Returnal

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Or2Os2
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Re: Returnal

Post by Or2Os2 »

KingMaster80 wrote:
Fri Feb 17, 2023 9:04 pm
justiny wrote:
Fri Feb 17, 2023 2:46 pm
Gained Obolite Amount (edit the value inside the script to your heart's content)
Thank you, but i clcik and nothing happens.
It will be applied when you perform 'Next Search' after 'First Search' with Cheat Engine.

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

justiny
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Re: Returnal

Post by justiny »


CHEAEENGINEMASTER
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Re: Returnal

Post by CHEAEENGINEMASTER »

Thank you so much for trainer. some options are not working like hp etc untill system is restarted then jump does not work . Please update when you have free time . Thank you :)

ewic69
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Re: Returnal

Post by ewic69 »

Found this in the cheat table. Just edit the value. If you pause and check the status you will see the change in value but you will need to kill an enemy for it to change in the hud. Can't seem to find the one for Ether.

Pointer > PlayerController > Pawn > Inventory > Keys[AllocatorInstance]

[004] - [1]Keys<Keys> = Atropian Key
[0014] - [5]Keys<Keys> = Obolites

unREAL
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Re: Returnal

Post by unREAL »

ewic69 wrote:
Sat Feb 18, 2023 11:34 am
Found this in the cheat table. Just edit the value. If you pause and check the status you will see the change in value but you will need to kill an enemy for it to change in the hud. Can't seem to find the one for Ether.

Pointer > PlayerController > Pawn > Inventory > Keys[AllocatorInstance]

[004] - [1]Keys<Keys> = Atropian Key
[0014] - [5]Keys<Keys> = Obolites
you can use the console to spawn Ether:
SpawnLoot SocialLootReply 1

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WhiteRau
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Re: Returnal

Post by WhiteRau »

unREAL wrote:
Sat Feb 18, 2023 12:07 pm
ewic69 wrote:
Sat Feb 18, 2023 11:34 am
Found this in the cheat table. Just edit the value. If you pause and check the status you will see the change in value but you will need to kill an enemy for it to change in the hud. Can't seem to find the one for Ether.

Pointer > PlayerController > Pawn > Inventory > Keys[AllocatorInstance]

[004] - [1]Keys<Keys> = Atropian Key
[0014] - [5]Keys<Keys> = Obolites
you can use the console to spawn Ether:
SpawnLoot SocialLootReply 1
thanks @ewic69. i guess i didn't dig deep enough to find the keys. :P

and thanks @unREAL for the console tip. don't always have time to grind so little bumps now and then make the experience rewarding for me. much appreciated you two!

nanaski
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Re: Returnal

Post by nanaski »

unREAL wrote:
Sat Feb 18, 2023 12:07 pm
ewic69 wrote:
Sat Feb 18, 2023 11:34 am
Found this in the cheat table. Just edit the value. If you pause and check the status you will see the change in value but you will need to kill an enemy for it to change in the hud. Can't seem to find the one for Ether.

Pointer > PlayerController > Pawn > Inventory > Keys[AllocatorInstance]

[004] - [1]Keys<Keys> = Atropian Key
[0014] - [5]Keys<Keys> = Obolites
you can use the console to spawn Ether:
SpawnLoot SocialLootReply 1
For me this only spawns parasites.

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Snowbunny
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Re: Returnal

Post by Snowbunny »

Hey, awesome table even if there isn't much useful stuff under the pointers list (though it's quite nice to see for goofing around with stuff).

Just wanted to throw my hat into the ring and say Inf. Jump doesn't work, as others have reported. Allows the jump-pack animation as many times as you want but the character themselves no longer jump at all, just starts the animation.

Also, I dug through everything and couldn't find anything for infinite item use either. That would be quite awesome to have added if easy enough to locate.

Edit: A script for no-secondary-fire cooldown would also be incredible. Need more explosions...

Or2Os2
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Re: Returnal

Post by Or2Os2 »

Snowbunny wrote:
Sat Feb 18, 2023 11:50 pm
Hey, awesome table even if there isn't much useful stuff under the pointers list (though it's quite nice to see for goofing around with stuff).

Just wanted to throw my hat into the ring and say Inf. Jump doesn't work, as others have reported. Allows the jump-pack animation as many times as you want but the character themselves no longer jump at all, just starts the animation.

Also, I dug through everything and couldn't find anything for infinite item use either. That would be quite awesome to have added if easy enough to locate.

Edit: A script for no-secondary-fire cooldown would also be incredible. Need more explosions...
After changing the gravity and applying it, dying a few times, restarting the game, or repeating the cycle a few times, the infinite jump seems to be unlocked.

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MBRKiNG
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Re: Returnal

Post by MBRKiNG »

RETURNAL_UPDATE01_STEAM_FLT-REALESE

Table-Options:

-INF_AMMO
-NO_ALTFIRE_CD
-INVULNERABLE
-INF_AIRJUMPS
-INF_DASH/AIR_DASH
-DISABLE_RECOIL/SPREAD
-HIGH_FIRE_RATE
-IGNORE_KEYS_OBOLITES (does not work with fractured keys)
-IGNORE_ETHER
Attachments
Returnal-Win64-Shipping.CT
(11.15 KiB) Downloaded 532 times

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Snowbunny
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Re: Returnal

Post by Snowbunny »

MBRKiNG wrote:
Sun Feb 19, 2023 2:33 am
RETURNAL_UPDATE01_STEAM_FLT-REALESE

Table-Options:

-INF_AMMO
-NO_ALTFIRE_CD
-INVULNERABLE
-INF_AIRJUMPS
-INF_DASH/AIR_DASH
-DISABLE_RECOIL/SPREAD
-HIGH_FIRE_RATE
-IGNORE_KEYS_OBOLITES (does not work with fractured keys)
-IGNORE_ETHER
Ayy, thanks for the addition. Airjumps/Dash work great. Happen to know what I could replace the values with in your NO_ALTFIRE_CD script to place at least a bit of a delay, maybe half a second or a second? Simply to keep my eardrums from blowing out with the 15-20 alt-fires that come out per second as is lol.

KoteXitere
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Re: Returnal

Post by KoteXitere »

Strangely, the script eats all the available RAM.

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MBRKiNG
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Re: Returnal

Post by MBRKiNG »

Snowbunny wrote:
Sun Feb 19, 2023 7:27 am
MBRKiNG wrote:
Sun Feb 19, 2023 2:33 am
RETURNAL_UPDATE01_STEAM_FLT-REALESE

Table-Options:

-INF_AMMO
-NO_ALTFIRE_CD
-INVULNERABLE
-INF_AIRJUMPS
-INF_DASH/AIR_DASH
-DISABLE_RECOIL/SPREAD
-HIGH_FIRE_RATE
-IGNORE_KEYS_OBOLITES (does not work with fractured keys)
-IGNORE_ETHER
Ayy, thanks for the addition. Airjumps/Dash work great. Happen to know what I could replace the values with in your NO_ALTFIRE_CD script to place at least a bit of a delay, maybe half a second or a second? Simply to keep my eardrums from blowing out with the 15-20 alt-fires that come out per second as is lol.


Copy/Paste(CTRL+V) Code below into CE

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>375029</ID>
      <Description>"ALTFIRE_COOLDOWN"</Description>
      <Options moHideChildren="1"/>
      <LastState/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>[ENABLE]
aobscanmodule(ALTFIRE_COOLDOWN_VAL,Returnal-Returnal-Win64-Shipping.dll,C5 ?? ?? ?? ?? ?? ?? ?? 84 ?? 0F 84 ?? ?? ?? ?? 4C ?? ?? ?? ?? ?? ?? 4D)
alloc(newmem,$1000,ALTFIRE_COOLDOWN_VAL)
label(code)
label(return)
label(cooldown)
registersymbol(cooldown)
newmem:
code:
  vmovss xmm6,[cooldown]
  jmp return

cooldown:
dq (float)0.5 // 0.5 is your current alt fire cd, change it to the value u like

ALTFIRE_COOLDOWN_VAL:
  jmp newmem
  nop 3
return:
registersymbol(ALTFIRE_COOLDOWN_VAL)
[DISABLE]
ALTFIRE_COOLDOWN_VAL:
  db C5 FA 10 B1 24 03 00 00
unregistersymbol(*)
dealloc(*)
</AssemblerScript>
      <CheatEntries>
        <CheatEntry>
          <ID>375030</ID>
          <Description>"CURRENT_GUN_CD"</Description>
          <ShowAsSigned>0</ShowAsSigned>
          <VariableType>Float</VariableType>
          <Address>cooldown</Address>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
  </CheatEntries>
</CheatTable>


phobos_42
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Re: Returnal

Post by phobos_42 »

hi and thanks!

i have a question; would a cheat that gradually restores Health over time be possible to create? or does something like this already exist?

how would i start creating something like this?

any help much appreciated.

kostaman
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Re: Returnal

Post by kostaman »

is there a way to level up wepons faster?

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