg you.

Unless you can tell me how to?
If you activate the "invisible" mode, no enemy will move towards or attack you. (Maybe some special encounters however)
The might move towards your sound, but will not "see" you.

With onehitkill you can also kill everything with one hit.

Fallig damage will still be deadly, but you can try to increase the fatal damage from falling for that. i.e. the max fall height you can take before death, i think default is something like 14-18. I believe there is a limit also at 150 for this (so if you fall up in the sky this far it will just do a loading screen - but not tested).

Re: Dying Light 2 - ins table (v1.93+)

Posted: Mon Mar 13, 2023 10:06 pm
by ins
Acleacius wrote:
Sun Mar 12, 2023 8:03 pm
Any chance of you taking a look at the Harper and Huntress quest Chapter XP ?
It seem different from the main XP but I need to try to complete one with your Night XP boosts.
Yea, I want to get those working also :-)

Re: Dying Light 2 - ins table (v1.93+)

Posted: Thu Mar 16, 2023 3:15 pm
by Boru
I didn't understand how the unlimited duration of consumables works, it didn't work here

Re: Dying Light 2 - ins table (v1.93+)

Posted: Thu Mar 16, 2023 11:21 pm
by ins
Boru wrote:
Thu Mar 16, 2023 3:15 pm
I didn't understand how the unlimited duration of consumables works, it didn't work here
Image

Image

([Link]) if link above fails.

Basically:

Use accessory.
Press the cheat.
Have unlimited of the accessory (Knives, Grenades, those ultraviolet lights, etc..) (Does not affect

You are correct in that it doesn't work on consumables, because I call it the wrong thing :-)
I saw now in the UI that medkits are called "consumable" whereas throwing knives are "Accessories".

Thanks, I'll fix :-)

Re: Dying Light 2 - ins table (v1.93+)

Posted: Fri Mar 17, 2023 12:24 am
by ins
New update tomorrow:

Lets you do this :-P

Image

Also get to rank 50 with Harper/Shen Xiu - requires you to activate cheat, then finish one quest

Re: Dying Light 2 - ins table (v1.93+)

Posted: Fri Mar 17, 2023 12:30 am
by Anunja
Looks very nice. :) The update for Legend EP will probably make me install the game again, since I really want that fourth armor. :O

Btw.: Can this table make me spawn items like back in the days with the dev menu?

Re: Dying Light 2 - ins table (v1.93+)

Posted: Fri Mar 17, 2023 1:18 am
by ins
Anunja wrote:
Fri Mar 17, 2023 12:30 am
Looks very nice. :) The update for Legend EP will probably make me install the game again, since I really want that fourth armor. :O

Btw.: Can this table make me spawn items like back in the days with the dev menu?
Not currently.

I suppose if the dev menu is still there there might be a way to do that, but I have not really looked into that or know how to do it for the time being. Activating dev console and things sounds like Sunbeam level of gamehacking. Maybe one day :-)

What you can do is just give yourself a lot of currency and buy random weapons/armor, should eventually give you everything.(except for the dev-weapons, broom etc from easter-eggs)

Re: Dying Light 2 - ins table (v1.93+)

Posted: Fri Mar 17, 2023 1:46 pm
by ins
Image

updated version in top post shortly v4.0

Re: Dying Light 2 - ins table (v1.93+)

Posted: Fri Mar 17, 2023 2:48 pm
by Boru
I thought it was unlimited time for the duration of energy consumables, that's why it didn't work, as in the image.





ins wrote:
Thu Mar 16, 2023 11:21 pm
Boru wrote:
Thu Mar 16, 2023 3:15 pm
I didn't understand how the unlimited duration of consumables works, it didn't work here
Image

Image

([Link]) if link above fails.

Basically:

Use accessory.
Press the cheat.
Have unlimited of the accessory (Knives, Grenades, those ultraviolet lights, etc..) (Does not affect

You are correct in that it doesn't work on consumables, because I call it the wrong thing :-)
I saw now in the UI that medkits are called "consumable" whereas throwing knives are "Accessories".

Thanks, I'll fix :-)

Re: Dying Light 2 - ins table (v1.93+)

Posted: Fri Mar 17, 2023 2:55 pm
by Boru
This image looks better



ins wrote:
Thu Mar 16, 2023 11:21 pm
Boru wrote:
Thu Mar 16, 2023 3:15 pm
I didn't understand how the unlimited duration of consumables works, it didn't work here
Image

Image

([Link]) if link above fails.

Basically:

Use accessory.
Press the cheat.
Have unlimited of the accessory (Knives, Grenades, those ultraviolet lights, etc..) (Does not affect

You are correct in that it doesn't work on consumables, because I call it the wrong thing :-)
I saw now in the UI that medkits are called "consumable" whereas throwing knives are "Accessories".

Thanks, I'll fix :-)