Returnal

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Akira
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Returnal

Post by Akira »

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Game Name:		Returnal
Game Process:  		Returnal-Win64-Shipping.exe
Game Version:		?
Game Engine:		Unreal Engine - 4.25.1.0 - Modified
Game DLL:		-
Anti-Cheat: 		-
Savegame Folder:	C:\Users\<UserName>\AppData\Local\Returnal\<Steam/Epic Games>\Saved\SaveGames
Steam App ID:		1649240
Steam Website:
If you like my work then please rate this post positive.
If you want to share the table then share the link to this post but do not upload this table anywhere else.



Returnal-Win64-Shipping_v1.2.CT
CE 7.5 | CT 1.2
(4.8 MiB) Downloaded 3482 times
Scripts:
-God Mode
-Fly Mode
--Ghost Mode
-Inf. Health
--One Hit Kill
-Inf. Jumps
-Inf. Clip Ammo
-Rate of Fire Modifier
-No Recoil
-No Spread
-No Alt Fire Cooldown
-No Dash Cooldown
-No Key Requirement
-No Obolite Requirement
-FoV Modifier
-World Gravity Modifier
-World Time Dilation Modifier
-Character Time Dilation Modifier
--Entity Time Dilation Modifier
-Save Player Coordinates
-Load Saved Coordinates
Pointer:
-LocalPlayer

I added many pointer, some of the more useful classes are pink.
Some ppl were asking for Adrenaline, you can find some stuff for it here:
Pointer/PlayerController/Pawn/AdrenalineComponent
I didn't had much time to play yet, still at the point where you encounter the first enemies, so might make some more scripts as I progress in the game.
The Table can also be found in our Discord Server:
[Link]
If you have any questions or need help feel free to ask there, we have tables for a lot other games as well.
Old Versions
Returnal-Win64-Shipping_v1.1.CT
CE 7.4 | CT 1.1
(4.3 MiB) Downloaded 9091 times
Returnal-Win64-Shipping_v1.0.CT
CE 7.4 | CT 1.0
(1.84 MiB) Downloaded 1169 times
Tables from Others


How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1
Last edited by Akira on Mon Feb 20, 2023 4:43 am, edited 5 times in total.

pablo.vizzi
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Re: Returnal

Post by pablo.vizzi »

Hey Thanks for that!!

is it possible to add a walk toggle?, I would like to enjoy the game but mostly enjoy the places and the graphics...

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Akira
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Re: Returnal

Post by Akira »

pablo.vizzi wrote:
Thu Feb 16, 2023 1:15 am
is it possible to add a walk toggle?, I would like to enjoy the game but mostly enjoy the places and the graphics...
The default movement mode is the walking mode, at least in the game code.
You could use Character Time Dilation Modifier to slow down your character.
And under Pointer -> PlayerController -> Pawn -> CharacterMovement you can find many movement values including MaxWalkSpeed.

pablo.vizzi
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Re: Returnal

Post by pablo.vizzi »

Akira wrote:
Thu Feb 16, 2023 1:20 am
pablo.vizzi wrote:
Thu Feb 16, 2023 1:15 am
is it possible to add a walk toggle?, I would like to enjoy the game but mostly enjoy the places and the graphics...
The default movement mode is the walking mode, at least in the game code.
You could use Character Time Dilation Modifier to slow down your character.
And under Pointer -> PlayerController -> Pawn -> CharacterMovement you can find many movement values including MaxWalkSpeed.
Hey thanks for your response...
- I tried Character Time Dilation Modifier but that's basically changing the animation speed, not swiching the walk mode.
- I also tried several character movement pointes to different values, and also watched all the pointers while in game I was changing from walking to jogging or viceversa, but none of them appear to change as expected, so i wasnt able to discover which pointer is basically controlling either the walk speed or the walk state (walking / jogging)

could you PLEASE PLEASE. find that pointer for me?, i dont have much experience with cheat engine..

PD: I would like to use keyboard and mouse.
In order to switch from walk to jogging Im using a Cooler Master MK850 keyboard which has WASD analog keys, so you can mimic controller player movement by pressing slowly those keys, but this game is doing a completely inmersion breaking sound while moving, so I can not use that feature in this game, so my only way is to find a cheat to swich between walk and jog.

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Akira
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Re: Returnal

Post by Akira »

pablo.vizzi wrote:
Thu Feb 16, 2023 2:45 am
Hey thanks for your response...
As I mentioned beforethe default movement mode is walking.
So as long as the devs didn't added their own code with different movement modes there is not actual "walk" mode.
Bc the default "walk" mode from the engine is pretty much jogging in-game.
The optiones I mentioned sdimply change the speed.

pablo.vizzi
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Re: Returnal

Post by pablo.vizzi »

Akira wrote:
Thu Feb 16, 2023 3:00 am
pablo.vizzi wrote:
Thu Feb 16, 2023 2:45 am
Hey thanks for your response...
As I mentioned beforethe default movement mode is walking.
So as long as the devs didn't added their own code with different movement modes there is not actual "walk" mode.
Bc the default "walk" mode from the engine is pretty much jogging in-game.
The optiones I mentioned sdimply change the speed.
yes, I tried changing the MaxWalkSpeed, from 900 to even 1, and many others, but none of them seems to afect the player movement speed, no idea which is the right one, did you try any of them?

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Akira
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Re: Returnal

Post by Akira »

pablo.vizzi wrote:
Thu Feb 16, 2023 4:08 am
did you try any of them?
I only used the MovementMode but there are many things to try, maybe SpeedModifier at the bottom in CharacterMovement.
There are also multiple gamespecific movement values directly in Pawn.

The Character Time Dilation Modifier does change the whole character speed, movement, animation, everything.

pablo.vizzi
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Re: Returnal

Post by pablo.vizzi »

Akira wrote:
Thu Feb 16, 2023 4:15 am
pablo.vizzi wrote:
Thu Feb 16, 2023 4:08 am
did you try any of them?
I only used the MovementMode but there are many things to try, maybe SpeedModifier at the bottom in CharacterMovement.
There are also multiple gamespecific movement values directly in Pawn.

The Character Time Dilation Modifier does change the whole character speed, movement, animation, everything.
yes, i saw them, tried modifying some of them, like movementMode, SpeedModifier, and many others, but none of them were affecting the player default speed.

I only found that the following pointers are basically changind with the different walk states
[120C] - CurrentPlayerStatus.GroundMovementType
[12A8] - GroundMovementType
[12A9] - TargetGroundMovementType
[12AA] - LastTargetGroundMovementType

for instance:
0 - no movement
1 - walk
2 - walk slightly faster
3 - jogging

This one is indicating the current speed, but changing the values does not keep the speed
[118C] - CurrentPlayerStatus.WalkSpeed

but they just seems to be indicating the current state, not changing speeds

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maifa2022
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Re: Returnal

Post by maifa2022 »

Many thanks for this. I will try it out in the weekend.👍
Last edited by maifa2022 on Thu Feb 16, 2023 4:02 pm, edited 1 time in total.

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Empress_Ravenna
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Re: Returnal

Post by Empress_Ravenna »

Works great, thanks!

trfwezuit9
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Re: Returnal

Post by trfwezuit9 »

Inf. Jump not work after dead and revive, inf.HP work only after windows restart.
after windows restart and new start from ship i cant inv.jump. Jump only work normal.
This script need a clear memory and reload

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sebastianyyz
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Re: Returnal

Post by sebastianyyz »

Thank you Akira

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maifa2022
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Re: Returnal

Post by maifa2022 »

May i know if this is compatible with Game Version: v1.0 – Build 10547147

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Re: Returnal

Post by ScratScrobbler »

Possible to add an option to instant max weapon mod progress?

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WhiteRau
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Re: Returnal

Post by WhiteRau »

fantastic table, as usual. thank you.

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